Stellaris
Spaceborne Civs Expanded
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Tovius  [desarrollador] 7 ABR 2022 a las 22:06
Bug Reports
Please post any bug reports here.
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Mostrando 1-15 de 41 comentarios
Boisegangpc 14 MAY 2022 a las 0:35 
It appears that the pirate home system has a bugged name. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807835124

I'm not sure if this mod is also causing it, but I've noticed that certain black holes have "_" in their names instead of spaces (i.e. "Mammon_Black_Hole").
Tovius  [desarrollador] 14 MAY 2022 a las 10:02 
This mod is not updated for 3.4. Please do not use it until it has been updated.
Venoum 27 MAY 2022 a las 0:41 
Issue: Game crashes with variable time window, usually 1-2 ish hours, happened before with this mod removal/disable fixed it, but would like to use. Also Nomads beyond Caravaneers not there.

Placement of this mod in load order: 14 out of 42(currently)

Other Mods in use:
-Event type- Extra Events(3.4), More Events Mod, Dynamic Political Events, Gulli's Planetary Modifiers, Shroud Rising(inactive), Expanded Events, Archeology and Precursor Story Packs, Cosmic Origin Reborn, Treasure of the Precursors

-Graphic-Star Gazer, Spacr Battle Plus Landmass(plus compatibility for Crystaline and Shroud rising patches), Flags in the void, Symbols of power Crystaline, Symbols of Power, Asethic Terraforming Stations

-Gameplay: Empires Expanded, Space Elevators, Plant's Species Expansion, Planetary Decision Build Speed, Cross Border Trade Gulli Exploration and Expansion Tweaks, Stardock, Orbital Infrastructure, Expanded Mandates, z Expanded Traits, Civics, Pops and More, Better Raiding, Primitive Worlds 3.x, Expanded Espionage and Diplomacy, No Ethics Spawn Bias, Extra Insults and Diplo Messages, Extended Aquatics, Extended Humanoids, Extended Machines, Extended Necroids.
Última edición por Venoum; 27 MAY 2022 a las 0:49
Inny 30 SEP 2022 a las 17:13 
Hi, in spaceborn_technology.txt line 13, ship_archeaological_site_clues_add should be ship_archaeological_site_clues_add (ae instead of ea).
Ragnarok 10 DIC 2022 a las 7:28 
I've got a bunch of Amoeba wandering around called NAME_amoeba and for some reason the voice pack keeps saying 'spaceborn lifeform located' whenever they move. This is the only mod that alters amoeba.
Martok 15 DIC 2022 a las 14:08 
Anytime I contact an Enclave (via the diplomatic screen or on the galaxy map), I get an automatic popup window like I'm making first contact with a Marauder Clan.

In addition, I can no longer interact with Marauder Clans. Anytime I try contacting one, I just get a popup window like I've just established first contact with them, I then get the clan's introductory greeting, with the "End Transmission" button. That's it.




Publicado originalmente por Ragnarok:
I've got a bunch of Amoeba wandering around called NAME_amoeba and for some reason the voice pack keeps saying 'spaceborn lifeform located' whenever they move. This is the only mod that alters amoeba.
I've been experiencing this as well.
Martok 20 DIC 2022 a las 0:29 
Publicado originalmente por Martok:
Anytime I contact an Enclave (via the diplomatic screen or on the galaxy map), I get an automatic popup window like I'm making first contact with a Marauder Clan.

In addition, I can no longer interact with Marauder Clans. Anytime I try contacting one, I just get a popup window like I've just established first contact with them, I then get the clan's introductory greeting, with the "End Transmission" button. That's it.
Update: I was wrong; my apologies. Turns out the source of these issues was *not* the Spaceborne Civs Expanded mod.


For whatever reason, the culprit turned out to be Marauders Remodeled: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458217640

I'm a little puzzled as to why that particular mod was causing the problem, since Marauders Remodeled is supposed to be just a reskin/graphics overhaul. Regardless, however, the issues I mentioned above went away once I disabled it.



Anyway, just wanted to make sure I followed up and said something. Thank you, Tovius, for all your hard work on this mod! It's definitely made the game more enjoyable!
Caeric 2 FEB 2023 a las 18:44 
I'm not sure what's causing this but in my recent games the nomads have started asking the wrong empires for systems. They ask for systems owned by somebody else and vice versa can ask the AI for my systems and take them.
LordLlamahat 20 MAR 2023 a las 17:40 
In the new version I'm prompted to buy a Ministry of Culture, and I can build it no issue, but it disappears on the next monthly tick. I can spend the credits to buy a new one, but then it doesn't even show up in the list of available buildings. On a new save--could be a mod conflict if it's not reproducable but I don't think I have any others that should directly affect the ministry
Tovius  [desarrollador] 20 MAR 2023 a las 20:55 
There was an logic error in the potential block. A fix will be uploaded shortly.
Spider 3 MAY 2023 a las 3:57 
XuraCorp's other options besides the standard deal for Strategic Resources aren't working. Hiring a consultant, the option to buy the edict, and the 'special goods' option are grayed out and the tooltip says I need 100 Opinion, but I do have 100 Opinion.

If it matters, I have the Strategic Resources trade deal active (5 gasses for 50 energy).
Helobu 7 JUL 2023 a las 9:08 
Marauders don't spawn.
Tovius  [desarrollador] 7 JUL 2023 a las 9:35 
They spawn just fine. The issue must be with another mod.
(Make sure you have downloaded all required mods, in case that is the issue)
Helobu 7 JUL 2023 a las 10:17 
I've tried running different mod configurations. Marauders do not spawn at the start of the game regardless of galaxy settings or mods.
Tovius  [desarrollador] 7 JUL 2023 a las 12:01 
They spawn for me. The problem is on your end.
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