DayZ
Lumber Yard
[S.C.] Zedmag  [developer] 8 May, 2022 @ 9:53am
Suggestions!
Open to all suggestions EXCEPT adding server config.
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Showing 1-13 of 13 comments
Stéphane 9 May, 2022 @ 11:50am 
Hi, very very good mod, especially for survival/crafts servers but unfortunaly you've wrote EXCEPT adding server config.

Nevertheless, here is what the mod lacks to make it great (from my point of view):
* Damage on the tools at each use as for the usual wood harvesting
* On pallets: per action between 1 and 9 harvestable nails, that's was the true number of nails on the real EUR pallets ;)

I know you don't want to add a parameter file but maybe hardcode these proposals in a new version?

Why these remarks: because the mod makes harvesting wood/nails too easy and infinite.

Thank you.
Last edited by Stéphane; 9 May, 2022 @ 2:20pm
[S.C.] Zedmag  [developer] 9 May, 2022 @ 5:07pm 
It’s not infinite. It’s 1-10 nails per pallet. If the stack has two pallets you can harvest again. And so forth. Tools should be damaging. If not list it under bugs and I’ll fix it.
HaangarDuNord 10 May, 2022 @ 7:16am 
Hello
As a suggestion, I would like to see this: to be able to dismantle some of the fences (boards, nails) that surround the houses, to be able to recover the barbed wire on some of the fences, as well as the wire mesh that makes up the whole. With the possibility of being able to reassemble them.
Thank you for the work you have already done.
[S.C.] Zedmag  [developer] 10 May, 2022 @ 8:42am 
Removing map objects is a lot harder and Inconsistent and buggy. Thus why I did not have the salvaging of pallets actually remove the pallets.
Jsneed88 10 May, 2022 @ 10:17am 
great mod, but like the first guy said it would be cool if you could make it more realistic and less easymode, but otherwise love it, just like the other mods you made that pretty much should have been in the base game years ago (since DayZ is supposed to be a survival game and not a cancerous PUBG). maybe combine all your other similar mods like junkyarddog, corpsesearching, garbagesearch and this into one package? that would be my only suggestion, apart from the realism thing
RetroMaja 29 Oct, 2022 @ 3:28pm 
Would you decrease the logs you get? It's a little but op to get 40 logs of one time.
[S.C.] Zedmag  [developer] 29 Oct, 2022 @ 11:27pm 
Sounds like a bug. one map log gets 3 logs. But if you’re at the lumber mill it gets a few more.
MastaHiggins 22 Jan, 2023 @ 6:33am 
It would be nice if LogPoint has a random spawn chance.
[S.C.] Zedmag  [developer] 22 Jan, 2023 @ 6:27pm 
Originally posted by MastaHiggins:
It would be nice if LogPoint has a random spawn chance.
what do you mean? can you elabarate?
MastaHiggins 22 Jan, 2023 @ 11:53pm 
I mean in some places there are too many LogPoints (along with LogPointLeft and LogPointRight). It would be cool, if some of them randomly won`t appear at all.
[S.C.] Zedmag  [developer] 22 Jan, 2023 @ 11:56pm 
logpointL and R dont do anything except give POS back to main Lp.. if there is more than 1 LP in the same pos.. something is wrong.. OR the model is a 'stack' of logs and not a single...
[S.C.] Zedmag  [developer] 22 Jan, 2023 @ 11:57pm 
actually there shouldn't be more than one main LP at each pos.. no matter what.. so if there is.. something is wrong.
MastaHiggins 23 Jan, 2023 @ 12:05am 
I mean there are too many pos 😄
Check Woodworking Industrial on DeerIsle map.
4444.00 / 12100.00
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