Arma 3
Switchblade Loitering Munition
 This topic has been pinned, so it's probably important
Ollie  [developer] 21 Apr, 2022 @ 12:48pm
Improvement Suggestions
Suggest what could be improved with any aspect of the mod.
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Showing 1-15 of 23 comments
HolyLight56 21 Apr, 2022 @ 1:31pm 
Hey Ollie, I really love what you've made. The switchblade has a self-destruct option to safely detonate it during flight if deemed necessary. Source: {LINK REMOVED}

Other than that, it can land without detonating and be retrieved later for re-use.
Also, the height at which the 300 module detonates can be adjusted. While a variable height might be problematic, if we could get 'air-burst' and 'impact' modes that would be amazing.

Again, thank you for the mod and I hope this feedback helps.
Ollie  [developer] 21 Apr, 2022 @ 3:03pm 
Originally posted by HolyLight56:
Hey Ollie, I really love what you've made. The switchblade has a self-destruct option to safely detonate it during flight if deemed necessary. Source: {LINK REMOVED}

Other than that, it can land without detonating and be retrieved later for re-use.
Also, the height at which the 300 module detonates can be adjusted. While a variable height might be problematic, if we could get 'air-burst' and 'impact' modes that would be amazing.

Again, thank you for the mod and I hope this feedback helps.
We do like the idea of more munitions/customisation and might look at adding that down the line and having a "self destruct mode" does seem to be more realistic.

Thank you for your suggestion, keep an eye out for future updates.
Last edited by Ollie; 21 Apr, 2022 @ 3:04pm
[Redacted] 22 Apr, 2022 @ 12:26am 
can you make a separate key bind that doesnt use default arma keys for selecting a target? it seem when ever i use another drone to lock on to a building it designates it as a target and trys to become a switch blade. having different keys separate from base arma and for the switchblade only to lock a target and then attack a target would be very useful. seems to happen when pressing t despite using a different drone where it will then try to "attack" a target. in this instance a laser msrker.
Last edited by [Redacted]; 22 Apr, 2022 @ 12:37am
wanoO 22 Apr, 2022 @ 1:08am 
Personally, I'd prefer to have them as launchers, like most other turrets. Added benefit would be to have it visible when equipped as well, but it's a minor thing really. I'm curious to know why you chose to make it miscellaneous, other than for the ability to carry multiple 300s.
Would you consider adding other drones from AE? The seaborn Blackwing would probably be more work than it's worth... but, deploying it from underwater would be super cool and it should be possible to have the tube float to the surface and deploy.
If not that one are there any plans for any of the small UAS to go alongside the Switchblade? I'd definitely be interested in an alternative to the Raven B from RHS, the Quantix Recon is pretty out there.
Finally, any thoughts on making a pod version of these?

Thanks for the mod, I was considering making one myself but I definitely wouldn't have come up with that targeting system, it works flawlessly. Great job!
Cursed 22 Apr, 2022 @ 2:46am 
Can you make a addon options and addon keybinds please? it annoys me when using ar-2 darter lasing targets and it locks up and starts following the unit.
Last edited by Cursed; 22 Apr, 2022 @ 2:58am
naPalm  [developer] 22 Apr, 2022 @ 3:33am 
Originally posted by Redacted:
can you make a separate key bind that doesnt use default arma keys for selecting a target? it seem when ever i use another drone to lock on to a building it designates it as a target and trys to become a switch blade. having different keys separate from base arma and for the switchblade only to lock a target and then attack a target would be very useful. seems to happen when pressing t despite using a different drone where it will then try to "attack" a target. in this instance a laser msrker.

Originally posted by Cursed:
Can you make a addon options and addon keybinds please? it annoys me when using ar-2 darter lasing targets and it locks up and starts following the unit.

That was actually a bug, we've just pushed an update that fixes the lock key interfering with other drones.
Addon options and keybinds will be coming in the next update!
naPalm  [developer] 22 Apr, 2022 @ 4:06am 
Originally posted by wanoO:
Personally, I'd prefer to have them as launchers, like most other turrets. Added benefit would be to have it visible when equipped as well, but it's a minor thing really. I'm curious to know why you chose to make it miscellaneous, other than for the ability to carry multiple 300s.
Would you consider adding other drones from AE? The seaborn Blackwing would probably be more work than it's worth... but, deploying it from underwater would be super cool and it should be possible to have the tube float to the surface and deploy.
If not that one are there any plans for any of the small UAS to go alongside the Switchblade? I'd definitely be interested in an alternative to the Raven B from RHS, the Quantix Recon is pretty out there.
Finally, any thoughts on making a pod version of these?

Thanks for the mod, I was considering making one myself but I definitely wouldn't have come up with that targeting system, it works flawlessly. Great job!

The reasoning behind having them as misc items that you can put in your backpack is to keep them somewhat realistic, as IRL they're light enough to be stuffed in a bag (at least the 300s). Also allows more modularity in loadouts, personally I'm not a big fan of taking up a launcher/backpack slot for a single-use UAV.
The Quantix Recon is definitely interesting, we might add it as a separate mod once this one is stable enough!
By "pod version" do you mean attaching the launcher to a vehicle? If so, Arma doesn't support modular turrets on vehicles, but we could make the launcher remote-activated (maybe with ACE triggers or so) so that you could attach it to a vehicle. Compatibility with ACE is in the works anyway, so it shouldn't be too big of a step.

Glad you're enjoying the mod!
strutman12345 23 Apr, 2022 @ 10:53am 
Would you consider adding the switchblades to Independent and Opfor? - those factions can't use switchblade because it spawns as a Bluefor UAV
Ollie  [developer] 23 Apr, 2022 @ 10:59am 
Originally posted by strutman12345:
Would you consider adding the switchblades to Independent and Opfor? - those factions can't use switchblade because it spawns as a Bluefor UAV
Hello Strutman12345 we have had this question a lot, we will not be adding the ability to spawn the switchblade 300 or 600 on OPFOR side, however due to factions like Ukraine being classed as GREENFOR we will look at adding this in future releases.

We suggest if you really need OPFOR switchblades you change the AI group in Zeus to OPFOR.
strutman12345 23 Apr, 2022 @ 1:12pm 
Originally posted by Ollie:
Originally posted by strutman12345:
Would you consider adding the switchblades to Independent and Opfor? - those factions can't use switchblade because it spawns as a Bluefor UAV
Hello Strutman12345 we have had this question a lot, we will not be adding the ability to spawn the switchblade 300 or 600 on OPFOR side, however due to factions like Ukraine being classed as GREENFOR we will look at adding this in future releases.

We suggest if you really need OPFOR switchblades you change the AI group in Zeus to OPFOR.


I would be happy to use it for Greenfor - the real reason I want it is for use in Overthrow, where players are independent.

However, I've had a lot of problems changing AI group in Zeus for drones, is there a simple way to do that which im missing?
Tactical-Parrot 23 Apr, 2022 @ 3:42pm 
Do you consider adding a crate with the switchblade(s) inside (and maybe a UAV terminal)? It would definitely simplify access while ingame!

Thanks for the mod though, it's great!
ValkyrieLynx 23 Apr, 2022 @ 9:21pm 
not sure if realistic or not but have you considered making a anti vehicle version of the 300? atm its at best capable of taking out a wheel or the fuel tank when considering the weight it should be able to destroy a unarmored car at least
Zignis 24 Apr, 2022 @ 2:47am 
A suggestion I would have is to make the launcher a static weapon you assemble like the mortar and m30 MGs in the base game and make it possible to dissasemble them aswell later on.
Retardmagnet 24 Apr, 2022 @ 8:42am 
Originally posted by strutman12345:
Would you consider adding the switchblades to Independent and Opfor? - those factions can't use switchblade because it spawns as a Bluefor UAV
this...
naPalm  [developer] 24 Apr, 2022 @ 12:23pm 
Originally posted by strutman12345:
Originally posted by Ollie:
Hello Strutman12345 we have had this question a lot, we will not be adding the ability to spawn the switchblade 300 or 600 on OPFOR side, however due to factions like Ukraine being classed as GREENFOR we will look at adding this in future releases.

We suggest if you really need OPFOR switchblades you change the AI group in Zeus to OPFOR.


I would be happy to use it for Greenfor - the real reason I want it is for use in Overthrow, where players are independent.

However, I've had a lot of problems changing AI group in Zeus for drones, is there a simple way to do that which im missing?


Originally posted by Retardmagnet:
Originally posted by strutman12345:
Would you consider adding the switchblades to Independent and Opfor? - those factions can't use switchblade because it spawns as a Bluefor UAV
this...

Switchblades have now been added to Independent in the latest update!
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