Total War: WARHAMMER III

Total War: WARHAMMER III

Skill Revisions and Additions
JerreyRough  [developer] 6 Apr, 2022 @ 3:12am
Balance Discussion
Think something is too strong or too weak? Let us know here and we'll think about changing it!
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Showing 1-3 of 3 comments
Moriorn 15 Sep, 2022 @ 4:52am 
Hello I would like to make some suggestions for the Greenskins Battle skills line.

-Da Boyz: The only thing here you souls change is the base missile damage and make it general missile damage cause in it's current stake it doesn't buff the ap damage of the Orc Arrer Boyz.
-'Ard as Nailz: it only gives 1 buff to pump wagons and it is useless, you sould remove the armor and put charge bonus for pump wagons and charriots and melee attack for pump wagons and charriots.
-Sneaky Stabberz(veteran battle skill): change the leadership bonus to melee attack or missile resistance.
-Savage Smartz(VBS): CA forgot to put buffs for veteran goblin archers and Orc archers, since this is a range veteran battle skill thought it was better to put them here.

Also a personal opinion if you ever see leadership buffs on veteran battle skills on any race it is for the best to change it since veterans units already have leadership bonus from their ranks.
JerreyRough  [developer] 16 Sep, 2022 @ 1:22pm 
Those are good points, thank you! I definitely want to review all the red campaign skills, not sure when I'll get to it but that's on the list!

I agree with your balance, I'll probably do that for those skills when I get to it. Thanks!
Moriorn 16 Sep, 2022 @ 1:50pm 
No problem if you need more tell me.
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