RimWorld

RimWorld

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Bug Report: Error When Starting Game
I'm getting this error when I start RimWorld and load my saved game.

Exception getting types in assembly VCHE, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. Some types may not work correctly. Exception: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.GenTypes+<get_AllTypes>d__4.MoveNext () [0x0004a] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.GenTypes/<get_AllTypes>d__4:MoveNext ()
System.Linq.Enumerable/WhereEnumerableIterator`1<System.Type>:ToList ()
System.Linq.Enumerable:ToList<System.Type> (System.Collections.Generic.IEnumerable`1<System.Type>)
Verse.GenTypes:AllSubclassesNonAbstract (System.Type)
Verse.Section:.ctor (Verse.IntVec3,Verse.Map)
Verse.MapDrawer:RegenerateEverythingNow ()
Verse.Map:<FinalizeInit>b__143_0 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch2 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

LOG FILE: https://gist.github.com/HugsLibRecordKeeper/d16ccf78aa09453c8b32115a7a8c045b
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Showing 1-6 of 6 comments
GeodesicDragon 12 Apr, 2022 @ 4:20pm 
Regarding line 107 of the log: this is a mod I made for my own benefit; with your permission, I'd like to upload it to the Workshop for others to use.
Kikohi  [developer] 13 Apr, 2022 @ 4:17am 
Invisible pipe are planned in the next update, as for the first error I cannot reproduce it, maybe make sure all your mods are updated
ShielÐ 13 Apr, 2022 @ 5:47pm 
Originally posted by Kikohi:
Invisible pipe are planned in the next update, as for the first error I cannot reproduce it, maybe make sure all your mods are updated

Sweet! I do want to report something quickly too;

Minor Bug Report;

When placing blueprint for chempipes under doors. When a pawn opens the said door, the blueprint will cancel itself underneath the door along with 1 space to the left/right (up/down) of that door.
Kikohi  [developer] 13 Apr, 2022 @ 11:09pm 
This is fixed for the next update!
ShielÐ 14 Apr, 2022 @ 11:49am 
Originally posted by Kikohi:
This is fixed for the next update!

Love to hear it! Thank you and thank the VE team! Can't wait for the next bundle of goodies from y'all.
Noisy Koi 15 Apr, 2022 @ 11:34am 
even if this is already fixed, I am still getting two errors, likely this in my log but in case it isn't: https://gist.github.com/1ffcb5588c2892874497183945f3633c
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Showing 1-6 of 6 comments
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