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Other than that, it can land without detonating and be retrieved later for re-use.
Also, the height at which the 300 module detonates can be adjusted. While a variable height might be problematic, if we could get 'air-burst' and 'impact' modes that would be amazing.
Again, thank you for the mod and I hope this feedback helps.
Thank you for your suggestion, keep an eye out for future updates.
Would you consider adding other drones from AE? The seaborn Blackwing would probably be more work than it's worth... but, deploying it from underwater would be super cool and it should be possible to have the tube float to the surface and deploy.
If not that one are there any plans for any of the small UAS to go alongside the Switchblade? I'd definitely be interested in an alternative to the Raven B from RHS, the Quantix Recon is pretty out there.
Finally, any thoughts on making a pod version of these?
Thanks for the mod, I was considering making one myself but I definitely wouldn't have come up with that targeting system, it works flawlessly. Great job!
That was actually a bug, we've just pushed an update that fixes the lock key interfering with other drones.
Addon options and keybinds will be coming in the next update!
The reasoning behind having them as misc items that you can put in your backpack is to keep them somewhat realistic, as IRL they're light enough to be stuffed in a bag (at least the 300s). Also allows more modularity in loadouts, personally I'm not a big fan of taking up a launcher/backpack slot for a single-use UAV.
The Quantix Recon is definitely interesting, we might add it as a separate mod once this one is stable enough!
By "pod version" do you mean attaching the launcher to a vehicle? If so, Arma doesn't support modular turrets on vehicles, but we could make the launcher remote-activated (maybe with ACE triggers or so) so that you could attach it to a vehicle. Compatibility with ACE is in the works anyway, so it shouldn't be too big of a step.
Glad you're enjoying the mod!
We suggest if you really need OPFOR switchblades you change the AI group in Zeus to OPFOR.
I would be happy to use it for Greenfor - the real reason I want it is for use in Overthrow, where players are independent.
However, I've had a lot of problems changing AI group in Zeus for drones, is there a simple way to do that which im missing?
Thanks for the mod though, it's great!
Switchblades have now been added to Independent in the latest update!