Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Rogue Squadron respawns for me as long as I don't auto resolve in galactic mode. I have some ideas for a "fix" there that could work in theory
Don't quote me on this but I think I also tried to see if me doing the battle manually made it work, didn't work either but again don't remember. But if it's working for you than I'll just assume I'm misremembering things.
and by all means, explain your ideas for a "fix", not a pro or anything at programming or editting game files but I know enough to where I might be useful. I'll retry the manual method again sometime soon.
Understood with the Teradocs. I decided to include them as well because I was curious. As for the Coruscant and legitimacy group, since my post I had started a FTGU campaign as Zsinj, got to Coruscant and didn't get a legitimacy group so I was simply wrong with believing that Coruscant was a guaranteed legitimacy group. As for Kaine and Grant, understandable that things fall through the cracks, I've done plenty of coding for schoolwork and self entertainment and if I had a dollar for every time something didn't work because I forgot a colon, or a comma, and I kept looking for a big issue, I'd be rich.
if its a problem on my end please let me know please and thank you!