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I've used the Testmap to display the head hitbox, however the sphere drawn on their head are not accurate at all with where the actual head hitbox is, at least in solo. It's really confusing and kind of why I'm using a patchwork fix of scaling the head hitboxes of most zeds nearly 3 times or more their original size just so that players can headshot them.
It'd be nice if I can resolve this without using a crappy method