Stellaris

Stellaris

Forerunner - A Traditions Overhaul
 This topic has been pinned, so it's probably important
idm  [developer] 11 May, 2022 @ 6:45am
Bug Reports
Use this thread to post things that you think may be bugs. Please include if you're using any other mods that could be interfering with Forerunner, such as Tradition altering mods.


Known Issues

Tracking no issues.
Last edited by idm; 22 Sep, 2022 @ 5:26pm
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Showing 1-15 of 41 comments
lapplace 12 May, 2022 @ 9:41pm 
Hey there, my friend was playing a synthetic empire, and after he finished the first two paths, he didn't receive an ascension perk slot. Testing it in singleplayer, I could only get him to get a single ascension perk slot with 5 paths finished. Another 4 paths finished gave him his second slot, and after that every 2 paths gave him a slot as expected. I have the save file if you'd like to take a look.

Mods: Planetary Diversity, More Events, Automatic Pop Migration, Just Name Lists
idm  [developer] 13 May, 2022 @ 3:04am 
Hi. Thanks for reaching out. That's very strange. Which combination of paths did and did not give him an Ascension Perk? More importantly, what were his first two paths? Did you have the same issue? And yes, you can send me the save game.

EDIT: I did some testing of my own and I think that I've found the issue. It seems that the tradition swaps for machine empires (and other swaps in general) do not carry over the Ascension Perk script like they should. Pushing an update to fix it.

EDIT2: Updated with fix. Everything should work now.
Last edited by idm; 13 May, 2022 @ 3:41am
BluntBot 13 May, 2022 @ 5:04am 
Originally posted by idm:
Hi. Thanks for reaching out. That's very strange. Which combination of paths did and did not give him an Ascension Perk? More importantly, what were his first two paths? Did you have the same issue? And yes, you can send me the save game.

EDIT: I did some testing of my own and I think that I've found the issue. It seems that the tradition swaps for machine empires (and other swaps in general) do not carry over the Ascension Perk script like they should. Pushing an update to fix it.

EDIT2: Updated with fix. Everything should work now.

Will this apply to saves as I am having the same issue on mine and the perks are still locked.
garyriley1982 13 May, 2022 @ 6:30am 
unsure if as bug, but playing as a devouring swarm, and I only have five traditions available?
idm  [developer] 13 May, 2022 @ 6:40am 
Originally posted by BluntBot:
Originally posted by idm:
Hi. Thanks for reaching out. That's very strange. Which combination of paths did and did not give him an Ascension Perk? More importantly, what were his first two paths? Did you have the same issue? And yes, you can send me the save game.

EDIT: I did some testing of my own and I think that I've found the issue. It seems that the tradition swaps for machine empires (and other swaps in general) do not carry over the Ascension Perk script like they should. Pushing an update to fix it.

EDIT2: Updated with fix. Everything should work now.

Will this apply to saves as I am having the same issue on mine and the perks are still locked.

Good question. It should work right away, but you won't be refunded any Ascension Perks that you missed. For the latter it's required to start a new game, unfortunately.


Originally posted by garyriley1982:
unsure if as bug, but playing as a devouring swarm, and I only have five traditions available?

Gestalt Consciousness don't have access to the Commerce tradition. Devouring Swarms specifically can't access the Statecraft tradition. This logic is all inherited from the base game. I've made no changes to it (but probably should as there are some weird quirks).
Last edited by idm; 13 May, 2022 @ 6:41am
garyriley1982 13 May, 2022 @ 7:01am 
Ahh, fair enough - do you think you may eventually make Traditions for those that lose them as swaps? BTW, love your mods on CK3 as well, just twigged you were the same chap
idm  [developer] 13 May, 2022 @ 7:26am 
Yes, there are some things that I'm still looking to add. And thank you!
Brillenfisch 16 May, 2022 @ 4:40pm 
The 0.5 extra unity from administrators from the Expansion tree doesn't apply for their priest counterparts.
Lotussy 19 May, 2022 @ 12:43am 
frr_diplomacy_federation_b => federation_naval_cap_contribution_mult = 1.00
frr_discovery_exploration_b =>s hipclass_science_ship_disengage_mult = 1
frr_supremacy_quality_c => force_disparity_fire_rate_mult = 1.00

Should be 2 for a doubling? or do i understand the modifier wrong?
Last edited by Lotussy; 19 May, 2022 @ 1:17am
idm  [developer] 19 May, 2022 @ 6:36am 
Originally posted by Lotussy:
frr_diplomacy_federation_b => federation_naval_cap_contribution_mult = 1.00
frr_discovery_exploration_b =>s hipclass_science_ship_disengage_mult = 1
frr_supremacy_quality_c => force_disparity_fire_rate_mult = 1.00

Should be 2 for a doubling? or do i understand the modifier wrong?

No, the modifiers are correct. They're meant to be 100% increases after all.

Originally posted by Brillenfisch:
The 0.5 extra unity from administrators from the Expansion tree doesn't apply for their priest counterparts.

This will be addressed in the next update.
Rick drives 20 May, 2022 @ 10:22am 
Hi, i noticed that since ur mod makes it so, that u can't get the 'unyealding' tree form vanilla Building the 'Maginot World' from Gigastructures is therefor impossible becaurse u need to finsh that tree to get it. It is very improtant to block jump drive movement in the very lategame with strong mods. Can u please fix that by adding the option after, let's say, ur 'supremacy' tree? That would be very nice. Thanks in advance. Ur mod is outherwise great. Tested it all to lategame. Pritty balanced :)
Dracors 24 May, 2022 @ 7:37am 
Not sure why, but when playing in multiplayer with some friends, the finisher bonuses won't proc even after taking the 9 perks from any tree while in singleplayer I got them even before doing the 9 sometimes.
Red Phantom Ledo 31 May, 2022 @ 8:25pm 
DISREGARD: "shut up, we dont care" was the issue. problem went away after i put that mod at the top so it could be overwritten.

link to mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458848549

I am playing rogue servitor, i have 3/3 in the federation tree but when attempting to form a federation with another machine empire it tells me i still need "universal compatibility" tradition.

I finished production tree for the hegemony first, still having this issue, i chalked it up to actually being able to form a federation first before having a special form of it. but that's not the case, it's simply bugged.

i run quite a few mods but nothing that affects diplomacy from my knowledge. i have Aesthetic combat overhaul + the comp patch. if that matters.

as it stands i have to resort to cheating to get past this now. hopefully it's even possible

Edit 1 : i activated universal compatibility through console, nothing changed (and with the adoption of the tree). attempting to console "the federation" gives me invalid tradition error.

edit 2 : went through the conflict solver, it only listed those done by the compatibility patch, which is obvious... nothing on federation_c. it did show conflicts in tr_diplomacy_form_federation but im not going to pretend i understand it.

edit 3 : ai is also not able to make federations. - it may be just coincidence but this began happening after the compatibility patch for ACG was updated to fix the scripts for ascension perks.

edit 4 : activate_all_traditions also did nothing. i really get the feeling it's similar to the ascenion perk issue i had before. i made a comment on the forerunners+acg patch page.

edit 5 : turns out what i thought fed_c is just the normal form fed tradition
Last edited by Red Phantom Ledo; 1 Jun, 2022 @ 5:33pm
Xzeno 20 Jul, 2022 @ 2:23pm 
HI, thanks for the mod. Really brings new life to traditions and unity heavy games.

I managed to find a bug, where "ghosts" of traditions appear and eat up tradition slots. I currently have 3 traditions, Expansion (Finished), discovery (Two sets complete), supremacy (Just adopted). At some point after finishing the Expansion tree, two empty tradition frames appeared and ate up two tradition slots. These being supremacy and discovery. The frames are empty and cannot be interacted in any way of form. I also cannot invest in any of the other tradition trees.

I run Zenith of the Fallen Empire and Planetary Diversity alongside your mod.

Once again, thank you for this mod and hopefully this bug ain't too hard to replicate and fix.
idm  [developer] 20 Jul, 2022 @ 5:48pm 
Originally posted by Xzeno:
HI, thanks for the mod. Really brings new life to traditions and unity heavy games.

I managed to find a bug, where "ghosts" of traditions appear and eat up tradition slots. I currently have 3 traditions, Expansion (Finished), discovery (Two sets complete), supremacy (Just adopted). At some point after finishing the Expansion tree, two empty tradition frames appeared and ate up two tradition slots. These being supremacy and discovery. The frames are empty and cannot be interacted in any way of form. I also cannot invest in any of the other tradition trees.

I run Zenith of the Fallen Empire and Planetary Diversity alongside your mod.

Once again, thank you for this mod and hopefully this bug ain't too hard to replicate and fix.

Hi there. Thanks for reaching out. This is an interesting one. I was unable to reproduce the bug on my end but I've put out a fix for what I'm guessing might be the issue.
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