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@letrou: To hack the system you could help yourself with dedicated dummy mini industries like from this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1978047222
That mod just uses all available cargo items, also from Yeol's Senseless Industry.
Put it after YSI in load order.
You just need to take care of the placement, those dummy mini industries should not share the same cargo station as the "normal" industries.
If you avoid overlapping of the "white areas" - which you get when clicking a station - it should work.
You can camouflage them with building assets and build industrial complexes, using short shunting services to a nearby cargo hub with those as mini cargo stations inside the area:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1920437817
You can decide if you use the mini industries as input, in/out or only output facilities.
Just use sane - low - values for the rates and you can have a neat small business industrial area.
When I saw the Spitzkehre mod I immediately realized this is the way to go for my switchbacks up hills where I was using full-on stations before to turn trains around. That's a separate topic than this mod discussion, of course.
Short of somehow making the game prioritize more intelligently (or customizably) or creating a fully separate steel mill to supply different needs this may indeed be the best workaround/solution.