Team Fortress 2

Team Fortress 2

The Hightower Hollowpoint
Katherine 5 Jul, 2014 @ 10:06pm
Stats
Pros:
Deals 35% to enemies who are airborne
+15% more damage on headshot (stacks with the extra 35%)
Can fire every .75 seconds after previous shot was fired (Semi-automatic & only takes effect when in scope, can only headshot every 1.5 seconds.)

Cons:
-25% reload speed
On death, you lose 10% of your charge the next time you spawn, which can be restored by killing an enemy. Stack up to 3 times. Each kill grants 5% on bodyshot kill or on assist, 15% on headshot kill.
-10% weapon swapping speed

Other:
This weapon has a clip size of 5, with 20 on reserve. You don't unscope until you reload.

How it works:
With Hightower in the name, I thought of how soldiers destroy snipers with the Market Gardener. This weapon is designed to deal with those guys. It deals 35% more damage vs players who are explosive jumping, 15% more on headshot (darwin danger shields will finally be easy to quickscope), 50% more on headshot vs players that are explosive jumping. You have a clip of 5 (as shown on rifle), should you fire with shots remaining in your clip while scoped, you won't unscope until you reload. As well as, shots in your clip can be fired every .75 seconds after you last shot was fired, but only when scoped, also the weapon is semi-automatic. You reload 25% slower. This weapon is heavy for little baby snoipeh, so he swaps weapons 10% slower. (the rifle is made more out of metal than anything, and is much thicker and blockier looking than the others) The gimmicky part to this weapon is that, when you die, you lose 10% of your maximum charge up to 3 times, or a total of 30% charge lost, it also slows down the charge rate. [Example: You die x times, and only have 70%-90% of your maximum charge. The time it takes to get to 70%-90% would be the same as getting it to 100% on a normal rifle or when you have all 100% of your charge.] However, your charge can be restored by killing people. You regain 5% of your charge on a bodyshot kill or assist, and 15% on a headshot kill.


The #1 reason I made this weapon have these stats:
It's made so you learn how to properly get an airborne kill, possibly headshot at that.
Headshot more frequently.
Quit swapping weapons for no reason at all constantly. (I do this a lot)
Reload at good times.
Don't waste ammo very quickly.
Stay alive a lot longer.
The charge reduction will also promote snipers to camp. (I don't camp at all as sniper, I run around the map and quick-scope, probably because I'm worse at headshotting unless I can use my full mouse sensitivity.)
Last edited by Katherine; 14 Jul, 2014 @ 9:05pm
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Showing 1-15 of 115 comments
Katherine 5 Jul, 2014 @ 10:19pm 
I hope you guys enjoy these stats, I think this weapon would make hightower a good place for snipers again because of all these rocket jumping soldiers with the market gardener, which would make the sniper a class that stands out to soldiers more than they ever have before and give them a good bit of competition. Please help this get implimented if you like it, and have fun rekking soldiers if it does. Also, check out my stat ideas for the Road Block.
Horsemeat 5 Jul, 2014 @ 10:58pm 
My only complaint is that debuff can make trolling much easier for snipers. The Buff on enemies can devastate a team if a player just dies in the first hit. It's an interesting idea, keep it up, but try something other then pitching a buff for the enemy team.
Katherine 5 Jul, 2014 @ 11:38pm 
Originally posted by nWo Kawaiikaiser (Kawaii-chan):
My only complaint is that debuff can make trolling much easier for snipers. The Buff on enemies can devastate a team if a player just dies in the first hit. It's an interesting idea, keep it up, but try something other then pitching a buff for the enemy team.
I added a fun little gimmick to it. It's not fun for you, though. It's just new and a cool feature.
Michael Scarn 6 Jul, 2014 @ 1:11am 
Insted of 35% + to explosive jumping, why not just mini-crit in air so they dont have to add a new mechanic. I know this takes away the buff on an in air headshot but then it will work against pesky scouts too
Buzzka 6 Jul, 2014 @ 1:33am 
EXPLODE IN DA ENIMES FACE
Gadget 6 Jul, 2014 @ 6:20am 
i like it but it needs a bit less wepon swap speed maby -20%
Katherine 6 Jul, 2014 @ 10:59am 
Originally posted by Lego Tanker:
Insted of 35% + to explosive jumping, why not just mini-crit in air so they dont have to add a new mechanic. I know this takes away the buff on an in air headshot but then it will work against pesky scouts too
The idea is to stop trolldiers, and if I changed it to mini-crit airborne targets, then headshots wouldn't get a 45% buff. However, mini-critting people that are airborne might not be all that bad.
Katherine 6 Jul, 2014 @ 11:00am 
Originally posted by でも パン:
i like it but it needs a bit less wepon swap speed maby -20%
yeah, but it'd be kinda hard to deal with enemies at close range if it were to be 20%
Katherine 6 Jul, 2014 @ 11:01am 
Originally posted by Lord.GameOver:
Originally posted by ♠ Ace™:
I hope you guys enjoy these stats, I think this weapon would make hightower a good place for snipers again because of all these rocket jumping soldiers with the market gardener, which would make the sniper a class that stands out to soldiers more than they ever have before and give them a good bit of competition. Please help this get implimented if you like it, and have fun rekking soldiers if it does. Also, check out my stat ideas for the Road Block.
i actualy am a fan of the trolldiers and i am one too Their reason is to troll you cant beat them as a baby snoiper Ps:snoiper is overrated
Yes, but it's to give the snipers a little more of a chance on hightower, because they are hopeless with all these soldiers. You still have a possibility of missing airborne targets anyways.
Katherine 6 Jul, 2014 @ 11:02am 
Originally posted by DoctorOctoPodopus:
EXPLODE IN DA ENIMES FACE
If I were to do that, it'd be a whole different rifle, having a mechanic that explodes people in a certain radius dealing a certain amount of damage.
Stab_Stab_Stab 6 Jul, 2014 @ 11:03am 
make it so they have to be a certain hight to mini crit bc if they jump normally ill mini crit, which is kinda bad,also btw y do u need extra dmg on headshots bc they r a auto kill, but maybe does more dmg when more charge like a normal siper rifle
also maybe the cons of the wepon switch maybe too bad if you need to get jarate or meele
Katherine 6 Jul, 2014 @ 11:07am 
Originally posted by (-.-)Stab_Stab_Stab(-):
make it so they have to be a certain hight to mini crit bc if they jump normally ill mini crit, which is kinda bad,also btw y do u need extra dmg on headshots bc they r a auto kill, but maybe does more dmg when more charge like a normal siper rifle
also maybe the cons of the wepon switch maybe too bad if you need to get jarate or meele
The mini-crit damage on affects people who are explosive jumping, such as sentry jumps, rocket jumps, sticky jumps, or grenade jumps. This weapon is also made to promote headshotting, as you will lose charge each time you die up to 3 times, a headshot will restore it completely, and deal extra damage, and if you headshot a person explosive-jumping, it's an auto-kill because the maximum health that a soldier can have when rocket jumping with overheal, is 220.
Stab_Stab_Stab 6 Jul, 2014 @ 11:13am 
y would u make it loose more charge when u die more? that will make it a unused wep but its a good wep for the minicrit airbone shot
Stab_Stab_Stab 6 Jul, 2014 @ 11:23am 
poor baby snoipers
Stab_Stab_Stab 6 Jul, 2014 @ 11:46am 
i mean they get pick on by everyone
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