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I will keep testing but for now 1 test without mods went fine
Thanks for good work and sorry for my english
Thank you for the report!
If you do encounter any bugs please submit your output log - this will help us a lot!
tomorrow ill start test with mods
Water got a mass of 0.5 can that make it a bit harder to sink a tanker
Salamander has been able to replicate the ships righting themselves and moving again - looking for a fix on that.
Otherwise, please make sure to include a link to an output log - this will help immensely.
I dont want that
The beta branch contains debug information.
When Salamander is back around and we update the master branch, debug info will be removed.
Harmony errors because the Hull::AddDamage function's parameters have changed, isTorpedoImpact no longer exists.
It needs to be changed to DamageType damageType, with line 77 becoming:
if (damageType != DamageType.Torpedo)
DamageType also requires an additional assembly reference at the top:
using UBOAT.Game.Scene.Utilities;
After that the mod loads as normal. But I haven't tested beyond that.
I just sent you a friend invite, if you wouldn't mind accepting when you can
That's a limitation of the overall physics calculations in Unity/UBOAT and I'm not sure that we could do much to address it - my hunch is that DWS does this for optimization purposes - certain physics processes and animations are "streamlined" under TC.
Here is an example: https://imgur.com/a/Tqhxqss
Unfortunately, that's a vanilla UBOAT bug.
The moment something touches the seabed it seems to stop any leveling out/progression of sinking.
We appreciate the report!