Conan Exiles

Conan Exiles

Male New Faces
 This topic has been pinned, so it's probably important
mr.weaz  [developer] 19 Feb, 2024 @ 12:47pm
Sliders
Hello, I have updated the faces. Most of them remain the same, except for a few ones.

There are 6 sliders that you need to move: eye height, eye depth, eye distance and eyebrow height (outter, mid and inner) The eye height and the sliders of eyebrows are almost always the same value, so to make it easier to understand I'm going to call it "Mask" to this group of values. The templates will look like this:

name character:
mask: (eye height, outter eyebrow, mid eyebrow and inner eyebrow)
eye: eye distance / eye depth

IDs:

henry:
mask 0
eye: 0 -0.47

vito:
mask 0
eye: 0.14 0

cena:
mask 0
eye: -0.35 0

rock:
mask 0
eye: -0.1 0

orton:
mask 0
eye: -0.1 0

face09: NEW
mask: -0.45
eye: 0 -0.3

chris UPDATED
mask: -0.3
eyes: -0.1 -0.2

If someone knows a way to avoid this and doing it directly in the devKit let me know.

Farewell
Last edited by mr.weaz; 3 Mar, 2024 @ 6:59pm
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Showing 1-8 of 8 comments
Hapexamendios 19 Feb, 2024 @ 2:48pm 
the facial animations are all borked :(
RigorMortis 19 Feb, 2024 @ 2:59pm 
After the update, there seems to be a very weird twich with the eyebrows on multiple faces, most notably on 202011. They just constantly twitch and seem to change between several expressions
mr.weaz  [developer] 19 Feb, 2024 @ 4:41pm 
Hello, the vertex weight of all the faces has been reworked. About the eyebrows the uv map has changed a little bit on some faces, but in the mayority remain the same
RigorMortis 19 Feb, 2024 @ 4:47pm 
Originally posted by mr.weaz:
Hello, the vertex weight of all the faces has been reworked. About the eyebrows the uv map has changed a little bit on some faces, but in the mayority remain the same

I'm sorry. I don't really understand what that means. But most faces have this weird twitch now to the eyebrows, that was not there before the update. they're constantly moving, as if cycling through angry/scared animations for the face. It's quite notable on 202011
Pyroblap 19 Feb, 2024 @ 6:19pm 
2
2
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Originally posted by RigorMortis:
Originally posted by mr.weaz:
Hello, the vertex weight of all the faces has been reworked. About the eyebrows the uv map has changed a little bit on some faces, but in the mayority remain the same

I'm sorry. I don't really understand what that means. But most faces have this weird twitch now to the eyebrows, that was not there before the update. they're constantly moving, as if cycling through angry/scared animations for the face. It's quite notable on 202011

A vertex is basically one of the points at the corner of a polygon. In a 3d mesh, multiple polygons can share one vertex where their corners meet. "Vertex Weight" refers to how much each vertex moves in response to animations.

mr.weaz, right now it looks like that weighting value has been increased so that the subtle face animations are blown WAY out of proportion. The eyebrows wriggle and twitch and, as has been said, appear to make a character's expression shift between anger and terror. The weighting values need to be reduced significantly. 202010 is also affected by this.
Last edited by Pyroblap; 19 Feb, 2024 @ 6:27pm
Agree with above. Alot of the Faces I use seem to have developed some crazy twitching in the eyebrows. Is there any way to fix this? It's pretty awful, haha, can't seem to get the original look too.
Neuma 22 Feb, 2024 @ 6:53pm 
hey mr.weaz, your mod is awesonme but since the last update most of my characters seems to have broken bronws. I tried your fix but is nowhere near from what i had.

I there any way you can add Legacy version of faces prior to this last patch?
it will help saving a lot of work.

Also, as ppl are saying, eyebrowns move crazy in iddle animation.
mr.weaz  [developer] 24 Feb, 2024 @ 7:23pm 
Hello guys, after reviewing you comments I'll proceed to fix the eyebrow issue. Thank you for the feedback. The fix will be added in the next update
Last edited by mr.weaz; 24 Feb, 2024 @ 7:24pm
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