Stellaris

Stellaris

Star Wars: Legacy of the Old Republic
chriskar  [developer] 19 Apr, 2022 @ 2:08pm
Foundation 1.0.6 Hotfix
(minor breaks in savegames)

Savegames
Continuing a 1.0.5 game with this version will remove some traits from leaders. This is caused by these changes.
  • Changed the immortality trait a bit, everyone gets a generic now
  • Changed a few more traits and their coding names

Rework
  • completely reworked how empire species are created to fix all the double species problems for new games

Tiny Outliner
From this version onwards you need to have tiny outliner BELOW lotor in the playset because we improved the outliner without the mod.

Changes
  • Reworked our combat speed aura, the culprit of the crashes with too many fleets in 1 system
  • Removed cap of number of Crisis fleets (beware of Crisis Strength 5)
  • Becoming the Crisis trait is now locked behind Extended Features
  • Reduced starbase strength a bit
  • Changed the placement rules for Communication Relays. They now need to be at least 2 jumps away from each other
  • Communication Relays now give unity and amenities buffs to system planets
  • Mandalorian Crisis starting event will now be much more noticeable and limited to players that have met them
  • Players that never met Mandalore will now get a warning event when they meet them if the crisis has already started
  • Pops converted by Mandalorian Training Camp will now also convert to the highest approved faction
  • Mandalorian Crisis Menu options now have a Back option
  • Mandalorian Crusade and Sith Resurgence now have access to Armageddon bombing stance
  • Empires are now more likely to vote for others in the Supreme Chancellor election if they are in the same Federation or have a Defensive Pact
  • The Palace of the Jedi now allows the recruitment of 6 extra Jedi armies
  • Changes to the aquatic preference values
  • Improved a couple of trait icons
  • Changed backgrounds for trade, military and hegemony federations
  • Renamed the Jedi Temple on Coruscant to Palace of the Jedi
  • Renamed Juvenile Space Amoeba to Juvenile Neebray

Fixes
  • Fixed Ascension perk button hitbox
  • Fixed Killiks not being able to assimilate species if they took the Evolutionary Mastery AP
  • Fixed empires showing vanilla start screen messages
  • Fixed Coruscant Ecumenopolis event removing ice crypts and imperial palace deposits
  • Losing a planet containing a Jedi Enclave/Temple or a Sith Shrine/Academy will now reduce the number of available armies to recruit
  • Jedi and Sith temple upgrades now only increase army cap by 2 (for a total of 5)
  • Player Mando Crisis will now again trigger Era change regardless of game date (enabling player Crisis button)
  • Glorious Expansion tradition now correctly reduces Starbase influence cost
  • Mandalorian Crisis menu cooldown tooltip now displays correctly
  • Mandalorian Crisis menu option "New vode" will no longer turn droids into Mandalorians
  • Fixed Mandalorian Crisis Menu opening several instances
  • The Great Crusade special project now ends
  • Fixed Mando government not counting as authoritarian
  • Some Mando Crisis Menu localization
  • Fixed two technologies giving trade value in every system
  • Fixed Bypasses not usable when at war
  • Fixed FTL inhibitor buildings not showing
  • Beneath the Ice Anomaly now gives Medical Supplies
  • Fixed Jedi and Sith getting force-sensitive traits
  • Fixed species Jedi armies
  • Sith tradition "Sphere of Influence" now correctly grants 1 influence
  • Influence bonuses from civics and traits are now correctly applied
  • Cloning a leader now actually costs energy and medical supplies
  • Isotope 5 Shield Capacitor can now also be installed on Juggernauts
  • Fixed Isotope 5 AP special project issue
  • Universal Prosperity Mandate resolution will no longer reduce special resources like crew so drastically
  • Fixed two issues with Crew Extraction Methods
  • Fixed nonscaling component power
  • Fixed certain Combat Computers not upgrading past tier 3
Last edited by chriskar; 19 Apr, 2022 @ 2:32pm