tModLoader

tModLoader

Quality of Terraria
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Multiplayer isn't launching. Looks related to this mod?
[15:37:17.329] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.Exception: Packet too large 66347 > 65535
at Terraria.ModLoader.ModPacket.Finish() in tModLoader\Terraria\ModLoader\ModPacket.cs:line 54
at Terraria.ModLoader.ModPacket.Send(Int32 toClient, Int32 ignoreClient) in tModLoader\Terraria\ModLoader\ModPacket.cs:line 29
at Terraria.ModLoader.ModNet.SyncMods(Int32 clientIndex) in tModLoader\Terraria\ModLoader\ModNet.cs:line 142
at DMD<Terraria.MessageBuffer::GetData>(MessageBuffer this, Int32 start, Int32 length, Int32& messageType)
at DMD<Terraria.NetMessage::CheckBytes>(Int32 bufferIndex)
at Terraria.Netplay.UpdateServerInMainThread() in tModLoader\Terraria\Netplay.cs:line 64
at Terraria.Netplay.UpdateInMainThread() in tModLoader\Terraria\Netplay.cs:line 707
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 12797
at DMD<Terraria.Main::Update>(Main this, GameTime gameTime)
at ImproveGame.Common.Systems.NetPasswordSystem.CheckConnected(orig_Update orig, Main self, GameTime gameTime) in ImproveGame\Common\Systems\NetPasswordSystem.cs:line 18
at DMD<Terraria.Main::DedServ_PostModLoad>(Main this, Boolean& reloadMods)
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4202
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 237
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 196
at MonoLaunch.<>c__DisplayClass1_0.<Main>b__0() in tModLoader\Terraria\MonoLaunch.cs:line 52
at System.Threading.Thread.StartCallback()

[15:37:17.329] [Main Thread/ERROR] [Terraria]: Error on message id:1, client:127.0.0.1:64250 (Anonymous).
System.Exception: Packet too large 66347 > 65535
at Terraria.ModLoader.ModPacket.Finish() in tModLoader\Terraria\ModLoader\ModPacket.cs:line 54
at Terraria.ModLoader.ModPacket.Send(Int32 toClient, Int32 ignoreClient) in tModLoader\Terraria\ModLoader\ModPacket.cs:line 29
at Terraria.ModLoader.ModNet.SyncMods(Int32 clientIndex) in tModLoader\Terraria\ModLoader\ModNet.cs:line 142
at DMD<Terraria.MessageBuffer::GetData>(MessageBuffer this, Int32 start, Int32 length, Int32& messageType)
at DMD<Terraria.NetMessage::CheckBytes>(Int32 bufferIndex)
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Cyrilly  [developer] 25 Aug, 2022 @ 7:52pm 
No it's not.
I On hooked the method Main.DoUpdate so there's wrong log messages.
Keep disabling mods until there's no issue.
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