Stellaris

Stellaris

[JP localize and modernization] EUTAB - Ethos Unique Techs and Buildings
FebHare  [developer] 21 Jul @ 5:21am
List of features 3 (Regular empires Ascension Path Technologies)
Any Fanatic ethic is required also
  • Biomorphosis (Note: BioGenesis DLC is not supported yet)
    • Breeding Loyalty (fanatic authoritarian): Slave Pop Resource Output +10% and Slave Political Power -0.33
    • Gods and Masters (fanatic authoritarian): Leader Lifespan +20 and Claim Influence Cost -20%
    • Even Playing Field (fanatic egalitarian): Slave Pop Resource Output +10% and Slave Political Power -0.33
    • Colonial Adaptation Labs (fanatic egalitarian): Unlocks an Building of same name
    • Exoentomological Warfare (fanatic xenophobe): Army Collateral Damage -30% and Army Morale Damage +25%
    • Purity Centre (fanatic xenophobe): Unlocks an Building of same name
    • Medigel Cultivation (fanatic xenophile): Unlocks "Medigel Cultivation Lab" Building
    • Universal Aesthetics (fanatic xenophile): Pop Growth Speed +5% and unlocks a few traits
    • Survival of the Fittest (fanatic militarist): Leader Maximum Negative Traits -1 and Army Experience Gain +33%
    • Congenital Tactical Intuition (fanatic militarist): Unlocks "Tactical Genius" leader trait
    • Genetic Data Vaults (fanatic pacifist): Unlocks "Genetic Data Vault" Building
    • Evolutionary Agility (fanatic pacifist): Organic Species Modification Points +1 and Habitability +5%
    • Advanced Cloning (fanatic materialist): Unlocks "Cloning Complex" Building
    • Rapid Maturation Techniques (fanatic materialist): Leader Capacity +1 and Unlocks "Clone Commando Pod" Army
    • Sleep Substitute Trances (fanatic spiritualist): Leader Lifespan +25
    • Unlock Genetic Memory (fanatic spiritualist): Effective Councilor Skill +1 and Leader Experience Gain +20%
  • Flesh is Weak (Augmentation Bazaars Civic or Cybernetic Creed Origin unlocks also)
    • Virtual Viceroys (fanatic authoritarian): Leader Lifespan +20, Official Experience Gain +33% and Official Cost -15%
    • Direct Democracy Implants (fanatic egalitarian): Unity per 100 Bureaucrats +2, Election Cost -25% and Edict Fund +10
    • Discriminative Morality Inhibitors (fanatic xenophobe): Xenophobe Ethics Attraction +25, War Exhaustion Gain -15% and Insult Efficiency +10%
    • Virtual Experiences (fanatic xenophile): Monthly Unity +5%
    • Warlink Colosseum (fanatic militarist): Unlocks an Building of same name
    • Universal Needs (fanatic pacifist): Monthly Consumer Goods +15%
    • Computation Arcologies (fanatic materialist): Unlocks "Computation Arcologies" Building
    • Technician-Priests (fanatic spiritualist): Survey Speed +25% and Ship Upkeep -5%
  • Synthetic Evolution (Synthetic Fertility Origin unlocks also)
    • Machine Hierarchy (fanatic authoritarian): Official Starting Skill Level +1
    • Non-Conforming Robotics (fanatic egalitarian): Research Speed (Engineering) +10% and Modify Species Special Project Cost -10%
    • Upgrade Centres (fanatic xenophobe): Mechanical Pop Assembly Speed +20%
    • Universal Guardians (fanatic xenophile): Trust Cap +25
    • Integrated Pilots (fanatic militarist): Sublight Speed +20% and Evasion +20%
    • Digital Afterlife (fanatic pacifist): Unlocks "Afterlife Vault" Building
    • Sentient Starbases (fanatic materialist): Starbase Damage +25%, Starbase Influence Cost -20% and Starbase Capacity +2
    • Shedding of Sin (fanatic spiritualist): Cyborg Upkeep -10% and Robot Upkeep -10%
  • Mind over Matter
    • Empire of Power (fanatic authoritarian): Unlocks "Ministry of the Shroud" Building
    • Prescient Lord (fanatic authoritarian): Monthly Influence +1 and Leader Capacity +1
    • Communal Experiences (fanatic egalitarian): Monthly Unity +5% and Leader Experience Gain +15%
    • Democracy of Truth (fanatic egalitarian): Monthly Unity +15%
    • Psionic Arms Race (fanatic xenophobe): Research Speed (Society) +10% and Research Speed (Psionics) +35%
    • Enhanced Diplomacy (fanatic xenophobe): Unlock "Embed Psionic Diplomats" Edict
    • Empathic Population (fanatic xenophile): Habitability +5%, Monthly Unity +5% and Xenophile Ethics Attraction +25%
    • The Cosmic Whole (fanatic xenophile): Housing Usage -10% and Trade Attractiveness +10%
    • Mindlink Commando Squads (fanatic militarist): Army Build Speed +5% and Army Morale Damage +10%
    • Psionic Navigators (fanatic militarist): Evasion +5% and Emergency FTL Damage Risk -40%
    • Governing Council (fanatic pacifist): Edict Fund +20, Stability +5 and Crime -10
    • True Ascemic Writing (fanatic pacifist): Monthly Influence +1 and Edict Cost -10%
    • Empathic Science Officers (fanatic materialist): Pop Consumer Goods Upkeep +5%
    • Nature of the Shroud (fanatic materialist): Research Speed (Physics) +20% and Monthly Unity +5%
    • Planetary Prayers (fanatic spiritualist): Empire Size from Planets -20%, Colony Ascension Cost -30% and Max Districts +3
    • The Golden Path (fanatic spiritualist): Edict Upkeep -5% and Effective Councilor Skill +1
Last edited by FebHare; 23 Jul @ 3:03am