Total War: WARHAMMER III

Total War: WARHAMMER III

Tabletop Caps: Thrones of Decay
HungryBat 16 Aug, 2022 @ 5:54am
Is it possible to adapt this mod to unit tiers and expand it by making the cap scale per general level?
I was wondering, is it possible to combine parts of “Cost-based Army Caps” with your mod to create a slightly different type of army caps? Increasing the amount of unit gems per level of the general?
Do you think this is possible? You did a fenominal job on this version, I’d love to see an expansion or a subvariant. I’m a big fan! I have a bit of modding experience I’d be glad to help!
Last edited by HungryBat; 16 Aug, 2022 @ 9:01am
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Showing 1-4 of 4 comments
HungryBat 16 Aug, 2022 @ 9:34am 
I'm currently trying to make a trait that scales per the lord's level that changes the cap for each level, but perhaps someone else has an easier solution, of knows how this can be done even faster
HandsomeCaveman 19 Aug, 2022 @ 12:58pm 
There's a mod for WH2 called 'Dynamic Unit Caps (tabletop based)' which does what you're aiming to do with the WH3 mod, I think. (I haven't the foggiest about actually making a mod, sorry.) Please give me a shout if you manage to make it work.
Flux 9 Sep, 2022 @ 12:02pm 
why not add a skill to all lords thats starting at say LV20 +1 special gem, tier 2 LV 30 +2 special gem, tier 3 LV40, +2 special +1 rare gem, so all lords can achieve parity with LLs bonus
HungryBat 9 Sep, 2022 @ 12:32pm 
Originally posted by Flux:
why not add a skill to all lords thats starting at say LV20 +1 special gem, tier 2 LV 30 +2 special gem, tier 3 LV40, +2 special +1 rare gem, so all lords can achieve parity with LLs bonus
yeah lol I already made a poor replacement, but it wasn't all that interesting in the end
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Showing 1-4 of 4 comments
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