Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

(SP/SV/COOP) Serious Sam History Preservation
 This topic has been pinned, so it's probably important
Mordecai and the Kobokerz  [developer] 21 Apr, 2022 @ 5:54am
History Preservation Maps List Changes
Stay Alive:

Added Post Processing Effect
Remade the Slum Grounds
Moved the Pistol to the start
Removed Poles
Changed the Lighting
Added more models
Balanced out the enemies to not waste more time
Moved sniper secret due to collision issue
Fixed some issues

Contamination:

In general:

Changed the Lighting in Level 1-8
Added Reptiloids and Adult Arachnoids
Balanced enemy fights
Fixed Bugs and issues
Added 4 Secrets
Moved the Painkiller music form Level 4-5 to Level 7
Increased player speed in most areas
Removed unnecessary cutscenes

Level 1:
Replaced the health secret with C4

Level 4:
Moved the AR to the start
Remade the Terrain
Added a right side temple to collect some stuff

Level 5:
Added fire to pedestals

Level 9:
Replaced the armor secret with a cannon
Added more models to reflect level 10
Added more laser ammo

Level 10:
Added more models to reflect level 9
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Mordecai and the Kobokerz  [developer] 6 Dec, 2022 @ 1:33am 
Ruins:

Reduced the respawn time of Pickups from 90 to 60.
Minigun, Laser, Devastator ammo no longer respawn.
Made 100+ Health Armor and Devastator easier to get.
Biomechs no longer move and will stand on rocks.

Sacred Valley:

General bug fixes.
Mordecai and the Kobokerz  [developer] 24 Dec, 2022 @ 6:27am 
Valley of the Damned:

- Added Grass
- Fixed the lighting

Valley of the Pharaoh Menes:

- Made the Pool a bit better
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