Space Engineers

Space Engineers

Rebels Gates
Maj Meh 8 Jul, 2022 @ 8:09am
BUG SUPER THREAD
Current Bugs i have found:

**When building a Huge Gate the initialwire fram collision is as if the gate is open

**when building a Huge Gate the build status and materials added do not update while building
a refresh "F5" back into the server updated the blocks

**after a Huge Gate is built, the collision does not update when the door is either open or closed making them nice HUGE invisible doors


Tested on a private dedicated server in survival


When placing the blocks as Admin, fully built, ready to go, they work as intended.


it seems the bugs are coming from people actually trying to build them in Survival and not Creative
Last edited by Maj Meh; 8 Jul, 2022 @ 8:12am
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Showing 1-8 of 8 comments
Maj Meh 8 Jul, 2022 @ 8:15am 
When placing the block creative or admin, does some weird voxel deformation to colliding voxels instead of just being in them
Rayanth 18 Sep, 2022 @ 3:47pm 
Extra Large Hangar Gate:
* when placing the gate, the displayed orientation is rotated 180 degrees from the actual orientation after placing.
* If you paint an Extra Large Hangar Gate while it is Open, it will immediately switch to its Closed state, including collision mesh, and begin opening itself again. This does not open the protective covers that close when the gate is fully open.

Both of these were observed while placing as Admin in creative on a single-player game.
Last edited by Rayanth; 18 Sep, 2022 @ 3:48pm
Kuvat  [developer] 5 Oct, 2022 @ 1:03am 
This seems to be export Issues, I cant do much against that, sry.. I will try to export it with the new SEUT Addon for blender, maybe this will fix a few bugs
TheMorpheus 18 Mar, 2023 @ 4:04am 
After server startup SP and MP gates start in closed state
Qwertunchik 15 Apr, 2024 @ 11:43pm 
I have trouble with giant gate in single palyer creative mode. When i press close button the gate open and when i press open button the gate close.
Last edited by Qwertunchik; 15 Apr, 2024 @ 11:45pm
Extra Large Hangar Gate:
As Rayanth Stated, its build holo is flipped 180 degrees, had fun grinding it down twice.

The gate doesnt have an "Opened" State, stucks on state "Openeing".
Gave me an hour mental breakdown cuz the script didnt work, until i figured it out.

Still the Best Hangar Door Mod!
miku567 10 Feb @ 11:49am 
I have issues with the extra large gate as well. No matter the visible state of the object, the gate behaves as if it was closed (cant go past it despite being visibly open and showing as open in terminal)
Originally posted by miku567:
I have issues with the extra large gate as well. No matter the visible state of the object, the gate behaves as if it was closed (cant go past it despite being visibly open and showing as open in terminal)


I think I have the same problem, all blocks it occupies have full collision no matter the open closed state. reloadig the world sometimes helps. I´ve died multiple times to a placed but incomplete gate having complete block collision even tho it should have been open.
Last edited by [CK] Masotan; 30 May @ 4:01pm
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