Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
True, it's not very different actually
(only difference is you can heal yourself with the support egg)
Actually, an infinite summon egg wand I had in a run long ago, is what inspired me to write the thread, that then inspired you to make this mod. It was a pretty epic run, I had like a super death sniper type wand; basically one shot everything with a very low rate of fire; I was using it in combination with the infinite summon egg, to create an army of distractions while I recharged it. Probably some of the most fun I've ever had in this game actually.
I have another idea however: Perhaps you could just split the egg into a healers egg and a support egg? Then the healers egg could be the only one unaffected by unlimited spells. Also, that would let you control the rarity of being able to summon healers; which are way more powerful than the other support units; considering how scarce healing normally is in Noita.
Another thing to note: You'd still be able to get an always cast wand version either way, but that would be much harder to obtain, and that makes it more "fair" in my opinion. "Fair" is an interesting word when it comes to Noita anyways.
Yea I like that idea
Hmmm I actually didn't think about always cast yet :p I gotta look into that, not sure if it even uses the new spells atm
I think mods in general should err on the side of nerfing, compared to Vanilla. And Noita being a "hard" game with plenty of ways to become OP, I would think more interesting gameplays would be found in weaker spells. (that you subsequently can modify and break into OP)