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+25% Damage towards enemy spies
+25% Ammo Capacity
CONS
-50% To everything except for enemy spies
It would be really good for spychecking.
I still support my idea of it not being a spy checking exclusive, where it is useless against 8/9 players. It needs a minor bonus for attacking spies and a minor penalty for others. The legshot idea is from the engraving demanding revenge on spies by suffering, not death. Due to this, it is still good against spies while they are not invisable/disguised, yet offers a bonus for non lethal but painful legshots. The longer barrel would mean more accuracy but slower reload and fire rate, also implying a higher caliber and thus more damage. The higher caliber means you can carry less of it. By typing this, I now have sufficient information as to how I should edit the old idea.
Pro's
+Mini-Crits on uncloaked/undisguised spy with legshot
+30% damage on headshot
+25 HP
+50% accuracy
+Slows down spies shot in the leg by 50% for 4 seconds with a 2 second bleed effect
+can be used as melee when out of ammo
+9001% power level
Cons
-20% slower fire rate
-10% weapon switch speed
-4% movespeed
-50% magazine size
-75% secondary ammo
-10% reload speed
- Melee mode has really short range
Hmmm...
+30% ammo capacity
+Mini-Crits are activate when a building is sapped
-33% clip size
-Cannot be mini-crit boosted
but if the spy already has the jarate stuff on, the pistol does -10% damage
+50% clip size (18 bullets)
Attacks add a mark that makes exposes cloaked spies
When the spy is marked and tries to invis, all attacks of teammates on them deal minicrits
Cons:
-17.5 damage
20% slower firing speed
an additional -12.5% damage to non-spies
I know that valve probably will make thier own stats but at least they have something to look back on.
Hits lower spies' cloak meter
Hits mark spies for mini-crits
+50% clip size
Cons:
-15% slower firing speed
-20% damage
-25% damage to non spy players
+10% melee damage (spies knife excluding backstab)
A few of these were tooken from [KI] Toasty's comment/reply because I think he has the right idea.
k
Reveal Spies Near Buildings
+66% Clip Size
-20% Damage
No Random Crits
can detect disguised spies
cannot harm any other classes
This would be good. Here are my stats:
-When your sentry is sapped you gain minicrits.
-7 Bullets in a clip
-40% slower reload time.
My first stats :) (I am bad at english)