Stellaris

Stellaris

Extended Machines
 This topic has been pinned, so it's probably important
mute  [developer] 30 Apr, 2022 @ 4:01pm
Contents
New Species Traits
Name
Cost
Effects
Aquatic
-2
On non-Ocean Worlds: Pop Housing Usage +10%
On non-Ocean Worlds: Food, Minerals and Energy from Jobs -10%
Habitability on non-Ocean Worlds -125%
Adaptive
-1
+100% Habitability
Resources from Worker Jobs: -2.5%
Solar Powered
1
Star Class A&B:
+100% Habitability and -20% Pop Energy Upkeep
Star Class F&G:
+50% Habitability and -10% Pop Energy Upkeep
Star Class T&M:
-100% Habitability and +10% Pop Energy Upkeep
Pulsars, Black Holes, Neutron Stars:
-200% Habitability and +50% Pop Energy Upkeep
Radiotrophic
1
On tomb Worlds: Pop Energy Upkeep -25%
Radiotrophic
-2
Unity -10%
Crime/Deviancy +1
Captcha Locked
1
On Planets with Biological Pops:
+100% Habitability and +10% Unity
Mesh Network
2
Per Pop:
0.01% Research and Unity from Jobs, up to +10% total
Nanomachines
4
Pop Housing -75%
Per Pop over/under 100 on Planet:
+/- 0.2% Empire Size from Pops
+/- 0.4% Pops Upkeep
+/- 0.8% Pops Amenities Usage

Unemployed Nanomachines work the Nanomachines Cluster Job
Cannot be added or removed after game start
AI Splitting
2
Leaders Starting Level are equal to Ruler Level
Leaders gain -10% Exp per Level skipped

Cannot be added or removed after game start


New Leader Traits
Name
Class
Effects
AI Splitting
All except Ruler
Experience Gain -10% per Level skipped

Possible Encrypted Protocols
Name
Effects
Scrapbot
Scraps destroyed enemy ships for Alloys:
Corvette: 0-10
Destroyer: 0-20
Cruiser: 5-40
Battleship: 10-80
Titan, Colossus, Juggernaut: 80-320
Last edited by mute; 12 Jul, 2023 @ 3:28am