RimWorld

RimWorld

Augmented Vanilla - Injectors (Old)
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Dallt  [developer] 9 May, 2022 @ 8:14am
Your suggestions for changing the mod.
Write here what you think needs to be changed.
Last edited by Dallt; 9 May, 2022 @ 8:14am
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Showing 1-3 of 3 comments
marshmellowtree28 13 May, 2022 @ 10:39pm 
Some of the injectors are great some are bleh. My take away from minor testing, they do too much at once to make them special even if they are. The names while sounding cool or like real pharmaceuticals are unhelpful most the time when trying to figure out what they do. Not super user friendly. I feel like some effects are afraid to be too powerful and fall short of useful. Instead of saying it has side effects tell us in simple terms what those side effects are
I’m just summarizing
Adrenaline – The main use is the tired and hunger reduction, little bit of the mental break threshold reduction.
Everything else it does is near useless. Feeling only 90x pain useless +5 carry weight is laughable
eTG-Change – actually great don’t change a thing but what does x- 100% hunger and rest actually mean side effect info in description would be helpful. Recipe is a bit expensive requiring about 85 nuetroamine for 1 from scratch
Morphine – does what you’d think it does – 20% blood filtration seems like a strange extra side effect that seems unnecessary and unimpactful.
Norepinephrine – Does far too much to say what it actually does. I think it changes hunger and rest rate to 20% and the mental break threshold -16% is great just so many minor buffs that it doesn’t seem to be worth it. +20% move speed is nice is like a combat stim but also +60% medical tend speed as well? This one has too many minor uses to be useful also +8 carry weight ??
Propital – Does so much but is also super useful. No infections, Heal 3.5 times faster Wow very useful. Only 90% of bleeding so you just bleed 10% less? That isn’t much of a difference. Only feel 70% pain blood pumping and filtration is only +20% I think actually be increased or removed entirely as this seems like the drug that should get rid of infections or since it prevents them shouldn’t do anything if infected. Also needing to eat and sleep a lot less and also max and min comfortable temperature increase and also +5% moving and manipulation and +20% sight?
SJ6 – Take almost double damage from all sources, That’s real bad but you hardly need to sleep or eat at 10% needs. And mental break risk is down by a huge -25%, feel only half pain as well. Then a bunch of minor buffs to manipulation and sight and even combat cooldown. I actually like this one for the large damage side effect. This shouldn’t be used as a combat stim will get pawns killed however is useful in a large colony just hope for no social fights. Also +20 carry capacity (which is still not enough to justify adding it)
SJ9 – Actually really nice for a little minor pain 15% (25% might be better) and slower blood filtration only -30% which actually is a lot less than it sounds for two days your pawns can survive much higher +36F or lower temps -68F also they eat a ton less at only 1/10. Maybe too good
Zagustin – +50% drain on hunger and tiredness -15% blood pumping and filtration however bleeding falls to 5% and no chance of infections and +9 min and max comfortable temperature. Very balanced.
Dallt  [developer] 14 May, 2022 @ 11:38pm 
Originally posted by marshmellowtree28:
Some of the injectors are great some are bleh. My take away from minor testing, they do too much at once to make them special even if they are. The names while sounding cool or like real pharmaceuticals are unhelpful most the time when trying to figure out what they do. Not super user friendly. I feel like some effects are afraid to be too powerful and fall short of useful. Instead of saying it has side effects tell us in simple terms what those side effects are
I’m just summarizing
Adrenaline – The main use is the tired and hunger reduction, little bit of the mental break threshold reduction.
Everything else it does is near useless. Feeling only 90x pain useless +5 carry weight is laughable
eTG-Change – actually great don’t change a thing but what does x- 100% hunger and rest actually mean side effect info in description would be helpful. Recipe is a bit expensive requiring about 85 nuetroamine for 1 from scratch
Morphine – does what you’d think it does – 20% blood filtration seems like a strange extra side effect that seems unnecessary and unimpactful.
Norepinephrine – Does far too much to say what it actually does. I think it changes hunger and rest rate to 20% and the mental break threshold -16% is great just so many minor buffs that it doesn’t seem to be worth it. +20% move speed is nice is like a combat stim but also +60% medical tend speed as well? This one has too many minor uses to be useful also +8 carry weight ??
Propital – Does so much but is also super useful. No infections, Heal 3.5 times faster Wow very useful. Only 90% of bleeding so you just bleed 10% less? That isn’t much of a difference. Only feel 70% pain blood pumping and filtration is only +20% I think actually be increased or removed entirely as this seems like the drug that should get rid of infections or since it prevents them shouldn’t do anything if infected. Also needing to eat and sleep a lot less and also max and min comfortable temperature increase and also +5% moving and manipulation and +20% sight?
SJ6 – Take almost double damage from all sources, That’s real bad but you hardly need to sleep or eat at 10% needs. And mental break risk is down by a huge -25%, feel only half pain as well. Then a bunch of minor buffs to manipulation and sight and even combat cooldown. I actually like this one for the large damage side effect. This shouldn’t be used as a combat stim will get pawns killed however is useful in a large colony just hope for no social fights. Also +20 carry capacity (which is still not enough to justify adding it)
SJ9 – Actually really nice for a little minor pain 15% (25% might be better) and slower blood filtration only -30% which actually is a lot less than it sounds for two days your pawns can survive much higher +36F or lower temps -68F also they eat a ton less at only 1/10. Maybe too good
Zagustin – +50% drain on hunger and tiredness -15% blood pumping and filtration however bleeding falls to 5% and no chance of infections and +9 min and max comfortable temperature. Very balanced.

Thank you so much for these helpful tips. In many ways you are right, I do have problems with the balance and description of effects. In the future, I will try to correct all the strange moments.
Letkanexplain 21 Aug, 2022 @ 12:15am 
Add the obdoblos to make the super human you always wanted or have a chance for them to combust in flames make out of like super refined chem fuel so like 300 chem fuel
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