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For The Reveller and/or the faction lord I would probably reduce the cost of Chosen of Slaanesh to special 1 instead of special 2.
I'll drop more suggestions if I get to check the other lords in this mod or others.
Feels like making pestigors free would be more thematic - admittedly that unit is weaker, unless beasts most foul is on
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3387296617
Raknik Spiderclaw
* Arachnarok Spiders (all) can be recruited for 1 rare point each
Oglok the 'Orrible
* Orc Boar units can be recruited cheaper
* Orc Boar Boyz are now common units
* Orc Boar Chariots now cost 1 special point
* Orc Boar Big 'Uns now cost 1 special point
* Reduce the Greater Daemon cost reduction to 1 rare point each
These LL's all have skill trees designed around buffing Greater Daemons but TTC makes those skills kind of pointless when you are restricted to 2 Greater Daemons in the army instead of 5
He is all about buffing Necrofex Colossus, but allowing him to just recruit at most 2 seems kind of pointless. So reducing their cost to 1 rare point will feel a lot more thematic for his faction.
She has some skills that buff Rotting Prometheans and Leviathans, so having Prometheans cost reduced to 1 special point in conjunction with the Leviathans reduced cost, will be more interesting and thematic for her faction.
- Dwarf Rangers - reduce from special point to core unit as a Lord (not faction) effect.
Dwarf Rangers can be recruited by Valmir's faction, and he has a skill line and quest items specifically for buffing and reducing upkeep for both ranged and Dwarf units specifically, but is very limited by the number that can be recruited due to apportioning them with other crucial units that cost multiple special points, such as artillery and cavalry.They're not much better than regular crossbowmen, which can be recruited much earlier and with no limit. It would be both thematic and useful for this Legendary Lord to have unlimited access to Dwarf Rangers, which can still be limited to special points for the non-Legendary Lords in the faction.
I just want to add that I see your suggestions and I'm thankful that you are all logging them here!
I'll circle back eventually and analyze the feedback, just not currently working to much on the mod. When that happens, it is a big time saver for me to have all of it gathered here in the same place!
* Heavy War Sleds cost two special points instead of three, so that they will be (more) competitive with Light War Sleds which cost only one special point.
I repeat here.
Aranessa Saltspite needs specific rule for Maneaters and Maneaters (Ogre Pistol). Like 1 special point instead of 2.
Because one of her gimmick is recruiting Sartosa troops and Maneaters from T1 and T3 ports. Changing maneaters cost making more sense for this option.
As Alberic has finally embarked on his Grail Quest by heading to Lustria, I think it would be more fitting if his and Louen's special rules were swapped. Alternatively, Alberic could be given Repanse's special rule of Foot Squires as core instead of special, as they are one of his signature units along with Knights of the Realm (one of Alberic's unique skills buffs Foot Squires and the Shrine of Manann landmark in Bordeleaux lets you recruit them one tier earlier). I understand not going this route though in order to keep the special rules diverse between the LLs.
As an aside, Mixu's Bohemond Beastslayer has an amazing special rule that allows him to get Grail Knights and Grail Guardians for 1 rare instead of 2. As much as I love it, it massively outclasses the other LLs' special rules. As mentioned, Alberic currently gets this for just Grail Knights, as does the Fay Enchantress for just Grail Guardians. It should probably be one or the other rather than both. I'd lean towards Grail Knights to keep Morgiana's special rule unique. Cheers for reading, folks.