Call of Duty: Black Ops III

Call of Duty: Black Ops III

PEGASUS v1.59
KillJoy  [developer] 9 May, 2022 @ 1:46pm
POST map bugs here
If a map has broken traversals for bosses (zombies jump up or down/climb up or down onto a different platform), this means the map isn't using genesis behavior stuff. Post the mapname and we will add it to the array of maps, fixing the problem.

If a player travels to another zone (via teleport, launchpad, flinger, whatever) and this zone is not accessible by foot to the zombies, the bosses will not be able to path to you. Revelations for example.


Any bug you encounter, please post in the format below.

mapname: der riese declassified
map loading name: zm_der_riese
bug: zombie traversals not working for bosses (FIXED)
Last edited by KillJoy; 13 May, 2022 @ 4:35am
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Showing 1-6 of 6 comments
Jay™ 9 May, 2022 @ 2:50pm 
It's a bug for all maps that include them but, shreikers and the inferno zombie from shang I believe are invisible
KillJoy  [developer] 9 May, 2022 @ 2:58pm 
@Jay™ you need to enable graphic content in the main menu.
Sjur's "Gal Pal" 25 Aug, 2023 @ 10:35am 
Mapname: Broadcast (by K4MP1NK4RL)
Map Loading Name: zm_broadcast247
Bug: crashes on startup with a script error seen here (to keep from making the post too large:
https://prnt.sc/4X4-ssRDIxUX
londonjoshua1994 30 Aug, 2023 @ 2:05pm 
1.40 broke howls moving castle map. It was one of my favorite map to level with. The UI doesnt load at all and as soon as you press ESC to exit the game it crashes loading the menu. Please look into this.
mapname: Howls Moving Castle
map loading name: zm_howlsmovingcastle(idk if this is right)
Benny 31 Aug, 2023 @ 12:39pm 
mapname: Astoria
map loading name: zm_1
bug: Crashes game instant, or give HEAVY UI error
KillJoy  [developer] 4 Sep, 2023 @ 7:32pm 
The ui error on astoria and other maps should be fixed now with update 1.41. I know astoria works for a fact because i just loaded in perfectly fine. Astoria load times are already very long even without the mod loaded so i would keep that in mind while sitting on the loading screen.
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Showing 1-6 of 6 comments
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