Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm sorry. I don't really understand what that means. But most faces have this weird twitch now to the eyebrows, that was not there before the update. they're constantly moving, as if cycling through angry/scared animations for the face. It's quite notable on 202011
A vertex is basically one of the points at the corner of a polygon. In a 3d mesh, multiple polygons can share one vertex where their corners meet. "Vertex Weight" refers to how much each vertex moves in response to animations.
mr.weaz, right now it looks like that weighting value has been increased so that the subtle face animations are blown WAY out of proportion. The eyebrows wriggle and twitch and, as has been said, appear to make a character's expression shift between anger and terror. The weighting values need to be reduced significantly. 202010 is also affected by this.
I there any way you can add Legacy version of faces prior to this last patch?
it will help saving a lot of work.
Also, as ppl are saying, eyebrowns move crazy in iddle animation.