RimWorld

RimWorld

Medieval Backstories
SPC Dog 18 Apr, 2022 @ 2:25pm
Debug error at start screen(not sure where else to put this)
I get a debug message when I redo my load order with this mod in it. It seems to have an issue with the tribal backstories from what I was able to gather from this but not 100% sure


RimWorld 1.3.3326 rev562
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
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Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
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[Medieval Backstories] Patch operation Verse.PatchOperationReplace(/Defs/FactionDef[@Name="VFEM_UnknownKingdomBase"]/backstoryCategories/li[text()="Tribal"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2794130067\Patches\OskarPotocki.VanillaFactionsExpanded.MedievalModule\FactionDefs\Factions_Hidden.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
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Verse.LoadedModManager:ClearCachedPatches ()
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Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
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System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Medieval Backstories] Patch operation Verse.PatchOperationReplace(/Defs/FactionDef[@Name="VFEM_MedievalFactionBase"]/backstoryCategories/li[text()="Tribal"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2794130067\Patches\OskarPotocki.VanillaFactionsExpanded.MedievalModule\FactionDefs\Factions_Misc.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
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Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Medieval Backstories] Patch operation Verse.PatchOperationReplace(/Defs/FactionDef[defName="VFEM_PlayerKingdom"]/backstoryCategories/li[text()="Tribal"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2794130067\Patches\OskarPotocki.VanillaFactionsExpanded.MedievalModule\FactionDefs\Factions_Player.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Medieval Backstories] Patch operation Verse.PatchOperationReplace(/Defs/PawnKindDef[@Name="VFEM_MedievalPawnKindBase"]/backstoryCategories/li[text()="Tribal"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2794130067\Patches\OskarPotocki.VanillaFactionsExpanded.MedievalModule\PawnKindDefs\PawnKinds_Medieval.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Medieval Backstories] Patch operation Verse.PatchOperationReplace(/Defs/PawnKindDef[defName="VFEM_Subject"]/backstoryCategories/li[text()="Tribal"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2794130067\Patches\OskarPotocki.VanillaFactionsExpanded.MedievalModule\PawnKindDefs\PawnKinds_Player.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Translation data for language English has 3 errors. Generate translation report for more info.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 ()
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Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
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<color=orange>[CSG]</color> Symbols Creator Started.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
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KCSG.SymbolDefsCreator:.cctor ()
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Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
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<color=orange>[CSG]</color> Created 10820 symbolDefs for 3 mods. Took 00.02s.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
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KCSG.SymbolDefsCreator:Run ()
KCSG.SymbolDefsCreator:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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Loaded body addon variants for Kurin_Race
Loading variants for Kurin/Tail/Single tails/Texture1
Variants found for Kurin/Tail/Single tails/Texture1: 1
Loading variants for Kurin/Tail/Single tails/Texture2
Variants found for Kurin/Tail/Single tails/Texture2: 1
Loading variants for Kurin/Tail/Single tails/Texture3
Variants found for Kurin/Tail/Single tails/Texture3: 1
Loading variants for Kurin/Face/Faces/Texture
Variants found for Kurin/Face/Faces/Texture: 3
Loading variants for Kurin/Ear/Ears/DRNTFEarLA
Variants found for Kurin/Ear/Ears/DRNTFEarLA: 2
Loading variants for Kurin/Ear/Ears/DRNTFEarLB
Variants found for Kurin/Ear/Ears/DRNTFEarLB: 2
Loading variants for Kurin/Ear/Ears/DRNTFEarRA
Variants found for Kurin/Ear/Ears/DRNTFEarRA: 2
Loading variants for Kurin/Ear/Ears/DRNTFEarRB
Variants found for Kurin/Ear/Ears/DRNTFEarRB: 2

UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AlienRace.AlienPartGenerator:GenerateMeshsAndMeshPools ()
AlienRace.HarmonyPatches:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
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Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
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Verse.Root:Update ()
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Alien race successfully completed 180 patches with harmony.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AlienRace.HarmonyPatches:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
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Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
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Showing 1-3 of 3 comments
Shenanigans  [developer] 18 Apr, 2022 @ 2:38pm 
Are you using another medieval backstories mod like this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2413945145 ?

VFE - Medieval uses Tribal backstories by default for its pawns. My mod uses a patch operation to replace the part of the code that tells it to use the "tribal" spawn category with "medieval." The error you're getting is that patch not working for some reason. The most likely culprit is another mod that does the same thing, like the mod I linked above.

If that's the case, it's one of the mods replacing the "tribal" before the other mod can get to it, and then the second mod is confused because there's no "tribal" to replace. Things will work fine as long as that "tribal" gets replaced with "medieval" one way or the other and the error can be ignored.
SPC Dog 18 Apr, 2022 @ 2:51pm 
The only mod I know of that adds any backstories is the tribal one. Here's a list of my mods that I currently have activated in-case you know if any of the others ♥♥♥♥ with it for some reason



Vanilla Expanded Framework

De-generalize Work

Kurin HAR Edition

[NL] Facial Animation - WIP

Tribal Backstories

Friendly Fire Tweaks

[1.3]Long Range Transport Pods

Humanoid Alien Races

Large Faction Bases

The Brotherhood Compendium

Harmony

Keep Bed Ownership

Clean Pathfinding
Last edited by SPC Dog; 18 Apr, 2022 @ 2:52pm
Shenanigans  [developer] 18 Apr, 2022 @ 2:57pm 
Hmm. If you're not using VFE - Medieval, it shouldn't even be trying to do the patch. I must have forgotten to put the thing in that tells it to only load the patch folder if the file to patch is actually there. I'll go try to fix it! Thanks for taking the time to tell me about this! I appreciate it!
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Showing 1-3 of 3 comments
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