Rivals of Aether

Rivals of Aether

E.M.M.I.
leopaof  [developer] 2 May, 2022 @ 2:23am
Bug reports
If you find any don't hesitate to report
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Showing 1-15 of 31 comments
Watermelon 2 May, 2022 @ 8:39am 
This may not count as a bug, but there's no animation for wall tech.
leopaof  [developer] 2 May, 2022 @ 9:02am 
On it
Aimeers 2 May, 2022 @ 9:52am 
Not sure if its just me but there seems to be lag issues with this
Laginium 2 May, 2022 @ 10:04am 
I can't seem to use strongs while on a wall or ceiling.
I think I used up strong whilst on a ceiling which instantly ko'd me but to response from strongs afterwards when on a wall/ceiling.

also somehow got Uspecial to go the opposite direction than what was inputed
leopaof  [developer] 2 May, 2022 @ 10:20am 
Originally posted by Aimeers:
Not sure if its just me but there seems to be lag issues with this
Ok so, there is a performance issue with the emmi, that's because of some old code that's not too well optimized, I'll try and work something out
leopaof  [developer] 2 May, 2022 @ 10:21am 
Originally posted by Laginium:
I can't seem to use strongs while on a wall or ceiling.
I think I used up strong whilst on a ceiling which instantly ko'd me but to response from strongs afterwards when on a wall/ceiling.

also somehow got Uspecial to go the opposite direction than what was inputed
Can you give me some more detail on this? Describe what happened
Laginium 2 May, 2022 @ 10:38am 
Originally posted by leopaof:
Can you give me some more detail on this? Describe what happened

for the strong thing, I loaded into emmi zone with emmi, jumped onto the bottom of the cube in the center did the input for up strong which then sent me into the bottom left blastzone and from there no strong inputs are registered whilst on a wall of somekind.

for the shinespark going the wrong direction I was able to save that in a replay and obs, forgot about the replay for the first thing though.

for the shinespark though I did the the same thing of loading into emmi zone with emmi, did dash attack into crouch to make em glow, then I did Nair into Uspecial with an up-right angle and went up-left into the blast zone.
Braev 4 May, 2022 @ 10:53am 
If Emmi trades hits with it's Neutral Special, the opponent is stuck Sideways until they get hit again.
Was playing on Olive Ocean (where platforms are fairly close to the ground) and realized the bot's wall climb, at times, will climb straight to the platforms instead of the main ground, and often fly straight past them. Looks very funky.
Aperson 24 Jun, 2022 @ 4:04pm 
I was playing against an E.M.M.I online today and my opponent used Shinespark to try and recover. But despite flying upwards with it, somehow they teleported all the way to the other side of the stage and fell into the pit because they were in pratfall.
shroobfan101 14 Aug, 2022 @ 2:14pm 
I'm not sure whether or not this is a stage-exclusive bug or if E.M.M.I. suffers this elsewhere, but the character can't fall down the holes or jump up the holes in E.M.M.I. Zone. It gets stuck on invisible floors or seems to bonk on invisible ceilings. Only way through is to climb on walls/ceilings or to up-special/Shinespark through them.

I also encountered two other bugs with the character that occur outside of that stage. The first of which seems to be missing sprites, though I am unsure of what those missing sprites are. I saw the X things while getting bounced off a ceiling in a 4-way free for all with CPUs, I don't know if they're missing from impact there or missing from a wall tech. The second bug I don't know how I caused, but it was within similar circumstances to the first bug and on E.M.M.I. Zone. Apparently I got the character stuck on the ceiling and hit in such a way that it entered indefinite "falling," but was stuck in place. The CPUs could attack E.M.M.I. all they wanted, but it wouldn't move anywhere with knockback despite reaching around 500%. I'm not a programmer, so this is just a guess, but I think there was a misread code bit involving the "clinging to the wall/ceiling" state and something else, be it the faceplate breaking or the transition from falling off the wall/ceiling via empty meter into an aerial state.

Aside from these issues, this is a pretty well-made character and I enjoy playing it greatly. It's a wonderful introduction for me into the world of Rivals of Aether workshop characters

Edit: I discovered another small bug with the character. While messing around on the Tower of Heaven stage, E.M.M.I. would frequently have odd interactions with the walls and floor. Not only that, but somehow Shinespark teleported from around midscreen to over the edge on the side, causing an immediate death. Not sure how this was caused, but I thought I would report this.
Last edited by shroobfan101; 14 Aug, 2022 @ 3:21pm
leopaof  [developer] 15 Aug, 2022 @ 6:04am 
Originally posted by shroobfan101:
I'm not sure whether or not this is a stage-exclusive bug or if E.M.M.I. suffers this elsewhere, but the character can't fall down the holes or jump up the holes in E.M.M.I. Zone. It gets stuck on invisible floors or seems to bonk on invisible ceilings. Only way through is to climb on walls/ceilings or to up-special/Shinespark through them.

I also encountered two other bugs with the character that occur outside of that stage. The first of which seems to be missing sprites, though I am unsure of what those missing sprites are. I saw the X things while getting bounced off a ceiling in a 4-way free for all with CPUs, I don't know if they're missing from impact there or missing from a wall tech. The second bug I don't know how I caused, but it was within similar circumstances to the first bug and on E.M.M.I. Zone. Apparently I got the character stuck on the ceiling and hit in such a way that it entered indefinite "falling," but was stuck in place. The CPUs could attack E.M.M.I. all they wanted, but it wouldn't move anywhere with knockback despite reaching around 500%. I'm not a programmer, so this is just a guess, but I think there was a misread code bit involving the "clinging to the wall/ceiling" state and something else, be it the faceplate breaking or the transition from falling off the wall/ceiling via empty meter into an aerial state.

Aside from these issues, this is a pretty well-made character and I enjoy playing it greatly. It's a wonderful introduction for me into the world of Rivals of Aether workshop characters

Edit: I discovered another small bug with the character. While messing around on the Tower of Heaven stage, E.M.M.I. would frequently have odd interactions with the walls and floor. Not only that, but somehow Shinespark teleported from around midscreen to over the edge on the side, causing an immediate death. Not sure how this was caused, but I thought I would report this.
thank you for your notice, EMMI is going to be recoded due to legacy code stuff and all that, bascially being a project 6 months in the making the code in it is of varying quality, I apologize for any problems caused by it
shroobfan101 15 Aug, 2022 @ 9:36am 
Originally posted by leopaof:
Originally posted by shroobfan101:
I'm not sure whether or not this is a stage-exclusive bug or if E.M.M.I. suffers this elsewhere, but the character can't fall down the holes or jump up the holes in E.M.M.I. Zone. It gets stuck on invisible floors or seems to bonk on invisible ceilings. Only way through is to climb on walls/ceilings or to up-special/Shinespark through them.

I also encountered two other bugs with the character that occur outside of that stage. The first of which seems to be missing sprites, though I am unsure of what those missing sprites are. I saw the X things while getting bounced off a ceiling in a 4-way free for all with CPUs, I don't know if they're missing from impact there or missing from a wall tech. The second bug I don't know how I caused, but it was within similar circumstances to the first bug and on E.M.M.I. Zone. Apparently I got the character stuck on the ceiling and hit in such a way that it entered indefinite "falling," but was stuck in place. The CPUs could attack E.M.M.I. all they wanted, but it wouldn't move anywhere with knockback despite reaching around 500%. I'm not a programmer, so this is just a guess, but I think there was a misread code bit involving the "clinging to the wall/ceiling" state and something else, be it the faceplate breaking or the transition from falling off the wall/ceiling via empty meter into an aerial state.

Aside from these issues, this is a pretty well-made character and I enjoy playing it greatly. It's a wonderful introduction for me into the world of Rivals of Aether workshop characters

Edit: I discovered another small bug with the character. While messing around on the Tower of Heaven stage, E.M.M.I. would frequently have odd interactions with the walls and floor. Not only that, but somehow Shinespark teleported from around midscreen to over the edge on the side, causing an immediate death. Not sure how this was caused, but I thought I would report this.
thank you for your notice, EMMI is going to be recoded due to legacy code stuff and all that, bascially being a project 6 months in the making the code in it is of varying quality, I apologize for any problems caused by it


Wow, didn't expect a response honestly, much less one so quickly. I'll keep an eye out for the updated character, because honestly this is one of the most fun things I've messed around with in terms of workshop characters so far. Good luck to you, coding is a difficult subject.
leopaof  [developer] 27 Aug, 2022 @ 9:21am 
Originally posted by shroobfan101:
Originally posted by leopaof:
thank you for your notice, EMMI is going to be recoded due to legacy code stuff and all that, bascially being a project 6 months in the making the code in it is of varying quality, I apologize for any problems caused by it


Wow, didn't expect a response honestly, much less one so quickly. I'll keep an eye out for the updated character, because honestly this is one of the most fun things I've messed around with in terms of workshop characters so far. Good luck to you, coding is a difficult subject.
I've got good news, the new emmi build is ready, it just needs some last tuning, but it's up for playtest as a beta, for the link you'll just have to join the public VAE server on discord
shroobfan101 5 Sep, 2022 @ 8:23am 
That's incredible to hear, especially in such a short amount of time. I'd need to actually find the VAE server on Discord, it's been hard to find because the Disboard link for it's gone. Wanted to actually look in VAE because I like the idea of making villain characters, and I unfortunately ended up with a brain full of ideas without the proper skill or time on my end. Happen to know where I could find that?
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