Call of Duty: Black Ops III

Call of Duty: Black Ops III

PEGASUS v1.59
Some bugs I have encountered during the new update:
Before I start, I wanted to say I have really been enjoying this mod! It has been a blast leveling up in custom zombies (I have already grind a total of 70 levels as of today!) it has been a fantastic way of adding replay-ability to maps! With that being said I did encounter some bugs that I wanted to make aware of that I found as of this new update for the double xp weekend.

1. The camo's have been kinda glitchy in the sense of when you cycle through them. It will replay the same camo two times instead of going through all the camo's. This was pointed out by FOX on the comments, but I have also encountered this problem.

2. I experienced a bug where I had the RK5 unlocked as my secondary weapon, but I activated the button to have it equip it and it never gave me the weapon. After unlocking the Sledgehammer it gave me the weapon, so I am not sure if this is just the RK5 that's having problems.

3. The smoke attracted grenade seems to not be working. Every time I have booted a game (with special grenades from ranking up turned on) I haven't been given them.

4. The laser sight attachment has been a really cool feature, but I have also seen this be applied to literally every single weapon. Which works well with guns, but when a laser sight gets attached to a knife when you melee, it seems a little weird. (Also the staffs get a laser sight but that's fine as that makes more sense than a knife with a laser sight haha.)

5. I would say the biggest bug/glitch I have seen which I am not sure if it is intentional or not, but every time this mod is loaded into a game the rounds go a lot faster than usual. For example: I will go through round 1 normally and kill zombies and all is well, we go to round 2 and one to two zombies start spawning into the map. Then all of a sudden we jump to round 3, and then all the zombies have round 3 health even though it was round 2 for one second. The rounds keep going higher and higher and faster. This is a little extreme when combined with sprinter zombies and it makes for a very difficult challenge. This would be fine but I also want to play normal zombies without having the rounds fly by like a cheesecube map.

6. The last bug I found was while I was playing Kino Der Toten on Chronicles with this mod installed, I had Pentagon Thief turned on and saw that it would come during a dog round. I made it to about round 11 or 12 or so and I had zero dog rounds, for some reason it was like dog rounds were completely turned off and the Pentagon Thief never spawned in.

That is all of the bugs I have found as of today, or this new update with double xp. If anyone else has experienced any other bugs feel free to add them or experiment with the other features (I have touched very little when it came to the boss features and other features) Hopefully this helps in finding which bugs need to be fixed and thank you again for this great mod! I can't wait to see what it holds for the future! :)