Total War: WARHAMMER III

Total War: WARHAMMER III

Tabletop Caps - Unique Lord & Faction Rules - Submod
 This topic has been pinned, so it's probably important
Naeven  [developer] 13 May, 2024 @ 11:55pm
Suggesting new rules and mods with LLs.
Here you can make suggestion on new rules, better rules or new LL mods to support in the future.
Last edited by Naeven; 14 May, 2024 @ 6:05am
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Showing 1-15 of 15 comments
Altan 14 May, 2024 @ 4:51am 
As per your request on Da Modding Den if you ever get to make special rules for LCCP I would suggest setting Calith Gatekeepers to special 2 instead of special 3 for Guardians of Calith and/or the faction leader.
For The Reveller and/or the faction lord I would probably reduce the cost of Chosen of Slaanesh to special 1 instead of special 2.

I'll drop more suggestions if I get to check the other lords in this mod or others.
Last edited by Altan; 14 May, 2024 @ 5:28am
YinYangTW 25 May, 2024 @ 10:33am 
Not sure if you have touched on Sigmar's Heirs but Kurt Helborg should have special recruitment for Reiksguard
Vaxar Kun 26 May, 2024 @ 2:51am 
Molokh Slugtongue makes bestigor herd free instead of special 1
Feels like making pestigors free would be more thematic - admittedly that unit is weaker, unless beasts most foul is on
Naeven  [developer] 27 May, 2024 @ 1:27pm 
Originally posted by Vaxar Kun:
Molokh Slugtongue makes bestigor herd free instead of special 1
Feels like making pestigors free would be more thematic - admittedly that unit is weaker, unless beasts most foul is on
I'll fix that, thanks!
Osium 13 Jul, 2024 @ 4:51am 
Should VC Bloodline lords have these? Like specifically the Blood Dragon. Would it make sense for them to get Black Knights or Blood Knights at a reduced tier, or cheaper?
SubRyan 29 Dec, 2024 @ 9:27pm 
Suggestions for the Greenskins Workshop Boyz

Raknik Spiderclaw

* Arachnarok Spiders (all) can be recruited for 1 rare point each

Oglok the 'Orrible

* Orc Boar units can be recruited cheaper
* Orc Boar Boyz are now common units
* Orc Boar Chariots now cost 1 special point
* Orc Boar Big 'Uns now cost 1 special point
SubRyan 29 Dec, 2024 @ 9:29pm 
Suggestions for the Greater Daemon LL's (Skarbrand, Kugath, N'Kari, and Kairos)

* Reduce the Greater Daemon cost reduction to 1 rare point each

These LL's all have skill trees designed around buffing Greater Daemons but TTC makes those skills kind of pointless when you are restricted to 2 Greater Daemons in the army instead of 5
Suggestions for the Vampire Coast:

  • Count Noctilus:

    He is all about buffing Necrofex Colossus, but allowing him to just recruit at most 2 seems kind of pointless. So reducing their cost to 1 rare point will feel a lot more thematic for his faction.

  • Aranessa Saltspite:

    She has some skills that buff Rotting Prometheans and Leviathans, so having Prometheans cost reduced to 1 special point in conjunction with the Leviathans reduced cost, will be more interesting and thematic for her faction.
a8a 24 Jan @ 3:55pm 
Suggestion for the Legendary Lord Valmir Gausser from the Border Princes faction included in the mod Cataph's Southern Realms:
  • Dwarf Rangers - reduce from special point to core unit as a Lord (not faction) effect.
Dwarf Rangers can be recruited by Valmir's faction, and he has a skill line and quest items specifically for buffing and reducing upkeep for both ranged and Dwarf units specifically, but is very limited by the number that can be recruited due to apportioning them with other crucial units that cost multiple special points, such as artillery and cavalry.

They're not much better than regular crossbowmen, which can be recruited much earlier and with no limit. It would be both thematic and useful for this Legendary Lord to have unlimited access to Dwarf Rangers, which can still be limited to special points for the non-Legendary Lords in the faction.
Naeven  [developer] 27 Jan @ 10:52am 
Hi All,
I just want to add that I see your suggestions and I'm thankful that you are all logging them here!
I'll circle back eventually and analyze the feedback, just not currently working to much on the mod. When that happens, it is a big time saver for me to have all of it gathered here in the same place!
Beta 6 Apr @ 3:22am 
Suggestion for Kostaltyn:
* Heavy War Sleds cost two special points instead of three, so that they will be (more) competitive with Light War Sleds which cost only one special point.
Lex N 14 Apr @ 2:28am 
Missed this topic. My bad.
I repeat here.

Aranessa Saltspite needs specific rule for Maneaters and Maneaters (Ogre Pistol). Like 1 special point instead of 2.

Because one of her gimmick is recruiting Sartosa troops and Maneaters from T1 and T3 ports. Changing maneaters cost making more sense for this option.
Just wanted to offer my perspective on the special rules for the Bretonnian LLs. Alberic currently gets Grail Knights for 1 rare instead of 2 - this feels odd given Alberic's background as more of a steward than a warrior, who (canonically) hasn't embarked on the Grail Quest because he's been too busy adminstrating Bordeleaux. Louen, by comparison, gets Questing Knights for 1 special instead of 2, despite being a Grail Knight himself and the sovereign of Bretonnia who the greatest knights in the land should flock to.

As Alberic has finally embarked on his Grail Quest by heading to Lustria, I think it would be more fitting if his and Louen's special rules were swapped. Alternatively, Alberic could be given Repanse's special rule of Foot Squires as core instead of special, as they are one of his signature units along with Knights of the Realm (one of Alberic's unique skills buffs Foot Squires and the Shrine of Manann landmark in Bordeleaux lets you recruit them one tier earlier). I understand not going this route though in order to keep the special rules diverse between the LLs.

As an aside, Mixu's Bohemond Beastslayer has an amazing special rule that allows him to get Grail Knights and Grail Guardians for 1 rare instead of 2. As much as I love it, it massively outclasses the other LLs' special rules. As mentioned, Alberic currently gets this for just Grail Knights, as does the Fay Enchantress for just Grail Guardians. It should probably be one or the other rather than both. I'd lean towards Grail Knights to keep Morgiana's special rule unique. Cheers for reading, folks.
To throw in my two cents. I feel Daniel could do with reducing Soul Grinders down to 1 Rare alongside having Core Furies. I admit this is primarily from a thematic standpoint, as it would allow him to field a Soul Grinder of each God at once to embrace his Undivided nature. I don't know how imbalanced this would end up being in practice, so if it turns out to be too broken then feel free to object.
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