Noita
Summoning Expanded
Dextrome  [developer] 2 Apr, 2022 @ 10:11am
Balancing
These summon egg spells can be really OP if you got Unlimited Spells

So any ideas/suggestions on how to balance them are more than welcome :steamhappy:


I was thinking of maybe having the more powerful eggs (like the support egg) not be affected by Unlimited Spells?
Last edited by Dextrome; 2 Apr, 2022 @ 10:20am
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Showing 1-7 of 7 comments
hangfire 2 Apr, 2022 @ 12:05pm 
I don't see an issue with unlimited spells on these, already there are unlimited spell summons in other mods and the base game that don't seem to be game breaking. For example, summon wand.
Dextrome  [developer] 2 Apr, 2022 @ 12:11pm 
Originally posted by hangfire:
I don't see an issue with unlimited spells on these, already there are unlimited spell summons in other mods and the base game that don't seem to be game breaking. For example, summon wand.

True, it's not very different actually
(only difference is you can heal yourself with the support egg)
Proteus Ω 2 Apr, 2022 @ 9:07pm 
Yeah I think I agree, certain summons should perhaps not be affected by unlimited, but mainly just in the case of stuff like the support egg which would get you infinite healing rather easily if it was unlimited.

Actually, an infinite summon egg wand I had in a run long ago, is what inspired me to write the thread, that then inspired you to make this mod. It was a pretty epic run, I had like a super death sniper type wand; basically one shot everything with a very low rate of fire; I was using it in combination with the infinite summon egg, to create an army of distractions while I recharged it. Probably some of the most fun I've ever had in this game actually.
Brogus 3 Apr, 2022 @ 6:06pm 
you could try adding a big penalty to recharge time or cast delay to balance them out
Proteus Ω 6 Apr, 2022 @ 12:05am 
Just tested today, actually got the Unlimited Spells perk and the Support Egg spell literally all in the first area. I'd actually say it is pretty OP actually, though I was pretty lucky to land that, and it was very interesting. My main downfall was gambling for perks, and getting the swapper perk; which made my support units unable to assist me; as we kept switching places.

I have another idea however: Perhaps you could just split the egg into a healers egg and a support egg? Then the healers egg could be the only one unaffected by unlimited spells. Also, that would let you control the rarity of being able to summon healers; which are way more powerful than the other support units; considering how scarce healing normally is in Noita.

Another thing to note: You'd still be able to get an always cast wand version either way, but that would be much harder to obtain, and that makes it more "fair" in my opinion. "Fair" is an interesting word when it comes to Noita anyways.
Dextrome  [developer] 6 Apr, 2022 @ 2:17am 
Originally posted by Proteus Ω:
I have another idea however: Perhaps you could just split the egg into a healers egg and a support egg? Then the healers egg could be the only one unaffected by unlimited spells. Also, that would let you control the rarity of being able to summon healers; which are way more powerful than the other support units; considering how scarce healing normally is in Noita.


Yea I like that idea

Originally posted by Proteus Ω:
Another thing to note: You'd still be able to get an always cast wand version either way, but that would be much harder to obtain, and that makes it more "fair" in my opinion. "Fair" is an interesting word when it comes to Noita anyways.

Hmmm I actually didn't think about always cast yet :p I gotta look into that, not sure if it even uses the new spells atm
Krake 5 Apr, 2023 @ 8:12am 
Originally posted by hangfire:
I don't see an issue with unlimited spells on these, already there are unlimited spell summons in other mods and the base game that don't seem to be game breaking. For example, summon wand.

I think mods in general should err on the side of nerfing, compared to Vanilla. And Noita being a "hard" game with plenty of ways to become OP, I would think more interesting gameplays would be found in weaker spells. (that you subsequently can modify and break into OP)
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