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I also don't think either pair should confer bonuses to martial arts, it should still be a minus, albeit smaller than a full set of plates.
You've done good work splicing the models together, my only feedback is that it could use a balance pass
I did have one request; would it be possible to make a crafting-only version of the mod? It'd be cool to have some faction-specific armor for the player's crew, and would solve some of the immersion-breaking spawns of the armor (ie. breaking the uniformity of the Skeleton Bandits, armor pieces that don't play nice with some other mods' armor sets, etc.).
I apologize for making such a specific request, but it'd be really nice for someone looking for personalization without introducing hiccups on the spawn lists. Thank you again for your contribution!
(Im glad you like it! That was something that always bothered me that there werent any scavanged armor parts in the bandits equiipment, it just makes sense you know? With how many soldiers die in Bast, you would think it would be a treasure heaven for scavenger.
I agree that some of the armor needs balaning, i made a slight oversight over the stats of some armor (Like the legs) and forgot to rebalance them. A Rebalancing update is something i have on my to-do list.
I understand the reasoning behind your request, wouldnt want to break immersion. Aye, it is possible for me to make a only-crafting/Only-vendor version. But it could take some time before it is done. Just so you know.