Cities: Skylines

Cities: Skylines

Transfer Manager CE v3.0.67
Sleepy  [developer] 14 Jun, 2022 @ 4:30pm
Feature requests
Let me know here if you want anything added to this mod.
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Showing 1-15 of 19 comments
AndreEirne 19 Jun, 2022 @ 3:53pm 
Please, add support for controlling cargo train stations! This way we could have exclusive cargo stations for each industrial zone...
Sleepy  [developer] 20 Jun, 2022 @ 1:26pm 
@AndreEirne,

I'll look into it but it is not easy unfortunately so I can't promise anything.
UncleYar 10 Jul, 2022 @ 12:30am 
Phew, the history of this sure was hellish. Glad you started this community edition.

I have a big wish for this mod. Back when toll booths were introduced I hoped that I'd be able to use them to aggressively discourage external cargo truck traffic, so that I'd be able to do all my cargo imports and exports exclusively by train and boat (and perhaps plane, now that the Airports DLC is a thing).

However the game seems to ignore toll booths for this matter, and insists on always spawning some cargo trucks, no matter how my good my rail or ship cargo access is. If you cut off highway access, it pretty much breaks everything rather than fall back on other means of transportation. I suspect that's because the game just randomly generates a source and destination for cargo among those available, and sometimes it happens to pick a truck connexion.

Would it be possible for this mod to overhaul the generation of cargo vehicles so it actually takes the most efficient means available of getting cargo across, and takes toll booths and their price into account in this equation?

Some means of manually banning some types of cargo (and passenger) transport would also be appreciated, as a cherry on top. Though I'd usually go for the more organic approach as long as it's not too hard to obtain desired results.

For me at least it would renew my motivation to play this game quite a bit, as challenges such as a city that only uses planes for cargo would now be possible.

Thanks! (And best of luck with the mod.)
Sleepy  [developer] 10 Jul, 2022 @ 5:28pm 
@UncluYar,

The Transfer Manager can control which outside connection gets matched but it doesn't have any influence over the path taken by the vehicle to get to the outside connection as that is done by the pathing algorithm.

I could look into enabling/disabling a specific outside connection or/also add an option to order your preference for outside connections if that would help.
UncleYar 10 Jul, 2022 @ 5:50pm 
Originally posted by Sleepy:
@UncluYar,

The Transfer Manager can control which outside connection gets matched but it doesn't have any influence over the path taken by the vehicle to get to the outside connection as that is done by the pathing algorithm.

I could look into enabling/disabling a specific outside connection or/also add an option to order your preference for outside connections if that would help.
Thanks for the info. Enabling/disabling outside connections and even ordering them by priority would be awesome and already a huge help.

For the more elaborate version, since I believe you do pathing for matching services, I thought you could perhaps apply the same logic to pick which outside connection is the most efficient and should be matched - hopefully taking into account maluses from toll booths along the way.
Xmorph 12 Jul, 2022 @ 10:42am 
Originally posted by Sleepy:
@UncluYar,

The Transfer Manager can control which outside connection gets matched but it doesn't have any influence over the path taken by the vehicle to get to the outside connection as that is done by the pathing algorithm.

I could look into enabling/disabling a specific outside connection or/also add an option to order your preference for outside connections if that would help.

Hey man the Building Panel doesn't show up for some reason. DO you know what the reason may be? I get the General settings in the MOD list settings but the building panel doesnt show. That's the main reason I'm using this MOD.
Sleepy  [developer] 12 Jul, 2022 @ 4:00pm 
@Xmorph

Did the panel used to show?

Can you check what version you are using?
(It says the version at the top in the main settings)
Sleepy  [developer] 13 Jul, 2022 @ 6:34pm 
@Xmorph,

I found a bug with the building panel loading code. Hopefully this will solve the problem for you.
Xmorph 18 Jul, 2022 @ 7:06am 
Originally posted by Sleepy:
@Xmorph,

I found a bug with the building panel loading code. Hopefully this will solve the problem for you.

Hey Sleepy, maybe it was the bug or maybe it was the version, but I reinstalled the new version and it shows now. Thank you.
Sleepy  [developer] 18 Jul, 2022 @ 3:38pm 
Yay :steamhappy:
Jakiplo 10 Sep, 2022 @ 5:25am 
Hello again :)
I wonder if the dummy traffic factor maximum could be increased from 1 000 to 10 000?
Just to offer a safety margin with AOC running.
leftcoastfunk 8 Nov, 2022 @ 1:32am 
Hey Sleepy, thanks for this mod, it's super helpful!!!

I have been having issues with the game not properly releasing broken path units (I think it's the pedestrian service points), and the maintenance setting in your mod to release them is an absolute godsend! Without it I would max path units any time I play for very long at all

I was wondering if there would be any way to have a setting that could auto-release broken path units? Either at a set interval of play time or once total path units reach a certain threshold? THAT would be amazing, but obviously for now I am happy I can at least do it manually every once in a while

Thanks!
Sleepy  [developer] 8 Nov, 2022 @ 3:02am 
@leftcoastfunk,

Sure that would be easy enough. I'll look into it for you.
leftcoastfunk 8 Nov, 2022 @ 3:11am 
Awesome!
mukansamonkey 24 Mar, 2023 @ 2:31pm 
I've noticed a persistent issue with the game logic that hopefully you can work a fix for. When a warehouse sends a truck out to feed regular zoned buildings, the truck quite often can't deliver a full load into the building storage. And then, with usually less than a 20% load, it finds no other customers in the vicinity... and promptly decides to export. Which seems to be the cause of cargo trains spawning with stupidly small loads, and that can be a huge problem sometimes. Furthermore, the trucks are exporting even when the warehouse is at a high priority for receiving material. So it's exporting and then unable to feed new requests.

Setting it to no-export obviously fixes this, but it's a blunt force solution. Would there be any way to get the trucks to check if the warehouse needs goods still? I noticed that the Outside Connection has a priority of 9, maybe adjust that down? Maybe just increase the wait time on the truck before it gives up on local requests and exports?

Ideally exporting would only happen with full truckloads. I don't know how technically difficult that would be to achieve. But really anything that prevents a dozen trucks from exporting at once from a single warehouse that's also short on goods, would be helpful.
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