Call of Duty: Black Ops III

Call of Duty: Black Ops III

Phasmophobia's EdgeField v1.1
This topic has been locked
Timingplanet  [developer] 11 May, 2022 @ 5:49pm
Bug Reports!
Please leave and bugs your oddities you find here!
< >
Showing 1-15 of 18 comments
KaiZz [FR] 14 May, 2022 @ 9:37am 
hello, when I launch the map my game crashes how to fix this bug?
Shovel User 14 May, 2022 @ 11:17am 
Hello, I am here to report some bugs I have encountered while high rounding on your map. I am in no way a zombies map developer, so forgive me if some of these things are difficult or impossible to fix. anyway, lets get on with it.

1. On dog round, standing on the second floor balcony can get you an easy win, for the dogs just stay below you and do not come upstairs.

2. The more popular bug for this map, The back door by the Type 63 is wide open, allowing you unauthorized access to the outskirts of the map. If the door is unblockable, consider adding a balcony and a backyard to the house for an extra part of the map. (Even thought there is no backyard for the house in Phasmophobia.)

3. The zombies are able to hit you through the wall when standing in either of the corners closest to the garage door. Especially behind the car, for they all stack up outside and end up wacking you in the back wasting Widows Wine grenades.

4. Not really a bug, but wallbuy prices can be a little expensive or a lot cheaper depending on the gun. I fell that the nailgun price should be raised. This is because the power that it holds for a mere 2000 dollars is a little overpowered. Also the Swiss and Type 63 wallbuys are a little over priced for they are terrible weapons. One last thing, the doors are a little cheap and you can easily open the map on round 1. Raising the price on the starting door and others while also adding doors upstairs can help a lot.

Again, I am in no way a zombies map developer, so I do not know how hard it is to make these things. But I am a good beta tester, so I hope these tips have helped you and anyone making their first maps. Please, enjoy yourself and goodbye.
Timingplanet  [developer] 14 May, 2022 @ 2:17pm 
Originally posted by ShadowWolf:
Hello, I am here to report some bugs I have encountered while high rounding on your map. I am in no way a zombies map developer, so forgive me if some of these things are difficult or impossible to fix. anyway, lets get on with it.

1. On dog round, standing on the second floor balcony can get you an easy win, for the dogs just stay below you and do not come upstairs.

2. The more popular bug for this map, The back door by the Type 63 is wide open, allowing you unauthorized access to the outskirts of the map. If the door is unblockable, consider adding a balcony and a backyard to the house for an extra part of the map. (Even thought there is no backyard for the house in Phasmophobia.)

3. The zombies are able to hit you through the wall when standing in either of the corners closest to the garage door. Especially behind the car, for they all stack up outside and end up wacking you in the back wasting Widows Wine grenades.

4. Not really a bug, but wallbuy prices can be a little expensive or a lot cheaper depending on the gun. I fell that the nailgun price should be raised. This is because the power that it holds for a mere 2000 dollars is a little overpowered. Also the Swiss and Type 63 wallbuys are a little over priced for they are terrible weapons. One last thing, the doors are a little cheap and you can easily open the map on round 1. Raising the price on the starting door and others while also adding doors upstairs can help a lot.

Again, I am in no way a zombies map developer, so I do not know how hard it is to make these things. But I am a good beta tester, so I hope these tips have helped you and anyone making their first maps. Please, enjoy yourself and goodbye.
The door issue is known and it will be fixed in the next update. The dog thing is still a current issue I have not been able to solve. Ill keep asking around to see if someone can find a solution. Wall buy prices are default i may change them in the future. Door prices aren't final but until i can figure out how to properly zone the map the front door will remain the same. I made some adjustments to garage so it may fix that but i dont exactly know what you mean so i can't really fix it till i know the exact problem.
Timingplanet  [developer] 14 May, 2022 @ 2:18pm 
Originally posted by KaiZz FR:
hello, when I launch the map my game crashes how to fix this bug?
Crashing sounds like a pc issue i haven't had a single crash besides script errors which were fixed.
KaiZz [FR] 15 May, 2022 @ 3:59am 
when I launch the map the game crashes and puts "ERROR: Could not find zone "fr_zm_edgefield""
Timingplanet  [developer] 15 May, 2022 @ 11:09am 
Originally posted by KaiZz FR:
when I launch the map the game crashes and puts "ERROR: Could not find zone "fr_zm_edgefield""
i seriously dont know man i cant fix that no one but u has mention it
Timingplanet  [developer] 15 May, 2022 @ 11:36am 
Originally posted by KaiZz FR:
when I launch the map the game crashes and puts "ERROR: Could not find zone "fr_zm_edgefield""
https://www.youtube.com/watch?v=rv2O6GuGbCQ
KaiZz [FR] 15 May, 2022 @ 12:41pm 
Thanks
Timingplanet  [developer] 15 May, 2022 @ 12:58pm 
Originally posted by KaiZz FR:
Thanks
I think i found out the issue i didn't know i had to compile the map in all languages but cant publish a new build till i fix some things
Timingplanet  [developer] 15 May, 2022 @ 1:05pm 
Originally posted by KaiZz FR:
Thanks
Ill probably have a new build out in a hour or so i just gotta play test a bit to make sure some things are fixed
KaiZz [FR] 15 May, 2022 @ 1:06pm 
ok no big deal, so I tested the map and it's really not bad
Timingplanet  [developer] 15 May, 2022 @ 1:17pm 
Originally posted by KaiZz FR:
ok no big deal, so I tested the map and it's really not bad
Thanks! I mean its my first attempt at a bo3 map im kinda just winging it. I just need to figure out how to fix the lighting issue with baking and get the zoning set up so that zombies dont just spawn randomly from any point but spawn where player is
Lost 16 May, 2022 @ 9:59pm 
The bathroom has no tracking I can walk in there and zombies dont find me at all they just loose all tracking and the dogs get stuck on the second floor window
Timingplanet  [developer] 16 May, 2022 @ 10:18pm 
Originally posted by LostInMyThoughts:
The bathroom has no tracking I can walk in there and zombies dont find me at all they just loose all tracking and the dogs get stuck on the second floor window
Yea im pretty sure thats because of the staminup below
Timingplanet  [developer] 16 May, 2022 @ 10:18pm 
Originally posted by Timingplanet:
Originally posted by LostInMyThoughts:
The bathroom has no tracking I can walk in there and zombies dont find me at all they just loose all tracking and the dogs get stuck on the second floor window
Yea im pretty sure thats because of the staminup below
but im aware of the issue
< >
Showing 1-15 of 18 comments
Per page: 1530 50