Cities: Skylines

Cities: Skylines

Transfer Manager CE v3.0.67
 This topic has been pinned, so it's probably important
Sleepy  [developer] 7 May, 2022 @ 5:14pm
Version History
Version 2.3.32
  • Design change: Removed WarehouseAI.ProduceGoods patch, as the vanilla code has been improved. Empty and Fill mode warehouses will now have vanilla behaviour.
  • Design change: Made TaxiMove a setting option and added Taxi Stand delay as a customizable option.
Version 2.3.30
  • Design change: Taxi's will prioritise taxi stands more than they used to.
  • Enhancement: Added support for sub buildings (eg. Warehouse with built in cargo station)
  • Enhancement: Building panel - Added Copy, Paste and Clear buttons for building settings.
  • Enhancement: Building panel - Added ability to enter building ID to show building
  • Enhancement: Building panel - Added icons to tabs
  • Enhancement: Building panel - Added search bar to Transfers tab.
  • Enhancement: SelectionTool - Highlight selected building with settings in red, without settings in white
  • Enhancement: SelectionTool - highlight a buildings access segment in grey to help find broken buildings.
  • Enhancement: PathDistance - Added canal ferry line support for cargo barges mod
  • Design change: Removed CargoTruckAI patch as it has now been fixed by CO in CS v1.17.1.4
Version 2.2.41
  • Update for new Treasure Hunt patch
Version 2.2.40
  • Bug fix: Fixed the vanilla bug where the cargo trucks would get stuck in a loop entering a cargo station.
Version 2.2.39
  • Bug fix: Only add warehouse offers when they have a valid material selected.
Version 2.2.38
  • Bug fix: Fixed fish warehouses creating boats instead of trucks (Vanilla bug).
Version 2.2.37
  • H&R update: Fixed Empty and Fill mode warehouses not sending transfer offers correctly (Vanilla bug) .
Version 2.2.36
    Design change: Added VehicleType.Ferry for barges support.
Version 2.2.35
  • Bug fix: Don't block same building offers when it's a warehouse IN request so the truck can return its excess material.
  • Bug fix: Patched Warehouse IN amount to restore to previous values before H&T update broke it.
Version 2.2.34
  • Bug fix: Fixed warehouses set to "Empty" mode not allowing any guest vehicles in new H&T update.
  • Bug fix: Patched TransportStationAI.CreateIncomingVehicle as it crashes for some bus stations in new H&T update
Version 2.2.33
  • Bug fix: Fix for new Hubs and Transport update
Version 2.2.32
  • Bug fix: StartTransfer - Only transfer delta amount.
Version 2.2.31
Version 2.2.30
  • Enhancement: Worker* offers - Set IN offer priority to 7 when worker problem timer is running so we match these offers first.
  • Bug fix: Path distance - Fixed another bug where pathing was getting confused around pedestrian zones
Version 2.2.29
  • Bug fix: Path distance - Fixed a bug where pathing was getting confused around pedestrian zones
Version 2.2.28
  • Bug fix: Improved Warehouse Transfer - Fill mode warehouses should always have OUT priority 0.
Version 2.2.27
  • Bug fix: Fixed CommonBuildingAI.HandleCrime patch support for Realistic Population mod.
Version 2.2.26
  • Enhancement: New Match Set Logging option on Maintenance tab allows you to log a full match set from the transfer manager to a text file to help troubleshoot transfer issues in your city.
  • Enhancement: Re-request - Generic industry, DLC industry and commercial buildings can now re-request IN material when they have no material in storage and the responding truck(s) are still a long way away.
  • Enhancement: Transfer Manager - New match offer mode Connected Line of Sight will exclude buildings if they aren't connected.
  • Enhancement: Added distance column to status and vehicle tabs
  • Enhancement: Added Crime2 transfer reason for police helicopters
  • Design change: Transfer Manager - Shuffle offers when loading them into match set to ensure no underlying bias in matching.
  • Design change: Shopping* transfer reasons moved to OutgoingFirst mode.
  • Design change: Worker* transfer reasons moved to IncomingFirst mode.
  • Enhancement: Release Ghost Vehicles button now also looks for stuck vehicles at outside connections and releases them. This can help fix a blocked supply chain.



Version 2.1.41
  • Bug fix: Settings - Improved Warehouse Transfer using wrong setting.
Version 2.1.40
  • Bug fix: Fixed a bug with transfer manager not starting correctly on second load from Main Menu.
    Note; Generally a good idea to "Quit to Desktop", between save game loads when using mods.
Version 2.1.39
  • Design change: "Override Generic Industries Handler" - Improved generic industry OUT offer
  • Bug fix: "Override Generic Industries Handler" - Check we have enough vehicles for offer amount
Version 2.1.38
  • Enhancement: "Override Generic Industries Handler" now also overrides outgoing offer to encode outgoing timer into priority
  • Enhancement: Status - Added outgoing timer value to generic industry buildings.
  • Design change: Alternate loading offers forwards and backwards into match job so we don't process the same end of the list all the time
  • Bug fix: Fixed disaster response helicopters not responding due to path exclusions.
  • Bug fix: Don't use offer position for restrictions as it can be buggy
  • Bug fix: Show bank van load as %
  • Bug fix: Status - Fixed GenericFactory Goods buffer value
Version 2.0.33
  • DLC Fix: Updated for new DLC
  • Enhancement: Initial support for new Bank services
Version 2.0.32
  • Bug fix: GarbageMove, GarbageTransfer and DeadMove moved back to balanced match mode but now correctly apply priority distance modifiers.
  • Bug fix: Detect Advanced Building Level Control is running as local mod and move building button
Version 2.0.31
  • Bug fix: Path distance - Replicate the behaviour of ParkBuildingAI.HandleDead2 so we pick up dead bodies from park buildings that are near roads.
Version 2.0.30
  • Design change: Moved DeadMove, GarbageMove and GarbageTransfer to Match Incoming First mode so that Crematoriums are favoured over Cemeteries and Incinerators are favoured over Land fill.
  • Bug fix: Detect Repaint when running as a local mod and move building panel button.
Version 2.0.28
  • DLC Fix: Updated build to resolve "Incompatible Mods" warning message when loading game.
  • Design change: Improved unconnected graph update detection code.
Version 2.0.27
  • Bug fix: Settings Import/Export tab - Fixed Grain -> Crops and Logs -> ForestProducts naming.
Version 2.0.26
  • Bug fix: Fixed export restrictions for fish industry
Version 2.0.25
  • Bug fix: Fixed district restriction support for fishing industry
Version 2.0.23
  • Performance: Transfer Manager performance improvement
  • Enhancement: Path distance support for Services added.
  • Enhancement: Path distance support for Goods added.
  • Enhancement: Building panel - Highlight matched buildings for selected building
  • Enhancement: Status - Split into sections to make it easier to read
  • Enhancement: Added district restrictions for Airport Building.
  • Enhancement: Added school district restriction support
  • Enhancement: Match logging now logs to file in a background thread to allow logging of more matches
  • Design change: District Restrictions - now uses building specific restrictions, added restriction tooltip and removed "Allow Services" option as it is no longer needed.
  • Design change: Inter-warehouse transfers - OUT warehouse offers use actual storage level rather than storage level plus incoming vehicle amounts.
  • Design change: Settings - Moved "Reset" buttons to Maintenance tab
  • Design change: Renamed "Grain" -> "Crops" and "Logs" -> "ForestProducts" to more closely match game naming.
  • Bug fix: Transfer Manager - Added guard to ensure we don't start multiple transfer jobs for same material at once.
  • Bug fix: Fixed bug with detection of district for new pedestrian parks.
  • Bug fix: Fixed a bug where road outside connections would not show settings tab
  • Bug fix: Fixed a game bug with sick citizens not getting picked up



Version 1.9.27
  • Design change: District restrictions - Prefer Within now requires a combined priority of 4 or more to match outside restricted districts.
Version 1.9.26
  • Bug fix: Fixed a threading crash in path find failure code.
Version 1.9.25
  • Enhancement: Added global "Maintenance" tab and added buttons for "Release Ghost Vehicles" and "Release Broken Pathing"
Version 1.9.24
  • Bug fix: Fixed a game bug with airport main buildings not having crime resolved.
Version 1.9.23
  • DLC Fix: Fixed a bug with district restrictions not matching with pedestrian zone service points.
Version 1.9.22
  • DLC Fix: Garbage truck VehicleAI was stopping garbage trucks from responding to Service Points.
Version 1.9.21
  • Enhancement: Building panel - Added a "Park" column to "Transfers" tab
Version 1.9.20
  • DLC Fix: Garbage Truck AI - Now checks for pedestrian zones before assigning garbage trucks
  • DLC Fix: Moved building panel launch button on Service Point panel when Repainter is running
  • Design change: Building panel - Added version information to title to make it easier to know what version you are running
Version 1.9.19
  • DLC Fix: Initial support for Service Point buildings and Pedestrian zones.
Version 1.9.18
  • DLC Fix: Fixed issue with Transfer Issue panel and new DLC.
Version 1.9.17
  • Bug fix: Fixed a crash in statistics object when starting simulation very quickly after loading. (Initialise statistics before patching harmony)
  • Bug fix: Threading - Set wait event outside lock to ensure we can't deadlock.
Version 1.9.15
  • Bug fix: Fixed a bug where mod would be disabled when starting new game from scenario
Version 1.9.14
  • Bug fix: Fixed a bug where mod threads failed if reloading a game without quitting Cities Skylines in between.
  • Bug fix: Now detects if harmony is not running and disables mod instead of crashing
  • Updated localization files.
Version 1.9.11
  • Bug fix: Building settings - Fixed an issue with saving of distance restriction slider.
Version 1.9.10
  • Design change: Now disables outside connection capacity and name settings when "Advanced Outside Connection" mod is running, rather than disabling whole mod.
Version 1.9.9
  • Performance: Multi-threaded Transfer Manager
  • Performance: Panels - Improved ListView performance
  • Enhancement: Building panel - Can now edit outside connection capacity parameters
  • Enhancement: Building panel - Customizable outside connection names
  • Enhancement: Added "All Districts, Except For" option to district restrictions
  • Enhancement: Path Failure - Added support for non-building objects.
  • Enhancement: Improved Dead, Garbage, Crime, RoadMaintenance and Taxi matching
  • Enhancement: Added settings page for Main industry buildings.
  • Enhancement: Building panel - Added "Reset Pathing" button.
  • Enhancement: Issue panel - Added "Reset Pathing" button
  • Enhancement: Global Settings - Added Balanced match mode equal priority option
  • Enhancement: Reset cims waiting for Taxi at outside connection.
  • Enhancement: Statistics panel - Added "General" tab
  • Enhancement: Mod conflict detection added, will warn if conflicting mods are running.
  • Design change: TouristA, TouristB, TouristC and TouristD have been moved to Priority based matching algorithm to ensure they are spread around the city more effectively.
  • Bug fix: Don't apply "Allow Services" to Taxi Depot when material is Taxi.
Version 1.8.11
  • Bug fix: Factor budget into total vehicle count for "Improved service matching" options.
Version 1.8.10
  • Bug fix: Detect large match sets and perform fast match to ensure Transfer manager buffers don't fail.
Version 1.8.8
  • Bug fix: Simulation error: Array index is out of range.
Version 1.8.7
  • Bug fix: NO MORE TRANSFER JOBS AVAILABLE, DROPPING TRANSFER REQUESTS!
Version 1.8.6
  • Bug fix: Fixed NetSegment not calculating correct district (Road maintenance, Snow Dump).
Version 1.8.5
  • Enhancement: Building settings - Added support for Snow dump and Road maintenance.
  • Bug fix: Building settings - Remove deleted districts from allowed districts arrays.
Version 1.8.4
  • Design Change: Reset pathing button now clears path failure arrays as well as resetting statistics.
  • Bug fix: Increased path failure timeout to 4 minutes due to some buildings matching with unreachable connections to often.
Version 1.8.3
  • Enhancement: Building panel - New district selection button and panel added.
  • Enhancement: Building panel - Added Pathing tab when path issues detected for current building.
  • Enhancement: New "Ghost" vehicles detection thread that periodically checks validity of vehicles.
  • Enhancement: Added blocked and waiting timer information to Status and Vehicles tabs (Very useful for cargo stations and outside connections to see how long a vehicle has left to wait).
  • Enhancement: Building panel - Reserve truck slider now shows number of trucks.
  • Enhancement: Building panel - Added Services distance slider.
  • Enhancement: Global settings - Added Crime experimental option.
  • Enhancement: Building panel - Added outgoing distance restriction to warehouse settings.
  • Enhancement: Status - Added support for generic extractor buildings as well as generic processing buildings. Now also displays capacity as well as current storage amount
  • Enhancement: Building panel - Added open Issues panel button.
  • Design change: More services moved to custom match loop as it is making better matches.
  • Design change: Global settings have been reorganised to hopefully a more logical arrangement
  • Design change: Status and Vehicles tabs reorganised to more closely match each other.
  • Design change: Added separate "txtNone" entries for Status and Vehicle tabs for improved localization support.
  • Bug fix: Increased size of pathing buffers to 512 for 邸晓宇 to see if it helps with his service buildings not sending out vehicles.
Version 1.7.15
  • Bug fix: Fixed a crash in System.Diagnostics.Trace.WriteLine for taylorhosk
Version 1.7.14
  • Bug fix: Outside connection panel now shows global value when local value is set to 0.
  • Bug fix: Fixed some issues with localization support and updated locale files.
Version 1.7.13
  • Performance: Significant Transfer Manager performance improvements.
  • Enhancement: New custom match loop for Dead and Garbage
  • Enhancement: Building panel - "Allow Services" checkbox added when Outgoing is restricted
  • Enhancement: Added distance limits tab to global settings for services
  • Enhancement: Hide district and Import/Export restrictions when not relevant (eg most services only show incoming now)
  • Enhancement: Added experimental amount option for garbage offers, in a similar way to experimental dead option.
  • Enhancement: New global import restrictions
  • Enhancement: Vehicle AI options now available in settings
  • Enhancement: Reserve warehouse trucks now has a percent slider
  • Enhancement: Added "Disable Dummy Traffic" option
  • Enhancement: New Outside Connection panel
  • Enhancement: Outside Connections now have a settings tab in building panel
  • Enhancement: Warehouses now have an "Override Global Settings" and "Reserve trucks" slider
  • Design change: Global Transfer Manager settings are now stored in saved game. You will need to reselect your preferred options as they aren't ported from old settings
Version 1.6.10
  • Bug fix: Fixed a bug with building panel initial screen location.
Version 1.6.9
  • Bug fix: Fixed a bug with Set settings of same type buttons.
Version 1.6.8
  • Bug fix: Fixed exception when adding selection tool.
Version 1.6.7
  • Enhancement: Status tab - Added support for park maintenance.
Version 1.6.6
  • Enhancement: Status tab - Added support for generic industries
Version 1.6.5
  • Bug fix: Healthcare match improvement
Version 1.6.4
  • Bug fix: Fixed balanced match mode looping issue.
Version 1.6.3
  • Bug fix: Fixed a few issues with opening building panel to hopefully resolve omehga's panel not showing issue
Version 1.6.2
  • Enhancement: Building panel - Settings tab
  • Enhancement: Building panel - Vehicle tab
  • Design change: Call Again split out to a separate mod
Version 1.3.9
  • Bug fix: Building panel - Transfer offer list not checking offer count correctly, which could occasionally result in displaying expired transfer offers.
Version 1.3.8
  • Bug fix: Localization support fixed
    - Also added an updated Chinese file (using google translate for what it is worth)
Version 1.3.7
  • Enhancement: New building panel showing Status and Transfer information, open it using the Transfer button on each building panel.
  • Enhancement: Redesigned Issues panel making it easier to track issues
  • Enhancement: New statistics panel
Version 1.2.6
  • Bug Fix: Police cars weren't picking up criminals.
Version 1.2.5
  • Enhancement: Call Again now checks Transfer Manager before adding request so there aren't any double call outs.
  • Bug fix: Call again was missing some sick and dead people when checking for call outs.
  • Enhancement: Call again performance improvements
Version 1.2.4
  • Bug fix: Fixed a threading issue in RemoveHiddenResolvedIssues.
  • Design change: Increased path failure timeout
Version 1.2.3
  • Bug fix: Death care bug fix, collecting too many low priority dead could result in not enough capacity for high priority dead.
Version 1.2.2
  • Bug fix: Call Again now supports More Vehicles Mod.
  • Design change: Death care improvements now an experimental option in settings (OFF by default)
Version 1.2.1
  • Enhancement: Added "Owner" field to Transfer Manager panel to make it easier to see where the vehicle came from.
  • Bug fix: Reduced the size of the clear.PNG file to hopefully resolve crashes when loading PNG images.

Version 1.2
  • Enhancement: CallAgain added with support for healthcare and deathcare
  • Enhancement: New Transfer Issue panel (Activate using Ctrl+3, configurable). Source and target destinations are clickable to help find bad paths, ambulances on route etc...
  • Bug fix: Increase size of pathing array to hopefully solve Leap over bullets issue.

Version 1.1
  • Enhancement: Improved death care behaviour

Version 1.0.6
  • Design change: Changed setting default values to match original mod
  • Bug fix: Changed logging settings to reduce size of logging file.

Version 1.0.5
  • Bug fix: Delay harmony patching till later in the loading process to ensure all other mods have loaded.
  • Bug fix: Smarter Firefighter AI dialog reduced to a warning to make it less scary.

Version 1.0.4
  • Bug fix: Fire copters should now fight forest fires correctly (I hope).

Version 1.0.3
  • Bug fix: Now detects when Smarter Firefighter AI is running and avoids patching FireTruckAI and FireCopterAI to avoid crashing the game.
  • Bug fix: FireCopterAI patch now only applies when the fire helicopter is a building helicopter to avoid confusing forest fire helicopters.

Version 1.0.2
  • Enhancement: Added smarter FireCopterAI code that was commented out. I am unable to test this as I don't have disasters DLC so please let me know if there are issues with your fire helicopters after this update.

Version 1.0.1
  • Bug fix: Added code to try to detect a failed initialization and abort loading the mod.
Last edited by Sleepy; 28 Sep, 2023 @ 5:50pm
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Showing 1-11 of 11 comments
76561199006255744 9 May, 2022 @ 12:28am 
does the mod work now?
Ronaldo 27 May, 2022 @ 2:04am 
tabTransferManager 传输管理
tabCallAgain 再次调用
tabMisc 其他

DEBUGPROFILE 自定义传输管理器
optionEnableNewTransferManager 启用自定义传输管理器

GROUP_SERVICE_OPTIONS 服务选项
optionPreferLocalService 首选本地服务
optionPreferLocalService_txt 通过仅将低优先级请求与同一区域内(或任何区域外)的服务建筑进行匹配,进一步提高服务的局部性。 一旦未完成的请求成为高优先级,它将由附近的任何服务提供服务。 影响:垃圾、警察、医疗保健、维修、邮件、出租车。

GROUP_WAREHOUSE_OPTIONS 货物交付选项
optionWarehouseFirst 仓库优先
optionWarehouseFirst_txt 如果有的话,最好通过仓库进行所有货物交付(入库和出库)。这将增加仓库流量,因此您的仓库最好位于战略位置。
optionWarehouseReserveTrucks 为本地转运预留仓库货运卡车
optionWarehouseReserveTrucks_txt 仓库优先的建议启用:为城市需求预留 25% 的仓库卡车容量,防止所有卡车用于出口。
optionWarehouseNewBalanced 仓库改善区域
optionWarehouseNewBalanced_txt [平衡]/[满载]/[空置]模式下的仓库将等待从本地仓库购买或出售到本地仓库,然后再决定分别进口/出口。 这应该会减少不必要的进出口,并使同城仓库转移更加可靠。 请注意,进口/出口仍然会发生。

GROUP_EXPORTIMPORT_OPTIONS 进口/出口选项
optionPreferExportShipPlaneTrain 进口/出口更喜欢使用轮船/飞机/火车而不是高速公路
optionPreferExportShipPlaneTrain_txt 实验功能!

GROUP_EXPERIMENTAL_DEATHCARE 实验性功能
optionDeathcareExperimental 改善死亡护理传输
txtDeathcareExperimental 默认情况下,死亡护理建筑 一次发送一辆灵车的传输供给。此选项将供给更改为可用灵车的数量,这可以提高死亡护理的响应能力。

CallAgainEnabled 再次启用通话
sliderCallAgainUpdateRate 再次调用更新率
CallAgainDescriptionThreshold 阈值:较低的阈值开始调用更快
CallAgainDescriptionRate 速率: 在收到响应之前,较低的速率会更频繁地产生回调。

GROUP_CALLAGAIN_HEALTHCARE 医疗保健
CallAgainHealthcareThreshold 医疗保健阈值
CallAgainHealthcareRate 医疗保健回拨率

GROUP_CALLAGAIN_DEATHCARE 死亡护理
CallAgainDeathcareThreshold 死亡护理阈值
CallAgainDeathcareRate 死亡护理回调率

GROUP_TRANSFERISSUE_PANEL 传输问题面板
keyOpenTransferIssuePanel 打开传输问题面板
optionShowIssuesWithVehiclesOnRoute 显示路线上车辆的问题
sliderTransferIssueDeleteResolvedDelay 删除已解决的延迟

GROUP_STATISTICS_PANEL 统计面板
keyOpenStatisticsPanel 打开统计面板
StatisticsPanelEnabled 启用统计
btnResetPathingStatistics 重置路径统计
buttonResetTransferStatistics 重置转移统计

tabBuildingPanelSettings 环境
GROUP_BUILDINGPANEL_SERVICES 服务选项
chkBuildingPanelPreferLocalServices 首选本地服务
GROUP_BUILDINGPANEL_OUTSIDE_CONNECTIONS 外部连接
dropdownBuildingPanelImportExport 进口/出口
GROUP_BUILDINGPANEL_GOODS_DELIVERY 货物交付选项
chkBuildingPanelReserveWarehouseTrucks 为本地转运预留仓库货运卡车
dropBuildingPanelImportExport1 允许进口和出口
dropBuildingPanelImportExport2 仅允许进口
dropBuildingPanelImportExport3 仅允许出口
dropBuildingPanelImportExport4 均不允许

tabBuildingPanelStatus 状态
listBuildingPanelStatusColumn1 材料
listBuildingPanelStatusColumn2 数值
listBuildingPanelStatusColumn3 响应者
listBuildingPanelStatusColumn4 车辆
listBuildingPanelStatusColumn5 描述

tabBuildingPanelTransfers 传输
labelBuildingPanelOffers 传输供给
labelBuildingPanelMatchOffers 匹配供给

listBuildingPanelOffersColumn1 进/出口
listBuildingPanelOffersColumn2 材料
listBuildingPanelOffersColumn3 优先权
listBuildingPanelOffersColumn4 激活
listBuildingPanelOffersColumn5 数量
listBuildingPanelOffersColumn6 描述

listBuildingPanelMatchesColumn1 时间
listBuildingPanelMatchesColumn2 材料
listBuildingPanelMatchesColumn3 激活
listBuildingPanelMatchesColumn4 数量
listBuildingPanelMatchesColumn5 Delta
listBuildingPanelMatchesColumn6 描述

// Transfer issues panel
titleTransferIssuesPanel 传输问题

tabTransferIssuesPathing 寻路
listPathingColumn1 时间
listPathingColumn2 来源
listPathingColumn3 目标

tabTransferIssuesDead 死亡
listDeadColumn1 死亡
listDeadColumn2 定时器
listDeadColumn3 来源
listDeadColumn4 目标
listDeadColumn5 车辆

tabTransferIssuesSick 生病
listSickColumn1 生病
Yeungr 5 Jun, 2022 @ 6:29am 
更新完1.3.9之后与Tree Anarchy 1.3.5MOD冲突了!
Sleepy  [developer] 5 Jun, 2022 @ 7:58am 
@Yeungr

Tree Anarchy 1.3.5 causes the simulation to stop working whether i have Transport Manager subscribed or not.

What makes you think it is this mod causing the issue?
Yeungr 6 Jun, 2022 @ 4:50am 
Originally posted by Sleepy:
@Yeungr

Tree Anarchy 1.3.5 causes the simulation to stop working whether i have Transport Manager subscribed or not.

What makes you think it is this mod causing the issue?
我好几天没玩了。昨天启动游戏进去的时候提示Tree Anarchy 1.3.5MOD出错。然后我查看下了我订阅的MOD。我订阅的MOD里面有Transfer Manager CE、TMPE、Network Multitool 3个MOD更新了。所以我分别在各个MOD下面留言了。奇怪的是我刚刚打开游戏登陆之后又没有出错提醒了。抱歉了
Sleepy  [developer] 6 Jun, 2022 @ 5:59am 
@Yeungr

That's fine. I hope everything is working well for you now.
CheechChong 14 Jun, 2022 @ 10:04am 
i can't open the panel, i tried to use ctrl +3 or 4 and i don't see any other options to open it. Even when i click on a warehouse or an industry building, i can only see a normal vanilla panel. i dont know if this mod is working completely, the only thing that is working its those chirp messages about pathfind issue
Sleepy  [developer] 14 Jun, 2022 @ 4:03pm 
@CheechChong

The new version doesn't do chirper messages anymore that was only in an old version. I think Steam may not have updated your mod. Try Unsubscribing waiting a few seconds and then re-subscribing. That generally forces a new download.
CheechChong 14 Jun, 2022 @ 5:52pm 
Thanks for your attention Sleepy! i can't do that unfortunately, because my game is from epic. Your mod seems to be very useful. Thanks for the help anyway
tekgeek1205 1 Aug, 2023 @ 5:31am 
2.3.32 patch notes please.
Sleepy  [developer] 1 Aug, 2023 @ 8:19am 
@tekgeek1205,

The latest changes are always listed at the bottom of the main page.

I'll add them here as well tomorrow
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