Transport Fever 2

Transport Fever 2

Yeol's Senseless Industries 2.21a
trexxet 23 Jun, 2023 @ 12:16am
Manually replacing industries
I've started a game with manually placed industries and disabled spawning, so that factories aren't scattered around the map and are concentrated in cities. Now I've reached era 2, so I want to replace, for example, consumer good distributor with the newer one (which accepts cans).
The problem is that if I bulldoze the old one, all the 1000+ food and textiles stockpiled at stations and distributor are destroyed as well. I understand that this is a base game issue, however,
1) Is it possible to change the industry type via console, common api tools, any mod or any other tools?
2) Would it be possible for you to implement some way of replacing right in the SIv2?
Thanks.
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Yeol  [developer] 23 Jun, 2023 @ 1:22am 
Hello Trexxet, unfortunately there is no way to upgrade or replace the exiting industries by console command or other. Since towns are growing, and demand of basic goods is rising, you better add the new industries, and keep the old ones.

Otherwise, you will indeed need to bulldoze the old plant, and replace it by the new one. The transition will take a year for demand to pick up again. Not really a disaster, I believe.

I have left TF2 for what it is, since the developers are not interested in quality gameplay, but just nice graphics, easy clicks with instant results. It's their game, and if they want to make it a nice click-game for mobile phones and console players, so be it. I uninstalled the game because of the total lack of engagement by the developers to make it a better experience. They do not care about flagrant bugs. I reported several, and they do not care. So, I will not implements new stuff in this mod. I went on.... Sorry about this rant... ;)
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