Barotrauma

Barotrauma

T.I.T.A.N. ₂.₀
 This topic has been pinned, so it's probably important
Gregor 6 Jul, 2022 @ 8:03pm
ENGLISH TRANSLATION
"This is an updated and polished version of the T.I.T.A.N. power suit with visual improvements, a complete overhaul of weapon sounds and minor balance changes



Mod content
New T.I.T.A.N. designed to contain a lot of damage and deal even more. It gives great resistance and significantly slows down the processes of paralysis and psychosis, but does not stop them and does not heal. Has built-in sonar. On land it is very slow, but in water it has an average speed.

New platform for charging the armored suit. Must be connected to electrical systems. Can be crafted, if so place it by aiming (RMB) and pressing use (e).

Finished and updated set of weapons working in conjunction with the armored suit. They recharge while in the suit's inventory. WARNING WHEN USED WITHOUT ARMORED SUIT THE WEAPON WILL CAUSE SEVERE BURNS TO THE USER. This weapon should be in T.I.T.A.N.e all the time until it is used.

Railgun 'Wormbreaker': Equipped with neurotoxin projectiles. The charge is enough for one shot, followed by a 5-second reload inside the armored suit.
Heavy Flamer 'Deep Vaporizer': Weapon of last chance, able to destroy Bone Breaker in less than 1000 km in 2 seconds. Discharges as quickly as it deals damage. Has the highest temperature allowing it to work even under water.
Chain Cannon 'Chopper': A weapon with an extremely high ammo capacity and rate of fire, making it ideal for taking down meatier creatures, but the spread makes it not the best weapon for taking out small targets or shooting at a distance.
Heavy Cleaner Rifle: This rifle uses a magazine-fed system and cannot be reloaded with armor suits.

Neurotoxin Railgun Shell: A projectile that only deals damage with Neurotoxin. A secondary load can be added to the projectile to give additional properties.

Neurotoxin custom damaging properties: Deals damage equal to the target's maximum health. The larger the target, the stronger the effect.
~!~Current toxin damage (Percentage relative to max health):
-Deals 20% over 3 seconds to Mudraptors, Thorns, and Shark Tigers.
-Deals 35% over 5 seconds to Overseers, Molochs, and Bonebreakers.
-Deals 50% over 10 seconds to Harbid and Endworm.
*Note: Neurotoxin's effect does not stack, it can only be applied to the target once.

Energy cell T.I.T.A.N. can restore the energy of the armored suit when placed in the battery slot. Recharges like any other battery.

All of these items can only be crafted (but I highly recommend adding a T.I.T.A.N. charging station through the submarine editor). Everything has in its name T.I.T.A.N. (Except for the Purifier Rifle) to make it easier to find in the Fabricator. I hope you have a couple of tons of titanium-aluminum alloy lying around.

Now with English, Polish and Russian localization



Many thanks to Yak'All for letting me work on his mod and helping with the coding."
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Showing 1-4 of 4 comments
ok thank :steamthumbsup:
Gebibaboy 29 Nov, 2022 @ 12:22pm 
ooohh
Gregor 29 Nov, 2022 @ 3:05pm 
Never expected this to be pinned, but alright.
Panda62 26 Apr @ 5:33am 
hey, how to get the titan weapons?
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Showing 1-4 of 4 comments
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