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UI_EN = {
-- <br>
-- Positive traits
UI_trait_sneaky = "Sneaky",
UI_trait_sneakydesc = "(Moves more stealthily while sneaking.)",
UI_trait_lightfooted = "Lightfooted",
UI_trait_lightfooteddesc = "(Moves faster while sneaking.)",
UI_trait_nimble = "Nimble",
UI_trait_nimbledesc = "(Moves faster with weapon drawn/aiming.)",
UI_trait_marathonrunner = "Marathon runner",
UI_trait_marathonrunnerdesc = "",
UI_trait_strongnimble = "Adaptive",
UI_trait_strongnimbledesc = "",
UI_trait_mushroomer = "Mushroom picker",
UI_trait_mushroomerdesc = "Increased chance to find mushrooms in search mode.<br>Knows Herbalist recipe:<br>Can find medical herbs and craft medicines and poultices from them.<br>(Can identify poisonous food.)",
UI_trait_amforager = "Forager",
UI_trait_amforagerdesc = "",
UI_trait_amtrapper = "Trapper",
UI_trait_amtrapperdesc = "(Knows recipes for traps.)",
UI_trait_amcook = "Scullion",
UI_trait_amcookdesc = "",
UI_trait_amelectrician = "Electrical-technician",
UI_trait_amelectriciandesc = "",
UI_trait_ammechanic = "Auto mechanic",
UI_trait_ammechanicdesc = "",
UI_trait_amcarpenter = "Carpenter",
UI_trait_amcarpenterdesc = "",
UI_trait_ammetalworker = "Metalwelder",
UI_trait_ammetalworkerdesc = "",
UI_trait_durabile = "Durable",
UI_trait_durabiledesc = "(Melee weapons break more slowly.)",
UI_trait_shortbladefan = "Piercer",
UI_trait_shortbladefandesc = "",
UI_trait_shortbluntfan = "Crusher",
UI_trait_shortbluntfandesc = "",
UI_trait_cutter = "Cutter",
UI_trait_cutterdesc = "",
UI_trait_spearman = "Lancer",
UI_trait_spearmandesc = "",
UI_trait_swordsman = "Swordsman",
UI_trait_swordsmandesc = "",
UI_trait_gunfan = "Gunner",
UI_trait_gunfandesc = "",
UI_trait_sharpshooter = "Sharpshooter",
UI_trait_sharpshooterdesc = "",
-- Negative traits
UI_trait_slack = "Slack",
UI_trait_slackdesc = "",
}
-- <br>
-- 正面特質
UI_trait_sneaky = "躲躲藏藏",
UI_trait_sneakydesc = "(潛行移動時更隱密.)",
UI_trait_lightfooted = "貓步",
UI_trait_lightfooteddesc = "(潛行移動時速度更快.)",
UI_trait_nimble = "輕盈步伐",
UI_trait_nimbledesc = "(使用武器瞄準時移動更快.)",
UI_trait_marathonrunner = "馬拉松跑者",
UI_trait_marathonrunnerdesc = "",
UI_trait_strongnimble = "適應",
UI_trait_strongnimbledesc = "",
UI_trait_mushroomer = "蘑菇專家",
UI_trait_mushroomerdesc = "增加在搜索時找到蘑菇的機會.<br>了解 草藥師 天賦:<br>可找到藥草並用以製作藥劑及膏藥.<br>(可辨認有毒植物.)",
UI_trait_amforager = "採集者",
UI_trait_amforagerdesc = "",
UI_trait_amtrapper = "陷阱師",
UI_trait_amtrapperdesc = "(知道所有陷阱配方.)",
UI_trait_amcook = "洗碗工",
UI_trait_amcookdesc = "",
UI_trait_amelectrician = "電工",
UI_trait_amelectriciandesc = "",
UI_trait_ammechanic = "黑手",
UI_trait_ammechanicdesc = "",
UI_trait_amcarpenter = "木匠",
UI_trait_amcarpenterdesc = "",
UI_trait_ammetalworker = "打鐵匠",
UI_trait_ammetalworkerdesc = "",
UI_trait_durabile = "高耐久",
UI_trait_durabiledesc = "(進戰武器損壞更慢.)",
UI_trait_shortbladefan = "穿刺公",
UI_trait_shortbladefandesc = "",
UI_trait_shortbluntfan = "粉碎者",
UI_trait_shortbluntfandesc = "",
UI_trait_cutter = "屠夫",
UI_trait_cutterdesc = "",
UI_trait_spearman = "槍兵",
UI_trait_spearmandesc = "",
UI_trait_swordsman = "劍士",
UI_trait_swordsmandesc = "",
UI_trait_gunfan = "槍手",
UI_trait_gunfandesc = "",
UI_trait_sharpshooter = "神射手",
UI_trait_sharpshooterdesc = "",
-- 負面特質
UI_trait_slack = "懶散",
UI_trait_slackdesc = "",
There were some blank trait description so i just leave them like that,also this is for Traditional chinese uses
I will add this in the next update.
UI_trait_weathersensitive = "Weather Sensitive",
UI_trait_weathersensitivedesc = "Head may ache with approaching precipitation.<br>(The stronger the precipitation, the greater the pain.)",
UI_trait_sorelegstrait = "Sore legs",
UI_trait_sorelegstraitrdesc = "Legs begin to hurt while running.<br>During the sprint, the legs hurt more and exhales very quickly.",
UI_trait_cangrabmore = "Strong Back",
UI_trait_cangrabmoredesc = "Carries more weight.<br>(plus 1-2 max weight depending on Strength).",
UI_trait_cangrabless = "Weak Back",
UI_trait_cangrablessdesc = "Carries less weight.<br>(minus 1-3 max weight depending on Strength).",
UI_trait_weathersensitivedesc = "你隨著天氣的糟糕程度開始感到頭痛.<br>(天氣越糟(降水越大),疼痛程度越大)",
UI_trait_sorelegstrait = "鐵腿",
UI_trait_sorelegstraitrdesc = "你的腳只要跑步就會感到疼痛.<br>跑得越久疼痛程度越大,而且更容易疲憊",
UI_trait_cangrabmore = "虎背熊腰",
UI_trait_cangrabmoredesc = "增加自身可負重量.<br>(依據力量程度增加1-2公斤負重上限).",
UI_trait_cangrabless = "腰骨貧弱",
UI_trait_cangrablessdesc = "減少自身可負重量.<br>(依據力量程度減少1-3公斤負重上限).",
As always - will be added in next update.
UI_trait_marathonrunner = "Marathon runner",
UI_trait_marathonrunnerdesc = "Slightly increased stamina recovery while running (not sprinting).",
UI_trait_sorelegstrait = "Sore legs",
UI_trait_sorelegstraitdesc = "Legs begin to hurt while running, doing fitness and stomping.<br>During the sprint, the legs hurt way more and exhales very quickly.<br>",
UI_trait_sensetivetooths = "Sensetive Tooths",
UI_trait_sensetivetoothsdesc = "Teeth can hurt after eating.<br>(The larger the portion of food, the more pain.)",
UI_trait_hbwounds= "Heavily Bleeding Wounds,
UI_trait_hbwoundsdesc = "Wounds bleed more after being wounded.<br>(+100% bleeding effect).",
UI_trait_wbwounds = "Weakly Bleeding Wounds",
UI_trait_wbwoundsdesc = "Wounds bleed less after being wounded.<br>(-50% bleeding effect).",
UI_trait_marathonrunnerdesc = "稍微增加在慢跑時的耐力回復速度(奔跑不適用).",
UI_trait_sorelegstrait = "鐵腿",
UI_trait_sorelegstraitdesc = "在跑步,下身鍛鍊或踩踏時,你的雙腿會開始感到疼痛.<br>在奔跑時疼痛會更加劇烈,且耐力會更快的消耗<br>",
UI_trait_sensetivetooths = "敏感性牙齒",
UI_trait_sensetivetoothsdesc = "你的牙齦在進食後可能會感到疼痛.<br>(疼痛程度隨進食量增加)",
UI_trait_bleedingwounds = "血友病",
UI_trait_bleedingwoundsdesc = "傷口流血程度更快.<br>(+100%流血效果).",
UI_trait_anemiawounds = "貧血",
UI_trait_anemiawoundsdesc = "傷口流血程度減緩.<br>(-50%流血效果).",
P.S.
An advice, "Anemia Wounds" with less bleeding effect doesn't seems...appropriate.
Can be change to something like "thick blood", more suitable for the trait effect i think.
Translation for "thick blood" will be "血稠"
Traits will called as "Heavily Bleeding Wounds" and "Weakly Bleeding Wounds".
"Weakly Bleeding Wounds" > "凝血傾向"