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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836733846
I would also like to add some new Radials too over time.
I still have plans to do a Medical Radial and to replace the Inspect Window with a Radial. Controlling how the center of the radial was drawn was the main blocker for this.
Basically, the groundwork is now present for me to add more advanced displays to the Radials, so who knows; I am open to ideas too.
A Farming Radial was suggested, and I will need to play with Farming a bit more to get something cooked up.
Speaking of cooking, I have also been working on a Radial to create Advanced Cooking Recipes. Stay Tuned!
I will be making a new Discussion page for every Major release of SpiffUI Radials (and all my other mods) where it warrants it. As in, a release to only fix a bug will still continue this thread; but the release of one of the above Radials would warrant a new Discussion.
Thanks for the report and the kind words @Whynups!
Release v8.1
- All the radial and menus, like inventory and others got changed by the mod. Could you please implement the mod without changing any key? So the player can only hit CAPS LOCK/CAPITAL in order to open the main menu, and the other shortcuts they can set themselves.
- Also, anyway I as admin can be able to disable the smoke options in radial menu without the need of Mod Options?
You have given me something to think about, but overall I'm not sure I understand the complaints regarding the keybinds.
The only keys that I change are the default Inventory Key and the Crafting UI keys, which are removed and replaced by the Inventory and CraftingUI keys in the SpiffUI category and have (mostly) the same functionality. Inventory is changed to the tab key which is woefully unused in my opinion and much easier to access than the "I" key; the key can be changed back to "I" easily should the user really want to. The CraftingUI key stays the same, and I just took over its functionality by re-defining it myself (and moving its category).
There should be no difference in pressing the inventory keybind compared to Vanilla (I call the same code) other than a long press showing the Equipment Radial. If you have SpiffUI-Inventory, then I call the function from that instead (which also rebinds the inventory to Tab). As such, the user could easily rebind this to something themselves and there would be no difference in usage if they just never do a long press. Are you looking for that long press for the Radial to be disabled too?
For the CraftingUI, by default a press will show the radial and a long press will show the window, and this can be switched in the Options (i.e. a press opens the window like Vanilla)
The other keys that I change are only when the user presses the "Set SpiffUI Recommended Keybinds" button, but this is an action that I explicitly warn what is changing already, and I try to make this for keybinds that are just in the way and not useful (like the lua console, 90% of users shouldn't use that especially a client on a server). I have been working on a way to make this better though.
All of the other keys for Radials are not used by anything else by default and shouldn't interfere with other keys.
The main idea of the SpiffUI mods was to make the game overall feel better to play, and while this does stray slightly from Vanilla by default, the slight changes that I made are an attempt to reflect that. Your inventory is a critical part of survival, and having it accessible on "Tab" by default (one hand control, minimal movement of the hand, quick access) makes a lot more sense than "I" in my opinion. "Tab" right now Toggles the Mode that you're in (picking up/placing down objects or not) which does not need to have a key like "Tab".
I am absolutely open to feedback though, and the above is justification for why I did these things overall. I would just like to understand the complaint a bit more as this type of change would be work for little benefit as there are suitable workarounds already.
Currently no, but I am working on adding my own custom settings implementation for SpiffUI. I have to modify how settings are handled now which is my current project at the moment on the dev branch. My own tab for all SpiffUI mods for user settings in the options is currently progressing well, but this is all looks for now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2837706863
Part of this refactor will be to allow the server admin the ability to force-set most (if not all) SpiffUI configuration on their end without the user having to do anything.
I have been able to replicate this. It seems that an Open Can of Soup is a bit weird in that it counts as a drink (Soup in general does), but it doesn't actually give any Thirst Change. This causes it to fail both the Food and Drink filters so its not listed anywhere.
I will definitely patch this later to make an exception. but for the moment this will probably be delayed until the next Major Release. I recommend dumping it into a Pot or something for now; it makes the soup A LOT more nutritious which lets it show up in the Radial.