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I keep getting this error again and again. I cannot give you a Hugs Library Log because my game crashes to the desktop on the final loading screen before the map actually beings. I am not sure if this is what is crashing my game or not.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RGExpandedWorldGeneration.Page_CreateWorldParams_Patch+<Transpiler>d__12.MoveNext () [0x00415] in <0a33bc73753a413b892071a1181356d3>:0
at System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) [0x00077] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00018] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at HarmonyLib.CodeTranspiler.GetResult (System.Reflection.Emit.ILGenerator generator, System.Reflection.MethodBase method) [0x00051] in <212c5fc0752a439c852373c986c00088>:0
at HarmonyLib.MethodBodyReader.FinalizeILCodes (HarmonyLib.Emitter emitter, System.Collections.Generic.List`1[T] transpilers, System.Collections.Generic.List`1[T] endLabels, System.Boolean& hasReturnCode) [0x0014a] in <212c5fc0752a439c852373c986c00088>:0
at HarmonyLib.MethodCopier.Finalize (HarmonyLib.Emitter emitter, System.Collections.Generic.List`1[T] endLabels, System.Boolean& hasReturnCode) [0x00000] in <212c5fc0752a439c852373c986c00088>:0
at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x00286] in <212c5fc0752a439c852373c986c00088>:0
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00057] in <212c5fc0752a439c852373c986c00088>:0
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000bb] in <212c5fc0752a439c852373c986c00088>:0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0010f] in <212c5fc0752a439c852373c986c00088>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00093] in <212c5fc0752a439c852373c986c00088>:0
at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <212c5fc0752a439c852373c986c00088>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <212c5fc0752a439c852373c986c00088>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <212c5fc0752a439c852373c986c00088>:0
at HarmonyLib.Harmony.PatchAll () [0x0001b] in <212c5fc0752a439c852373c986c00088>:0
at RGExpandedWorldGeneration.HarmonyInit..cctor () [0x0000b] in <0a33bc73753a413b892071a1181356d3>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at (wrapper dynamic-method) System.Runtime.CompilerServices.RuntimeHelpers.System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(System.RuntimeTypeHandle)
at StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll.Prefix () [0x00059] in <844a17ebd71c4d8bb5a7958aa41b3802>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix ()
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch5 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
My game crashed when I tried to generate a new World. For this reason, I do not have a Hugs Library Log to give you. These were the errors the game showed me at the end, so I can at least confirm the problem is connected to this Mod.
The other issues I am having is a series of red errors that I get when sitting at the planet seed screen. I included my logs here https://gist.github.com/0c492414d2ca4549527b45d719cd1671
And a screenshot https://imgur.com/a/6L7X0Hz
Unfortunately, Islands can't be altered by this Mod because of the way the Biomes Core Kit works. It spawns them out of oceans one at a time.