Crusader Kings III

Crusader Kings III

(DISCONTINUED) Stress Bar for All
Crusader 30 Jun, 2022 @ 3:47am
Spanish localization
l_spanish: dynn_Poitou:0 "Potiers" CHARACTER_STRESS_TOOLTIP:2 "#T [stress_level|E]: [Character.GetStressLevel|V]/[GetDefine('NCharacter', 'MAX_STRESS_LEVEL')|V]\n#![ConcatIfNeitherEmpty('#S Effects:#!\n', Character.StressLevelEffect )]\n[AddTextIf(Not(StringIsEmpty(Character.StressLevelEffect)), '\n')]#S [stress|E]: [stress_i][Character.GetStress|V]/[GetMaxStress|V]#!\n[Character.StressProgressDesc]" STRESS_LEVEL_PROGRESS:0 "Siguiente nivel en [stress_i]$NEXT|V$" STRESS_LEVEL_PROGRESS_MAX:1 "#X @warning_icon! Este personaje ya está en el nivel máximo de estrés. Su [stress_i]$NEXT|V$ provocará una crisis mental y perderá [stress_loss_i][GetDefine('NCharacter', 'STRESS_PER_LEVEL')|P]#!"