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-80% Damage penalty
-Has to be recharged (really slowly)
2nd idea:
On Hit Enemy: Decreases their speed for a few seconds
-40% Damage penalty
^ could also work like a reverse disciplinary action where both players get slowed down
-Slows down enemy by 20% for 5 seconds
-prevents them from using any weapon for 5 seconds
-50% damage penalty
-10 second recharge
-10% movement speed when active
-66% speed reduction on enemy
reduction lasts for 10 secs
cons:
-40% damage reduction
-Can only mark one enemy at a time
Doesn't need to be overtly complex. Would be nice for tagging someone before blasting them to make sure they don't get away, but could be seen as op.