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+15 health on headshot
Cons
-15 Damage from headshot
-you will be able to fire semi-automatic
-increases charge speed by 30%
cons:
-on hit: you will lose 30hp aswell
-on miss: you will lose 60hp
-blocks all posible healing exept the healing closet at the base
This is a really cool stat! I'd love to see more bullet drop/curve stats. Great work!
For my stat idea
+Reload speed
-Charge rate
+20% damage on headshot
-20% damage on bodyshot
Quickscopers wet dream cannon
+10% movement speed when scoped
-20% damage on bodyshots
+15% damage vulnerability from all sources when active
Quicker charge, more damage, but with movement penalties.
+2 Bullets in clip (3 in total) (you can rapidfire, but you'll have to reload all 3 bullets)
-50% Damage
While active:
-7% Movement speed (like a demoman)
-Infinite ammo
-can rapid fire unscoped
cons:
-no ammo when scoped
-Cannot scope
isnt it balanced perfectly?
+ 50% damage bonus while scoped
+ Can penetrate targets
- No charging or headshots
- 10% explosive vulnerability on wearer
Basically you can unleash bodyshot hell on your targets, and line up shots to kill multiple classes, but you can't headshot. Each shot does around 75 damage while scoped.
Zooms completely out after being fired
+5 clip size
(i liked the bullet curve so:)
bullet loses heigth without any damage redcution (or maybe with)
Has a 5 round clip (5 clips)
Semi-Automatic
Cons
-30% charge speed
Has high recoil (only if scoped)
Headshots does 50% less damage
PROS:
Went fully charge, you are able to see foes threw walls
Headshooted foes will become visible to your teammates (Even spies)
CONS:
Headshoots will do minicrits insted of crits
After 5 Shots must Reload a Clip (Clip size would from 1 to 5)
No unscooping until Reload needed
200% Slower Reload (Mabye a new anamation needed)
Takes Mini Crits when Reloading
-34% ammo for all weapons