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Rapporter et oversættelsesproblem
Medic: This one I shouldn't even have to list but I will, He could heal nearby zombies.
Heavy: This slow behemoth can take a lot of damage and dish out just as much, but he is slow as hell.
Scout: This guy runs fast, hits fast, and dies fast, He runs faster than Sonic the hedgehog on steroids and has as much HP as an average potato.
Pyro: The Pyro could burn anything he hits, like a door, player, it would be weak(ish) fire so as to not to be OP but just enough that you can't really just ignore pyros).
Sniper: The Sniper was one I couldn't decide on, if you have an idea for a Sniper special ability please post it in the comments.
DemoMan: The DemoMan could explode on death and/or throw grenades at the player (Not OP grenades though, weak ones so as to balance it).
Spy: The spy could disguise as a prop or something (Something not too hard to notice though, something kinda obvious, like a barrel).
| THESE ARE ALL JUST IDEAS, NOBODY GET BUTTHURT OVER DIFFERENT IDEAS|
These are zombies, want em to stay like they did
*edit* Although it would be nice to have the zombies with special abilities, you could have it on a toggle system such as turn off abilities and stuff like that. Do it whichever way you want though, I mean this is your mod.
no restart
you just have to play the waiting game for a while
When in the spawn menu, you should be able to spawn ones with abilities and ones without.
This is good and all, but the only thing that should be changed is the pyro who should set things on fire like props or players