Total War: WARHAMMER III

Total War: WARHAMMER III

Wondrous Wizard Levels - Magic skill tree overhaul
 This topic has been pinned, so it's probably important
Ydok4  [developer] 30 Apr, 2022 @ 12:29am
Daemon Prince spell generation
Please see the Google doc[docs.google.com] for images

The Daemon Prince is an incredibly unique character in the game. I knew I had to do something special for the customisable body parts.

The Daemon Prince uses the following system:

By default, the Daemon Prince is considered Undivided and will generate spells from the Lores of Nurgle and Death, Slaanesh and Shadow and Tzeentch and Metal.

When you have 4 or more body parts of a single god (Nurgle, Tzeentch, Slaanesh or Khorne), then you get a ‘Daemon of X’ trait which guarantees you get spells from the lores associated with that God.

A Daemon of Khorne naturally does not generate spells. There are no other perks for Khorne Daemons but this is something that should be factored into the vanilla items already. This trait mostly exists for consistency and clarity.


Your Wizard Level/Number of spells you generate depends on what body parts are equipped. If a body part grants a spell in the base game, this now grants a spell slot with Wondrous Wizard Levels.

When you dedicate yourself to a God. You are permanently considered a Daemon of that God and will always receive the corresponding trait. You will also gain a bonus Wizard Level/Spell slot (to a max of 4).

Daemon Prince design notes:
Dedication bonuses give you another reason to dedicate to a God and provide some flavourful tradeoffs.
The bonus wizard level also lets you experiment more with items after dedicating.
The threshold for the traits still allows for a high level of flexibility when designing your Daemon Prince.
Last edited by Ydok4; 30 Apr, 2022 @ 12:33am