tModLoader

tModLoader

Atherius Mod
 This topic has been pinned, so it's probably important
Merfinator  [developer] 6 May, 2022 @ 5:34pm
Updates/Patch Notes
All updates between v0.2.2.1 and v1.1.4.1

All Future Patch notes can be found on discord

v1.1.4.1
- (Hopefully) fixed error with some files not loading properly
- Removed all ores from being explodable except for blucium and legil (First 2 ores)
- Reworked some items and their crafting recipes

v1.1.4.0
- Expansion for snipers! This mod now has 31 snipers in the game
- All snipers got buffed in damage and use time, as well as some getting better animations
- Few reworks for the runes of the 7 sins
- Major improvement to Mjolnir hammer. Now fires lightning at any enemy near the hammer when thrown
- Reworked/fixed void, time, and demon grimoire
- Increased damage for a few weapons including; Mjolnir, Atherius, and Astral Weaver
- Added in a few other items from requests

v1.1.3.3
- Fixed a more QOL things with the grimoires

v1.1.3.2
- Fixed a few of the animations

v1.1.3.0
- Huge expansion for Grimoires! There are now 40 grimoires in the game with 150+ unique projectile animations. My personal favorites being Dream magic and Transformation Magic
- Please note that in doing this I greatly improved the grimoires but it did require the -riginal 10 to start back to level 1. Apologies to those who've made progress with them.
- All grimoires will just require a book and magic hat to craft

v1.1.2.0
- Should have fixed issue with accessory not giving confusion
- Debuffs cannot just be right clicked now to be removed instantly
- Sniper bug should be fixed now

v1.1.1.0
- Updated for July patches
- Ores do not drop skulls now when you're just hitting it without breaking the tile
- Cebalt Sigil uses Refined Cebalt now instead of Cebalt Plating
- Fixed issue with Herbalist not moving into some houses
- Debuffs cannot just be right clicked now to be removed instantly
- Sniper bug should be fixed now

v1.1.0.0
- Rope gun now needs rope coil as ammo
- Added Snipers to the game. These are unique sniper rifles with an "overseer" ability
- Reworked Doomsday Weapon
- Changed description for workshop and in game
- Fixed a few other small things / QOL stuff

v1.0.2.0
- Big change for grimoires. Each item will now do damage based on how much mana the player has.
- For instance, if a player has 20 / 160 mana, their grimoire will be 20 * this and that as compared to 160 * this and that if they have full mana.
- Basically, the more mana you have, the more powerful the grimoires will be, but use it too much, and your magic will weaken.
- This mod had too many keybindings. Removed "putAwayDemonSword", "changeMemory", and "memorizeItem".
- The Demon Grimoire's weapons will now have a 5 second buff. Once the buff is gone, the book will disappear if the player is not still holding it.
- "changeMemory" and "memorizeItem" will now be accessible by clicking the right mouse and middle mouse button while you have your psychokinesis level set to the Memorize skill
- Other basic changes like descriptions and editing a few stats

v1.0.1.0
- Updated descriptions from some of the items

v1.0.0.0
- 1.0 release. Many of the bugs and issues have been cleared.
- Decided to change logo one more time Old logo looked like a bunch of the content was just thrown on it.
- Fixed a few more Q.O.L. parts for the mod.
- Enabling and Disabled herbalist plants should not notify everyone in a mp game.
- Couple other parts changed for mp compatibility.
- Protein can now be consumed as well for a small buff.

v0.4.4.3
- Bug with Fargo's Mutant Mod should be fixed now

v0.4.4.1
- Greatly Improved Multiplayer compatibility
- Fixed Grimoire bug where it wouldn't level up in an mp game
- Ice Grimoire will have a different projectile in mp at tier 5
- Changes to some recipes
- Fixes for other projectiles not shooting

v0.4.3.7
- Multiplayer compatibility is fun ;).
- Herbalist scrolls shouldn't have issues anymore in multiplayer
- Item drops should from Mobs and Tiles should be working in multiplayer

v0.4.3.6
- Small Fix

v0.4.3.5
- Psychokinesis should be working now. For some it wasn't because I made a huge oopsy while debugging and forgot to change it before updating the mod which is also why I needed to send a new update immediately.
- Herbalist scrolls should be fixed now.
- Rune of the 7 Sins now rains only when there is an NPC in the vicinity
- Crests now only do damage to you when there is an NPC in the vicinity. This way you don't need to constantly take it off when you're not fighting.
- Fixes to Crests and Soulsiphon

v0.4.3.4
- Fixed major bug causing some games to crash
- Added in 14 more accessories as part of the ore expansion
- Increased the spawn rate for all ores in the game
- Herbalist plants should not appear now when it's a new character in a new world
- If you accidentally trash an herbalist scroll, you can now fight the boss again for it or simply restart the world and it will update
- All items are now part of the Journey Mode researching
- Herbalist plants now sell for silver and copper instead of gold and silver
- Fixed multiplayer issue with some of the grimoire projectiles
- Word magic will now have Turn and Burn instead of Kneel and Freeze upon joining multiplayer games
- Couple changes in mob drops. See the forum for updated mobs
- Refined some of the grimoire projectiles, also gave minor buffs to a few
- Other small reworks to items and animations

v0.4.3.2
- Added in 21 new weapons to the game, expanding the ores and their usefulness.

v0.4.3.1
- Psychokinesis is now multiplayer compatible. However, "Move", "Control", and "Future" proved to be a bigger pain than first thought. So these 3 moves are removed whenever joining a multiplayer game.
- Having said that, these 3 will still show up and work just fine in single player.
- Fixed axe power on all axes. They should not have been 800%.
- Changed some of the mobs who drop herbalist plants. Check the page on the bottom for updated locations.

v0.4.3.0
- Updated for June patch notes
- Added in 15 new armor sets. The first part of the ore expansion.
- Changed/Added a couple crafting recipes for items that orignally had ingredients you could only find in crimson.
- Other minor fixes

v0.4.2.5
- A few small fixes today
- Fixed future issue

v0.4.2.1
- Changed the logo

v0.4.2.0
- Added in the herbalist NPC
- Added in a keybind to let the player toggle on or off herbalist plants from spawning
- Along with that, there are now scrolls that the player can equip to allow only one rank of herbalist plants to show up
- These scrolls will be sold by the herbalist
- The rarer the ore, the further down they spawn now
- Other minor fixes

v0.4.1.2
- Changes in crafting recipes for all of the ore swords, mainly changing from workbenches to anvils/mythril anvils
- Minor nerfs to the skull weapons, mainly in damage and some need more to craft
- Overall rework to ores; Cebalt, Dathite, Thusium, and Rose Ruby cannot be mined until -hardmode
- Undead Miners should not drop any of the hardmode dusts either now
- All ores have a higher frequency now to spawn in the world, for some it was too small of a number
- All hardmode ores CANNOT be destroyed by explosions
- Dumbbells have changes to crafting materials. Need more than just iron bars for a 110 damage weapon
- Future skill now has a clock animation for better visuals, also cleaned up some other animations
- Few other basic changes like namespacing

v0.4.0.3
- Potion bug

v0.4.0.2
- Ignore this

v0.4.0.1
- Add in more armor sets
- Introduced Psychokinesis
- Couple bug fixes

v0.3.1.0
- Fixed small crafting bug

v0.3.0.6
- All grimoires now display a magic skill rather than just "set magic level to x". This is it looks less like you're trying to debug something.
- Reworked a few crafting ingredients

v0.3.0.5
- Made some of the animations have smoother transitions
- Reworked the crafting for all runs

v0.3.0.4
- Reworked herbalist class a little. Now instead of gaining 25 temporary health when holding an herbalist item, you will passively gain 5 HP every few seconds. This will mainly be helpful in the earlier game.

v0.3.0.3
- Added in skull weapons and a few more items
- Minor changes overall/Bug fixes

v0.3.0.2
- Added in 2 more grimoires
- Minor changes overall/Bug fixes

v0.3.0.1
- Updated to work with the new version of tmodloader
- Minor changes overall
- Cleaner transitions for some items
- Added Grimoires

v0.2.3.2
- Minor changes overall/Bug fixes

v0.2.3.1
- Dryad will not be selling plants for the time being

v0.2.2.1
- Changed the drop rate for some of the items
- Plants now heal the player by small amounts of health or mana upon consumption. They do not give potion sickness.
- The plants also give rapid healing for 5 seconds if it is day time
- Small passive: Thoughtful healing. Player gains 25 temp health whenever they are holding an herbalist item.
- This stacks with an additional 25 temp health for each herbalist accessory equipped.
Last edited by Merfinator; 21 Jul, 2022 @ 7:53pm