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Didn't seem to fix it. Also Chaos Sorcerer of Slaanesh seems to be missing the Scouting skill in the bottom line.
Should all be fixed now.
I did testing with your mod only to check that this was not caused by my submod but I didn't have that much time so it's possible I made a mistake. If so, apologies for bothering you.
I found a band-aid fix for this. If you add the following line to character_skill_level_to_effects_junctions_tables, it will make the damage increase work. However, it will still not show the effect on hover.
specialization_ammo_exp2 special_wh_effect_projectile_replacement_explosive_dwf 1 character_to_character_own -1.0000
It most likely has to do with the original projectile that's attached from the get go, so there needs to be something that removes what was slapped on top before adding anything new.
I'm assuming that's why -1 works and 0 doesnt (and why disabling the effect does nothing). So I think your fix is the only way to go.
I remember a quote from somewhere: "When you have to report a problem, come with a solution too." so kudos for providing a solution
Greenskin's troll hag resonance skill is not working in battle mode and
the 'Master of elemental winds' is not showing in Passive Abilities.
Anyways, Thanks for the great mod :)
Anyways I know how to fix it but it's actually gonna take some work, sooooo.... next update is postponed.
Thanks for the bug report!
Thrill of the Kill doesn't apply its wardsave to direwolves but they still get frenzy.
And March of Death gives Perfect vigour correctly to blackknights but not graveguard.
That's all for now, cheers man and thanks for the great mod overall! Hero's are more fun to use then ever before