Stellaris

Stellaris

[JP localize and modernization] EUTAB - Ethos Unique Techs and Buildings
FebHare  [developer] 21 Jul @ 5:18am
List of features 2 (Regular empires AP-based Technologies)
Certain ethic and AP are required.
  • Interstellar Dominion
    • Blood and Soil (Authoritarian): Edict Fund +10 and Colony Development Speed +33%
    • Psychohistoric Sciences (Egalitarian): Bureaucrat jobs per 50 Pops
    • Xeno Submission Institute (Xenophobe): Subject Tax +10%
    • Exo-Cultural Exchanges (Xenophile): Monthly Unity +5% and Monthly Consumer Goods +15%
    • Fund Military Proxy (Militarist): Unlocks "Activate Black Book Operations" Edict
    • Establish the Peace Envoy Volunteers (Pacifist): Planetary Infrastructure Build Speed +5% and Colony Ship Build Cost -25%
    • Self Maintaining Fleets (Materialist): Daily Armor Regen +0.33% and Daily Hull Regen +0.33%
    • Empower Holy Societies (Spiritualist): Monthly Unity +5%
  • Terraforming Viruses (Xenophobe and World Shaper AP): Terraforming Cost -5%, Terraforming Speed +10% and Clear Blocker Cost -15%
  • One Vision
    • Consolidate Power (Authoritarian): Additional Leader Trait Options +1
    • Universal Basic Income (Egalitarian): Unlocks an Edict of same name
    • Expand the Intel Services (Xenophobe): Unlocks "Celestial Intelligence Division" Orbital Ring Building and "Voidborne Intelligence Division" Starbase Building
    • Exolingusitic Integration (Xenophile): Trade Attractiveness +10% and Market Fee -5%
    • Innate Command (Militarist): Edict Fund +25 and Commander Cost -33%
    • Problem Oriented Policing (Pacifist): Crime -25% and Unity per 100 Enforcers +2
    • Citizen Scientists (Materialist): Society Research per 100 Farmers +1, Engineering Research per 100 Miners +1 and Physics Research per 100 Technicians +1
    • Right to Self-Realization (Spiritualist): Edict Fund +15
  • Imperial Prerogative
    • Bureau of Moral Codes (Authoritarian): Edict Fund +20
    • Promote Mercantilism (Egalitarian): Unlocks an Edict of same name
    • Xeno Intelligence Vigilance (Xenophobe): Sensor Range +1, Infiltration Speed +10%, Operation Difficulty (Gather Information) -1 and Codebreaking +1
    • Species Harmony (Xenophile): Automatic Resettlement Destination Chance +15% and Governing Ethics Attraction +15%
    • Integrated Wartime Logistics (Militarist): Ships Upkeep -5% and Edict Fund +15
    • Deterrence Theory (Pacifist): Starbase Hull Points +15%, Starbase Damage +20% and Defense Platforms Cap +3
    • Dedication to Wisdom (Materialist): Researchers Upkeep -20% and Unity per 100 Researchers +1
    • New World Missions (Spiritualist): Urban Districts when establishing Colonies +2 and Colony Development Speed +55%
  • Shared Destiny
    • Natural State (Authoritarian): Subject Integration Speed +20%
    • Brothers in Freedom (Egalitarian): Subjugation Acceptance +10, Trust Cap +20
    • The Superior and the Inferior (Xenophobe): Vassal Naval Capacity Contribution +30% and Technology Sharing -30%
    • Galactic Good Will (Xenophile): Monthly Influence (Defensive War) +1.5 and Subject Trust Cap +50
    • Fleet Support Levy (Militarist): Vassal Naval Capacity Contribution +20%
    • Pursuit of Peace (Pacifist): Subjugation Acceptance +15, Subject Power Relations Penalty -25%
    • Open Databases (Materialist): Technology Sharing +30%
    • One True Faith (Spiritualist): Faction Resource Output +50% and Bureaucrat Consumer Goods Upkeep -10%
  • Transcendent Learning
    • Born to Rule (Authoritarian): Unity from Elite +3, Elite Resource Output +10%
    • Culture of Merit (Egalitarian): Monthly Unity +5%, Leader Experience Gain +15%
    • Youth Political Education (Xenophobe): War Exhaustion Gain -15%
    • Alien Administration Techniques (Xenophile): Edict Fund +15, Society Research from Politician +4 and Unity from Politician +2
    • Cognitive Edge (Militarist): Soldier Jobs per 25 Pops, Unity per 100 Soldiers +1 and Society Research per 100 Soldiers +1
    • Holistic Education (Pacifist): Additional Leader Trait Options +1, Recruitable Leaders per Class +1 and Pop Amenities Usage -15%
    • Field Research Initatives (Materialist): Researcher Jobs per 20 Pops
    • Canonical Teachings (Spiritualist): Unlocks "Dogmatic Focus" Edict
  • Nihilistic Acquisition (or Barbaric Despoilers Civic)
    • Colonial Conscription (Authoritarian): Urban Districts when establishing Colonies +1, Colony Development Speed +20% and Resettlement Cost -20%
    • Advanced Suppression Fields (Egalitarian): Slave Upkeep -5%
    • Xeno Interrogation Specialists (Xenophobe): Ship Starting Experience +50, Army Starting Experience +50 and Monthly Influence +0.5
    • Institute of Exo Design (Xenophile): Diplomatic Weight From Tech +5%
    • Xeno Janissaries (Militarist): Crime -10% and unlocks Janissary army.
    • Sum of Differences (Pacifist): Assault Army Damage +20% and Research Speed (Biology) +10%
    • Habitation Studies (Materialist): Housing Usage -5% and "Gaia District" Housing +600
    • Salvation Through Service (Spiritualist): Unity per 100 Bureaucrats +0.33
  • Consecrated Worlds
    • National Romance (Authoritarian): Specialist Happiness +5%, Monthly Unity +5%, Pop Growth Speed +5%
    • Establish the Bene Gesserit (Egalitarian): Modify Species Special Project Cost -5%, Leader Lifespan +10, Defense Against Hostile Operations +2
    • Worlds of Destiny (Xenophobe): Monthly Influence +1 and Pop Amenities Usage -10%
    • Sanctified Lands (Xenophile): Improvements on Xeno Cultural Quarter and Planetfall Shrine buildings.
    • Honor Dead Worlds (Militarist): Army Morale Damage +100, Army Upkeep -33% and Crime -10
    • Peace Temples (Pacifist): Unity per 100 Bureaucrats +3 and Bureaucrat Consumer Goods Upkeep -33%
    • Materialist variant: None.
    • Spiritual Primacy (Spiritualist): Monthly Influence +1 and Governing Ethics Attraction +10%
  • Grasp the Void
    • Aggressive Negotiations (Authoritarian): Unlocks "Expedite Territorial Claims" Edict
    • Award Starbase Contracts (Egalitarian): Unlocks an Edict of same name
    • Hyperlane Chokepoint Analysis (Xenophobe): Starbase Damage +15%, Defense Platform Damage +15%
    • Cultural Embassies (Xenophile): Unlocks "Geosynchronous Free Economic Zone" Orbital Ring Building and "Cultural Freeport" Starbase Building
    • Null-G Wargames (Militarist): Unlocks "Orbital Battle Sphere" Orbital Ring Building and "Battle Sphere" Starbase Building
    • Material Renewal (Pacifist): Unlocks "Orbital Material Refurbishment Sites" Orbital Ring Building and "Networked Waste Reprocessing Plant" Starbase Building
    • Civilian Subsides (Materialist): Unlocks "Award Civilian Subsidies" Edict
    • New Monasticism (Spiritualist): Unlocks "Orbital Abbey" Orbital Ring Building and "Deep Space Monastery" Starbase Building
  • Master Builders
    • Symbols of Patriotism (Authoritarian): Worker Happiness +5%, Worker output +5%
    • Building Better Worlds (Egalitarian): Colony Ascension Cost -10%, Building Cost -10%, Building Upkeep -15% and Decision Enactment Speed +50%
    • Preemptive Security Measures (Xenophobe and not Pacifist): Jump Drive Cooldown -10%, Hyper Jump Charge Time -25% and Hyper Jump Cooldown -33%
    • Iron Curtain Protocols (Xenophobe and Pacifist): Defense Platform Hull Points +3000, Defense Platform Hull Points +250%, Defense Platform Cost +20% and Defense Platform Upkeep +33%
    • Foreign Specialists (Xenophile): Megastructure Build Speed +15% and Starbase Upkeep -15%
    • Stellar Citadels (Militarist): Starbase Hull Points +20% and Defense Platform Damage +15%
    • Zen-like Architecture (Pacifist): "Gaia District" Housing +500, Building Cost -10%, Building Upkeep -20% and Pop Output +5%
    • Starship Parts Replicator (Materialist): Unlocks "Parts Replicator" Starbase Building
    • Holy Pilgrimages (Spiritualist): Happyness +5% and Monthly Unity +5%
Last edited by FebHare; 23 Jul @ 2:54am