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1) Giving them a unique Branch Office building or two if you have a Commercial Pact with them; maybe rather than giving jobs, it gives a flat percentage increase to all Worker output, reflecting their use of slave labor. This also angers Egalitarians and Xenophiles living on that planet, and can even trigger protests/boycotts on worlds where this building exists if there are Egalitarians or Xenophiles present. (Authoritarians are fine with it, obviously, and might even make them happy.)
2) Opportunities to buy or sell slaves directly with them without the need for the Galactic Market if you're on friendly terms with them. Doing so enrages their former slave species if they exist in the galaxy.
3) A special deal that will allow them to operate in systems you own that have primitives living in it in exchange for a cut of the profits. Mechanically, it would deploy one of their flagships in that system, with events firing every so often; eventually, however, you will lose control over this system, and those primitives become a subject of Minamar, and they'll pay you a big sum of energy credits as the 'closing fee' for the contract.
4) If you're a slaving empire, an option to buy some of their tech which provides bonuses to slave output and decreases their political power.