Slay the Spire

Slay the Spire

The Dregs
Sagil 8 May, 2022 @ 5:39pm
Issues
The description of the Death curse is misleading - it suggests that the "100 damage at end of turn" effect occurs if you play the card, not if it's in your hand at end of turn.
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Showing 1-11 of 11 comments
NotInTheFace  [developer] 10 May, 2022 @ 7:54am 
Would it be better if I changed it to "When played, Increase this card's cost by 1. If this card is in your hand at the end of your turn, take 100 damage."
Sagil 10 May, 2022 @ 9:04pm 
Yes, that's much clearer, thanks. It's a mistake you only make once, but still annoying the first time you encounter it. :lunar2019crylaughingpig:
Evanpik64 26 May, 2022 @ 6:09pm 
One of the Dreg's relics is messed up I think. I forget the name but it's the one that increases blight applied by 50%. Instead of doing that it increases the enemies current blight by 50% every time you use a blight card. This is exponential and takes out any boss in just a few turns.
Blurred Aspect 13 Jun, 2022 @ 12:19pm 
Major bug with Awoken and The Silent card 'Concentrate' when awoken gets to Rank II or more it will cause the discards to reach 0, causing a softlock as you cannot discard 0 cards nor confirm to continue combat.
Blurred Aspect 13 Jun, 2022 @ 1:14pm 
Ok add 'Aggregate' from the Defect's pool of cards also has issues with Awoken, if it ever reaches a state at which it allows its stats to be per -1 card in the deck then it will actually take away energy when used. I imagine a lot more cards will be affected by this.
Last edited by Blurred Aspect; 13 Jun, 2022 @ 1:14pm
NotInTheFace  [developer] 24 Jun, 2022 @ 10:30am 
Thanks for letting me know! I've updated the mod with a fix.
Lord Cat II 13 Oct, 2022 @ 1:16pm 
There is a small issue with Excess. When upgraded you get the power of channeling one sludge orb when a card is sealed, but no orb is actually channeled.
Lord Cat II 13 Oct, 2022 @ 1:18pm 
Okay, slight amendment to my other post. It does channel the orb, but only if a curse is sealed. The power and the card both say for any card though.
NotInTheFace  [developer] 1 Nov, 2022 @ 10:25pm 
Ah, yeah. I'll fix that.
Fatal Error 15 Apr, 2024 @ 6:26pm 
See No Evil works strangely - it lets you choose up to 10 if there are MORE than 10, but if there are less than 10 it will always seal everything. That would make sense if its effect was "seal 10 cards," but you can pick UP to ten cards.
Flux 3 Jun, 2024 @ 10:20am 
The Orb created by sealing a curse with the Asylum card isn't actually drawing curses or at least isn't causing the draw affect of the Adaptability card. I had 4 focus causing 5 curses to be drawn which filled my hand, but no block was gained from Adaptability.
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