Transport Fever 2

Transport Fever 2

Yeol's Senseless Industries 2.21a
PMV 13 Mar, 2023 @ 9:00am
Collaboration inquiry
Hello Yeol,

you probably remember me? I'm glad you are back again with a funtastic update of your famos mod. I am here again with the same request as last time. I have made big steps forward with my mod, too. And i'm close to a early release candidate with full functions. And hopefully better explanations of how things work, thanks to your feedback :)

So, without as much text as last time, i will make it short:
I would like to use the updated content of your version 2 mod if i'm allowed and update my logistic challenge mod with them.

I'm not planing to change much, as my planed production chain is already in good balance to the target play flow. But version 2 of your mod has good icons that will fit better for what i planed, too. And adding cargo-models will make playing it even more fun. So i would be very pleased if, again, i'm allowed to do so.


Oh, the mod I'm speaking about is this work in progress: https://www.transportfever.net/filebase/entry/5271-logistic-challenge-logistische-herausforderung-teil-des-economy-modding-pack/

And if you like to move the discussion to a more personal place, I'm still on discord and in the TPF.net community, too :)
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Showing 1-3 of 3 comments
Yeol  [developer] 13 Mar, 2023 @ 10:20am 
Hello PMV,

Of course I remember you and your great project. I was wondering if you were still working on it.

You are free to use anything from the Senseless Industries mod. The only exception are the cargo item models which were created by Jay_ and Klorid. If you use the models it would be correct to mention their names for their contribution in the mod info section, and inform them about the integration of their work in your mod.

Jay: https://steamhost.cn/steamcommunity_com/profiles/76561198344007439
Klorid: https://steamhost.cn/steamcommunity_com/profiles/76561198007359710

Since the recent Update I stopped playing TpF2. The game became a lot slower. I reported the problem to UG several times during the Beta stage, but they did not fix it. As the game is, it's very unpleasant to play, with game tick rates (and fps) of 8 frame per seconds or lower. It's like playing a slide show, very frustrating. The developers are guiding the game (since Train Fever, and TpF1) in the opposite direction of what I hoped it would go. I hoped for quality, depth and complexity. Unfortunately that's not what the development team seems to aim for.

Kind regards, and have a nice day
PMV 14 Mar, 2023 @ 3:00pm 
Thank you Yeol!

I wil try to get in touch with them later :)

Hm, what exact problem did you found? If i read all the messages about performance and update most complains are from high-end-hardware that it's now more rubbish with at least same fps. a lot slower is new to me.

That complexity and depth isn't a thing for TPF2 is the reason why we make mods, or isn't it? ;)
Hope you will come back again sometimes, at least to try my mod when its released :D
PMV 11 Jun @ 8:08am 
Hello Yeol,
i expect this one is the easiest way to get in touch with you. Just as small info: my mod is now available for everyone. So if you ever want to try TPF2 again, maybe you want to try out what i have have done together with your industrie(chain)

thanks again :steamhappy:
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