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* when placing the gate, the displayed orientation is rotated 180 degrees from the actual orientation after placing.
* If you paint an Extra Large Hangar Gate while it is Open, it will immediately switch to its Closed state, including collision mesh, and begin opening itself again. This does not open the protective covers that close when the gate is fully open.
Both of these were observed while placing as Admin in creative on a single-player game.
As Rayanth Stated, its build holo is flipped 180 degrees, had fun grinding it down twice.
The gate doesnt have an "Opened" State, stucks on state "Openeing".
Gave me an hour mental breakdown cuz the script didnt work, until i figured it out.
Still the Best Hangar Door Mod!
I think I have the same problem, all blocks it occupies have full collision no matter the open closed state. reloadig the world sometimes helps. I´ve died multiple times to a placed but incomplete gate having complete block collision even tho it should have been open.