Stellaris

Stellaris

[JP localize and modernization] EUTAB - Ethos Unique Techs and Buildings
FebHare  [developer] 21 Jul @ 5:13am
List of features 4 (for gestalt or any empires)
  • Hive empires AP-based Technologies
    • Breed Efficiency Characteristics (Max 4 Level): Unity from Jobs +5% and Pop Upkeep -5% (each)
    • Improved Gestation Techniques: Unlocks "Spawning Garden" Building
    • Envelop Planets: Unlocks "Hive Focus: Reproduction" and "Hive Focus: Munitions Production" Edicts
    • Seeking Understanding: Unlocks "Hive Focus: Discovery" Edict
    • Complex Biology: Unlocks "Hive Focus: Unity" Edict
    • Hazard Drones (Hive World): Terraforming Speed +25% and Pop Amenities Usage -15%
    • Optimised Growth Hormones (Galactic Force Projection): Leader Capacity +2
    • Basic Synaptic Cultivation: Unlocks "Hive Beta Node" Building
    • Controlled Neural Growth Techniques: Unlocks "Hive Alpha Node" and "Local Expansion Node" Buildings
    • Structural Research Nodes: Unlocks "Research Node" Building
    • Structural Remote Focus: Unlocks "Interstellar Control Node" Building
    • Social Cohesion Focus: Unlocks "Drone Command Node" Building
    • Grand Mobilisation Focus: Unlocks "Deep Space Coordination Node" Building
    • EUTAB AI: Neural Mass Cultivation Helper: Unlocks Decisions for AI empires
    • Specialised Circuitry (One Vision): Monthly Influence +2 and Monthly Unity +5%
    • Streamline Drone Redistribution (Imperial Prerogative): Resettlement Cost -40%
    • Advance the Brain Caste (Technological Ascendancy): Society Research per 100 Biologists +1, Engineering Research per 100 Engineers +1 and Physics Research per 100 Physicist +1
    • New Drone Intergration (Nihilistic Acquisition): Pop Amenities Usage -15%
    • Builder Broods (Master Builders): Alloys per 100 Metallurgists +1 and Starbase Upgrade Speed +30%
    • Direct Governance (Executive Vigor): Official Cost -75% and Official Capacity +1
    • Strain Cultivation Tanks (Biomorphosis): Research Speed (Society) +10% and Research Speed (YBiology) +10%
  • Machine empires AP-based Technologies
    • Maintenance Streamlining (Max 4 Level): District Energy Upkeep -25% (to Level 2) or -10% (fromo Level 3) and Pop Amenities Usage -5% (each)
    • Psychological Warfare: Unlocks "Terror Drones" Army
    • Sentient Bunkers: Defense Army Damage +20% and Defense Army Health +35%
    • Adaptation Mastery: Unlocks a few traits for robots
    • Cooperative Processing: Unlocks a few edicts
    • Annexation Protocols (Interstellar Dominion): Edict Fund +15 and Colony Development Speed +33%
    • Specialised Circuitry (One Vision): Robot Upkeep -10% and Mechanical Pop Assembly Speed +15%
    • Dynamic Expansion Protocols (Imperial Prerogative): Max Districts +1, Planetary Infrastructure Cost -10% and Planetary Infrastructure Build Speed +15%
    • The God Machine (Technological Ascendancy): Engineering Research per 100 Pop Assemblers +3 and Machine Modification Points +1
    • Processing Stress Tests (Nihilistic Acquisition): Energy per 100 Slaves +1, Society Research per 100 Undesirables +1 and Energy per 100 Undesirables +2
    • Admiralty Fleet Integration (Grasp the Void): Ship Experience Gain +20% and Fleet Command Limit +10
    • Master Logistics Entity (Master Builders): Megastructure Build Speed +10% and Coordinator jobs per 25 Pops
    • Relentless Will (Executive Vigor): Leader Capacity +1 and Recruitable Leaders per Class +1
    • Automation sectors (Synthetic Age): Robot Upkeep -5%
    • Sentient Worlds (Machine Worlds): Unlocks a few buildings
  • Other Technologies for gestalt empires. Many require certain AP.
    • Geothermal Tapping: Unlocks an Building of same name
    • Hypercomputing Complex (Technological Ascendancy AND finished Discovery tradition): Unlocks an Building of same name. Research Alternatives +1
  • Other Technologies for any empires. Many require certain AP.
    • Battle Praxeum (Galactic Force Projection, Defender of the Galaxy or Galactic Contender): Unlocks an Building of same name
    • Comprehensive Defence Planning (Enigmatic Engineering, Defender of the Galaxy or Galactic Contender): Unlocks "Severe Defense Condition Alert" edict
    • Automated Deep Space Armories (Eternal Vigilance AND "Technological Ascendancy or Enigmatic Engineering"): Unlocks Starbase Building of same name
    • Natural Fortifications (World Shaper AND "Defender of the Galaxy or Galactic Contender"): Defense Army Health +35% and Defense Army Damage +25%
    • Feed the Forges ("Mastery of Nature or environmental architects civic" AND "Arcology Project, Mashine World, Hive World or Galactic Contender"): Minerals per 100 Miners +1 and Alloys per 100 Metallurgists +0.5
    • City Fabricators ("Mastery of Nature or environmental architects civic" AND "Arcology Project, Mashine World, Hive World or Galactic Contender"): District Cost -15% and Housing +10%
    • Elemental Manipulators (Technological Ascendancy or Enigmatic Engineering): Translucers output +25%, Chemists output +25% and Refiners output +25%
    • Elemental Masters (Technological Ascendancy or Enigmatic Engineering): Translucers output +25%, Chemists output +25% and Refiners output +25%
    • Act on Instinct (Technological Ascendancy AND Enigmatic Engineering): Titan Build Speed +20%, Ion Cannon Build Speed +33% and Naval Cap +10%
    • Solar Tracking: Unlocks "Solar Conduit Generators" Starbase Building
Last edited by FebHare; 21 Jul @ 5:22am