Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I managed to tinker around and get unique units working. At first I just manually added the UpgradePaths for my played civs, which seems to be what you have done.
But I couldnt help but think that there must be a way to do it for all unique units in one statement. And sure enough, I found a way. So far it seems to be working properly, I browsed the in game civ-clopedia (or whatever its called), and the upgrade paths all look good. Should also work for future / modded civs
Here is what I came up with: https://pastebin.com/Zn3iZK4J
I added these lines in the Core/[...]_Units.sql files, just under the `-- UnitUpgrades` block
Hope this helps!