Project Zomboid

Project Zomboid

MoreBrews!
 This topic has been pinned, so it's probably important
Mackus103  [developer] 30 Apr, 2022 @ 1:19am
Bugs / Issues with the Mod
Please use this space to comment on any concerning bugs or issues with this specific mod
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Showing 1-15 of 81 comments
Deadly 8 May, 2022 @ 6:21am 
'Light Lager Recipe' requires Brewing Lv3, but 'Pitch Yeast for Light Lager Beer' requires Brewing Lv5.
Mackus103  [developer] 8 May, 2022 @ 9:12am 
thanks pushed a fix for that in the update that just went out
Jalannah 9 May, 2022 @ 10:08am 
activating the mod in the current unstable version makes all new characters spawn in with a school bag. yes, starter kit is disabled; and no, it doesn't happen when i disable the mod.
TiTAN 11 May, 2022 @ 10:54am 
Seeing how we are no longer allowed to schedule our daily update for your mod, can you please set a weekly schedule for when you will be updating? This is the NIGHTMARE of large servers that have 100+ mods; the admins and our players would be most grateful! We do daily updates at noon of our modpack and, now that we need to remove your mod from the pack, it will just add to the random restarts we will need to perform on our server...
Last edited by TiTAN; 12 May, 2022 @ 6:55am
I have a Carboy of skunked beer that I can't either empty nor fill bottles or cans with.
sir,I have some issue when pit your mod into my server.I made a lot of carbooys of beer and waiting.I think it will complete fermentation in 1 weeks(in game time).But after about a month,those carboys are still there.Maybe you can use the vanilla food corruption system,set a corruption time ,after it totally corruption,it will become finished beer.Thank you sir.Actually your mod is very stabilize.My server have almost 280+ mods,when i put your mod into my server,it looks very fine and don't have any bugs.Thank you for your powerful mod,now those alcoholics don't need to search for beers.
Mackus103  [developer] 14 May, 2022 @ 7:52am 
@Titan - I am doing this for free in my free time for fun and so I don't really have a set schedule of when I get to things unfortunately. I know other large servers manage this somehow with 100+ mods.

@Dr_Drayman - hmmm that is a bug as its supposed to function similar to a Keg of skunked beer that allows you to bottle/can/drain. WIll check in on this for the next update.

@疯狂切枪的狙击手 - It seems having a large number of fermenters in one location can become quite buggy, especially in MP. I am trying to figure out a better time tracker method that functions better on servers. The corruption system wouldn't work because just like burning something it makes whatever that item is BAD and there isn't a way around that label once it is received.
CoKe_Deer 15 May, 2022 @ 3:41pm 
任何需要白名单的都可以复制
"Base.Nemesis_garage_kit,Base.Nemesis_garage_kit--big,Base.Asuka_garage_kit,Base.Asuka_garage_kit--big,Base.red_02_garage_kit,Base.red_02_garage_kit--big,Base.white_02_garage_kit,Base.white_02_garage_kit--big,Base.Noelle_garage_kit,Base.Noelle_garage_kit--big,Base.Rem_garage_kit,Base.Rem_garage_kit--big,Base.Ram_garage_kit,Base.Ram_garage_kit--big,Base.Alice_garage_kit,Base.Alice_garage_kit--big,Base.Remilia_garage_kit,Base.Remilia_garage_kit--big,Base.Chii_garage_kit,Base.Chii_garage_kit--big,Base.Tokisaki_Kurumi_garage_kit,Base.Tokisaki_Kurumi_garage_kit--big,Base.Bayonetta_garage_kit,Base.Bayonetta_garage_kit--big,MoreBrews.EmptyKeg,MoreBrews.KegAmericanLager,MoreBrews.KegAPA1,MoreBrews.KegAPA2,MoreBrews.KegIPA1,MoreBrews.KegIPA2,MoreBrews.KegLightLager,MoreBrews.KegPilsner,MoreBrews.KegPorter,MoreBrews.KegStout,MoreBrews.KegSkunked,MoreBrews.EmptyCarboy,MoreBrews.CarboyFermentingAmericanLager,MoreBrews.CarboyFermentingAPA1,MoreBrews.CarboyFermentingAPA1DryHopped,MoreBrews.CarboyFermentingAPA2,MoreBrews.CarboyFermentingAPA2DryHopped,MoreBrews.CarboyFermentingIPA1,MoreBrews.CarboyFermentingIPA1DryHopped,MoreBrews.CarboyFermentingIPA2,MoreBrews.CarboyFermentingIPA2DryHopped,MoreBrews.CarboyFermentingLightLager,MoreBrews.CarboyFermentingPilsner,MoreBrews.CarboyFermentingPorter,MoreBrews.CarboyFermentingStout,MoreBrews.CarboyAmericanLager,MoreBrews.CarboyAPA1,MoreBrews.CarboyAPA1DryHopped,MoreBrews.CarboyAPA2,MoreBrews.CarboyAPA2DryHopped,MoreBrews.CarboyIPA1,MoreBrews.CarboyIPA1DryHopped,MoreBrews.CarboyIPA2,MoreBrews.CarboyIPA2DryHopped,MoreBrews.CarboyLightLager,MoreBrews.CarboyPilsner,MoreBrews.CarboyPorter,MoreBrews.CarboyStout,MoreBrews.CarboySkunkedDark,MoreBrews.CarboySkunkedLight,MoreBrews.WortAmericanLager,MoreBrews.WortAPA1,MoreBrews.WortAPA2,MoreBrews.WortIPA1,MoreBrews.WortIPA2,MoreBrews.WortLightLager,MoreBrews.WortPilsner,MoreBrews.WortPorter,MoreBrews.WortStout,MoreBrews.BrewingKit,MoreBrews.MuslinBag,MoreBrews.BottleCap,MoreBrews.MaltExtractDark,MoreBrews.MaltExtractLight,MoreBrews.BottleCapper,MoreBrews.CanSealer,MoreBrews.HopsCascade,MoreBrews.HopsCentennial,MoreBrews.HopsCitra,MoreBrews.HopsGolding,MoreBrews.HopsHallertau,MoreBrews.HopsMosaic,MoreBrews.HopsNugget,MoreBrews.HopsSaaz,MoreBrews.HopsSimcoe,MoreBrews.MagazineHomeBrew1,MoreBrews.MagazineHomeBrew2,MoreBrews.MagazineHomeBrew3,MoreBrews.MagazineHomeBrew4,MoreBrews.MagazineHomeBrew5,MoreBrews.BeerCanEmptyAmericanLager,MoreBrews.BeerCanEmptyAPA1,MoreBrews.BeerCanEmptyAPA2,MoreBrews.BeerCanEmptyIPA1,MoreBrews.BeerCanEmptyIPA2,MoreBrews.BeerCanEmptyLightLager,MoreBrews.BeerCanEmptyPilsner,MoreBrews.BeerCanEmptyPorter,MoreBrews.BeerCanEmptyStout,MoreBrews.BeerCanEmptySkunked,MoreBrews.BeerBottleEmptyAmericanLager,MoreBrews.BeerBottleEmptyAPA1,MoreBrews.BeerBottleEmptyAPA2,MoreBrews.BeerBottleEmptyIPA1,MoreBrews.BeerBottleEmptyIPA2,MoreBrews.BeerBottleEmptyLightLager,MoreBrews.BeerBottleEmptyPilsner,MoreBrews.BeerBottleEmptyPorter,MoreBrews.BeerBottleEmptyStout,MoreBrews.BeerBottleEmptySkunked,MoreBrews.BeerBottleAmericanLager,MoreBrews.BeerBottleAPA1,MoreBrews.BeerBottleAPA2,MoreBrews.BeerBottleIPA1,MoreBrews.BeerBottleIPA2,MoreBrews.BeerBottleLightLager,MoreBrews.BeerBottlePilsner,MoreBrews.BeerBottlePorter,MoreBrews.BeerBottleStout,MoreBrews.BeerBottleSkunked,MoreBrews.BeerCanAmericanLager,MoreBrews.BeerCanAPA1,MoreBrews.BeerCanAPA2,MoreBrews.BeerCanIPA1,MoreBrews.BeerCanIPA2,MoreBrews.BeerCanLightLager,MoreBrews.BeerCanPilsner,MoreBrews.BeerCanPorter,MoreBrews.BeerCanStout,MoreBrews.BeerCanSkunked,MoreBrews.BeerWaterFullAmericanLager,MoreBrews.BeerWaterFullAPA1,MoreBrews.BeerWaterFullAPA2,MoreBrews.BeerWaterFullIPA1,MoreBrews.BeerWaterFullIPA2,MoreBrews.BeerWaterFullLightLager,MoreBrews.BeerWaterFullPilsner,MoreBrews.BeerWaterFullPorter,MoreBrews.BeerWaterFullStout,MoreBrews.BeerWaterFullSkunked,MoreBrews.BookBrewing1,MoreBrews.BookBrewing2,MoreBrews.BookBrewing3,MoreBrews.BookBrewing4,MoreBrews.BookBrewing5,Base.Remilia_garage_kit,Base.Remilia_garage_kit--big,Tsarcraft.TCBoombox,Tsarcraft.TCVinylplayer,Base.Nemesis_garage_kit,Base.Nemesis_garage_kit--big,Base.Asuka_garage_kit,Base.Asuka_garage_kit--big,Base.white_02_garage_kit,Base.white_02_garage_kit--big,Base.red_02_garage_kit,Base.red_02_garage_kit--big,Base.CarBatteryCharger,Base.Generator,EHE.EvacuationFlyer,EHE.EmergencyFlyer,EHE.QuarantineFlyer,EHE.PreventionFlyer,EHE.NoticeFlyer",
Vanor 19 May, 2022 @ 7:41pm 
Good day Mackus, I'm part of the development team at candlelightSunset, we are getting ready for Season 2 and since I joined the team I want to ensure that we have proper permission to use the mods that we are using, especially since our server is gaining in popularity. We would like to be able to include your mod into our server packs. It would be included as is, it would be clearly visible has being your mod with no modification other than being in the server modpack.

The reason servers do mod packs is that each mods update at different time, players start PZ and pick up the mods at different time and the server picks up the mods at different time when it restarts.

We restart our server on a daily basis so at most our mod might be out of synch with yours for close to 24 hours.

When the mods are out of synch, the players can't connect and that forces a server restart.

Yes some server manage and are force to do that, but we prefer keeping the server up for our community and focus our time on planning event, helping our community with game related issue and developing our own mods and not having to worry about synchronizing mod change between the server and our player base.

I'd like to know if this acceptable to you so that we can both continue to use your mod in our current Season and in Season 2.

If it isn't I understand and we will remove the mod from our current server pack and seek other mods to expand alcohol on our servers.

Thank you for your consideration.

Hope you will agree because you really made a good mod here.
Mackus103  [developer] 20 May, 2022 @ 11:22am 
@Vanor I appreciate that you have gotten a lot out of the mod and have been enjoying the content. However, it was decided a bit ago that I won't be allowing anybody to put this into any mod pack. There are plenty of large servers out there managing 100+ mods without a modpack and although it can be somewhat of a hassle when varying mod makers do updates it is also a critical factor of the development of mods (sometimes requiring hotfixes and or general quick corrections). Especially when large updates to the game occur. It will be unfortunate to not have my mod on your server but I cannot say yes to your request.
Last edited by Mackus103; 20 May, 2022 @ 12:46pm
Vanor 20 May, 2022 @ 8:08pm 
Very well, thank you for providing an answer. I will ensure that we remove it.
Last edited by Vanor; 20 May, 2022 @ 8:28pm
Mackus103  [developer] 22 May, 2022 @ 9:20am 
Can you also make sure this isn't happening with candlelightMoonlight?
Vanor 24 May, 2022 @ 4:05am 
Yes it will be removed from candlelightMoonfall development https://github.com/VoyagerSoa/jad_candlelightMoonfall

I'm just waiting on your answer of our removal approach for MoreBews! I've created a mod MoreBrews!Removal.

It has a MoreBrewsRemoval_Item_food script that converts your beer to vanilla beer but still reference your item label (no way around that to not get the beer to disappear):
item BeerBottleAmericanLager
{
DisplayName = Beer Bottle,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = BeerBottle,
Alcoholic = TRUE,
CantBeFrozen = TRUE,
Packaged = TRUE,
ReplaceOnUse = BeerEmpty,
HungerChange = -9,
ThirstChange = -13,
UnhappyChange = -16,
Calories = 170,
Carbohydrates = 39,
Lipids = 0,
Proteins = 0,
CustomContextMenu = Drink,
CustomEatSound = DrinkingFromBottleGlass,
StaticModel = BeerBottle,
WorldStaticModel = BeerBottle,
}

You can see the results:
https://ibb.co/zX1GxF2
https://ibb.co/zQZ9KZw

Id like confirmation that you are OK with us using the above methodology to remove your mod and 99.9% of it's code while allowing us to convert the MoreBrews! beer into vanilla beer so the players don't lose them.

Also if you want I could load the MoreBrews!Removal mod I created on the workshop to make it easier for others to remove it should they use it in a way that you are not OK with.
Mackus103  [developer] 24 May, 2022 @ 9:36am 
@Vanor I do not see a reason to implement a "Fix" since removing the mod should only remove the "additional" items created by the mod with no impact on normal vanilla spawns or base items. In my opinion this isn't an actual fix but a workaround to mask modded items. It should be called MoreBrews! Convert to vanilla beer mod - since after looking through your script it isn't removing anything but adds three recipes to convert MoreBrews bottles/cans/kegs into vanilla beer bottles. Every other piece of my Mod is still in your folders.

Additionally, moving the MoreBrews mod folders under variety_alcoholDistilling makes it seem like you are attempting to hide the mod in your modpack. You now also have two version of the same mod "MoreBrews" and "MoreBrews_Removing" but all under the same module name with the same items...most likely going to create some errors for yourself.

Please remove ALL items from my mod from your modpack. It should have no MoreBrews scripts, textures, naming conventions, model, etc.
Vanor 24 May, 2022 @ 11:03am 
I see where the misunderstanding might be coming from. I'm assuming that you are looking at our GitHub repository while I was working on the fix on my local repo. The MoreBrews Removal mod is now in our GitHub, you can see that it contains only a script of MoreBrews!Removal.txt.

I test mods locally before deploying it on our GitHub.

Our intent is not to mask the use of MoreBrews, our intent is that we want to minize impact the players that have MoreBrews beer bottle and beer can in their inventory by converting them to vanilla Beer so that they don't suddendly end up with no beer.
Last edited by Vanor; 24 May, 2022 @ 11:04am
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